DICE PACKS BUNDLE
Page 11 of 13 First ... 9 10 11 12 13 Last
  1. #101
    Quote Originally Posted by similarly View Post
    If it's difficult or impossible to do, I totally understand the privacy issue. However, it WOULD be awesome to be able to transfer it and have it all in one place where it can all update at the same time.
    Well the dms guild app you can use to download uses an api and oath key, so I dont see why you can not just add this key in the same way as the steam link... and this is a user giving permission to 'look' at the available downloads/purchases... then its just a matter of having a matching game name on the forge side to auto 'gift' that user a forge key for that extension...

    Yes, its still a pain, and might have a bunch of issue as I'm not sure if the dmg guild api is public documented for use etc.....

    anyway, we need to get the free extension forge version first... then wait for the paid version.

    Im sure nobody cares about 'free extension' on dms guild and having to 're-get' a free version off the Forge etc... Its only paid extensions on dms guild that we need a solution for, and since that is probably many months away until we get paid forge extensions, its less of an issue for now...

    -Pete

  2. #102

    Join Date
    Feb 2017
    Location
    the seaside, UK
    Posts
    550
    I really really hope it's not 'many months away' as this whole issue (which the Forge is meant to remedy) we all know has come about due to the de-listing of (almost exclusively paid) extensions on DMs Guild, so this length of wait would really hurt a significant part of the extension dev community. Fingers crossed the paid-for version is only a matter of weeks away.

    Cheers,

    Simon
    Last edited by Ludd_G; January 31st, 2021 at 19:42.

  3. #103
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    18,993
    Blog Entries
    9
    Quote Originally Posted by bratch9 View Post
    Well the dms guild app you can use to download uses an api and oath key, so I dont see why you can not just add this key in the same way as the steam link... and this is a user giving permission to 'look' at the available downloads/purchases... then its just a matter of having a matching game name on the forge side to auto 'gift' that user a forge key for that extension...
    This of course assumes OBS is willing to give SmiteWorks the ability to use the api.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #104
    Quote Originally Posted by LordEntrails View Post
    This of course assumes OBS is willing to give SmiteWorks the ability to use the api.
    Hopefully they already have an idea of what they are going to do at this point. For sure, given that we can update the deliveries of even removed DMsG content, some way to ID someone with valid access can be determined. Yes, I know this for a fact, as Combat Groups is the only extension effected by all this so far and I have kept it updated for the 5 people who own it - before it was removed from public access. They can access it on their accounts page to "download" even though its been disabled.

    In any case, ANYTHING is better than NOTHING. IMHO.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  5. #105
    ....Combat Groups is the only extension effected by all this so far and I have kept it updated for the 5 people who own it
    Being one of those who downloaded it, I sure appreciate you keeping up with it. It's a great addition for a crowded combat tracker where real estate is a premium. Nice job and I hope SW gets the situation resolved asap. I have really appreciated the ability to add extensions to enhance game play, and it's a shame developers like you have been stymied - hopefully only temporarily.

    DMMoseley

  6. #106
    Quote Originally Posted by DMMoseley23 View Post
    Being one of those who downloaded it, I sure appreciate you keeping up with it. It's a great addition for a crowded combat tracker where real estate is a premium. Nice job and I hope SW gets the situation resolved asap. I have really appreciated the ability to add extensions to enhance game play, and it's a shame developers like you have been stymied - hopefully only temporarily.

    DMMoseley
    I'm fine as I have access to all my extensions which I wrote primarily for me The only one your missing is Assistant GM so you are probably fine also! But yeah, waiting to hear some updates on FG Forge or when the Beta is going to start would be good. I tend to ping Grim Press to ping SW if there is any new news on it rather than doing it myself. But what the heck, as I'm here...

    PING
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  7. #107
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,540
    Blog Entries
    21
    Just an update. The Forge is taking a bit longer to work through than expected. It's a relatively big and complex system that interfaces with several places. In addition, Steven occasionally gets pulled off to trace down network logs, or diagnose a crash condition for Linux users for our Customer Support team. Other than those things, he is designated to work on the Forge. He has much of it built in a test environment.

  8. #108
    MrDDT's Avatar
    Join Date
    Nov 2018
    Location
    Disney World, FL
    Posts
    2,046
    Quote Originally Posted by ddavison View Post
    Just an update. The Forge is taking a bit longer to work through than expected. It's a relatively big and complex system that interfaces with several places. In addition, Steven occasionally gets pulled off to trace down network logs, or diagnose a crash condition for Linux users for our Customer Support team. Other than those things, he is designated to work on the Forge. He has much of it built in a test environment.
    Thank you so much for the update and you guys are doing great. I can't wait to see all the new updates you got coming out for the website (forge) and FGU. Keep up the good work.

  9. #109
    I think it's good for devs and casual users. Can't wait to see it.

  10. #110
    IMHO, this is a great example of how an extension update manager could/should work. It gives you a list of extensions that are "out of date", shows you your current version and the new version. Gives you the change to see the info on what the extension is, and the ability to see the changelog. I think ideally it should show the last date the extension was modified and give you the ability to select which version you want to update to (if there are more than one versions available).
    Attached Images Attached Images
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself



Page 11 of 13 First ... 9 10 11 12 13 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in