-
January 30th, 2021, 16:11 #91
Can for sure see a poorly designed LOS map could kill performance. Simple is always better when making LOS. If you have a lot of things jumbled together in a single line of sight for any token I'd say with enough tokens and perspectives you could easily kill the performance of any map. KISS rule in effect when doing LOS for my maps. Mostly in Curse of Strahd where they are fairly straight forward.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
January 30th, 2021, 20:31 #92Immortal
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,254
It's not just poorly designed LOS maps. It's also just poorly designed game maps in general. Large maps also traditionally kills LOS performance as well. Large rooms with lots of round pillars is a good example of a killer, then add lighting with even more shadow casts. Even though you might only put a 4 occluders around the room the video card and game engine usually has to break large rooms up into sections and break those 4 occluders up into smaller ones on the fly.
It makes a difference on your pillars too, square pillars are much more performance friendly than simiround ones with lots of points.
I spend time as a level designer and one of the things people are going to have to learn to balance is map size vs. LOS performance. When FGU came out with 64 bit performance suddenly, everyone was doing very large high resolution maps because you could. Then LOS cuts back on the performance of these maps. Then individual lighting will cut it back more. It's just a balance people need to find.
-
January 30th, 2021, 20:46 #93
Actually - for larger rooms? Lighting would REDUCE the load. You don't calculate LOS outside of the radius of light - hence - less to calculate. Was the infinite LOS that killed you. Be happy they are limiting your danger to that type of thing. I assume this based on what I assume has been done on the programming side to keep things simple. If not - then I don't see the load issue at all as it would only be a post op of ruling out things not in radius of light sources (as full LOS would still be done as it is now that would be a minor add on in logic). IMHO
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
January 30th, 2021, 23:29 #94
That is very good information. I'll try to take that into consideration when doing LOS. I have, unfortunately, quite a lot of occluders that are less than 1/2 a grid because I'm trying to close up gaps in the LOS so that they're not accidentally seeing through walls, etc., or looking through the gap between door and frame (though that actually could be pretty cool). I'll keep it in mind.
-
January 30th, 2021, 23:51 #95
FG FORGE!!!!! GIMMEEE!!!!! Just saying - the other thread is Lighting
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
January 31st, 2021, 01:16 #96Grand Templar
- Join Date
- Dec 2015
- Posts
- 272
I hadn't been able to reply to the OP yet but see that it's gotten to 10 pgs already. Personally, I use a LOT of extensions/modules and enjoy doing so. I've bought a couple only later to find that they clash with another - I have to gauge which one I prefer and completely understand it's a buyer's beware situation from the outset.....as with ANY software purchase.
For me, the idea of a FG Extension store is rated 5 out of 5 for my desire of it being crucial. My only problem would be if all of the ext authors moved from DMSGuild to the FG Forge, where does that leave my previous purchase and how would I be entitled to the updates I get now? Logistically, I am not sure how that would work.....but if FG Store already has modules for sale, I don't see why we WOULDN'T want them to include extensions as well as other modules released outside of the FG Store (i.e. the Monster Loot modules as well as things like the Ships and Cannon modules to name a couple)
As long as I wouldn't have to purchase it twice, chances are, I am going to be a Forge user for life! /my2cents
-
January 31st, 2021, 01:18 #97
-
January 31st, 2021, 01:20 #98
-
January 31st, 2021, 02:00 #99
I hate to get off topic here, but I never have performance issues when I'm the DM, however, as a player some DM's have issues and they don't even have much on the map with LOS in FGU.
I run maps that are 200x200 (1000ftx1000ft) or even bigger of a forest with each tree having it's own terrain LOS and other items on it like buildings and inns for LOS with no lag or performance issues at all.Screenshot_1.jpg
I'm not sure what is the problem but I do think it has to do with HD (first importance), internet (second importance), and CPU (third importance).
I can give you my specs if that helps but from what I've seen its mostly those 3 things.
I also have a ton of stuff shared to players but not yet opened up by them.
-
January 31st, 2021, 02:11 #100
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Bookmarks