View Full Version : 4E
- 4E NPC Level Scaling Extension (1 replies)
- 4E MoreMonster Filters (1 replies)
- 4e NPC Info Extension (1 replies)
- 4th Edition Prospects (2 replies)
- Draw Steel as a replacement for 4E (1 replies)
- New project, Theme for 4 edition (8 replies)
- Broken Ruleset? (10 replies)
- Problem with Last Update Sept 10 (2 replies)
- D&D 4E – Character Sheet Resizing Issue (Main and Combat Tabs) (1 replies)
- + Half Level [HLVL], gone? (2 replies)
- Incorrect Field Applied to Locked NPC Sheet (4 replies)
- General thoughts about the current ruleset? (10 replies)
- DnD 4e Sidebar Extensions Interest? (16 replies)
- Effect doesn't activate (2 replies)
- Problem with Last Update (3 replies)
- Inventory Error (unidentified control) (2 replies)
- Main Weapon/Main Implement inverted or broken with lock? (3 replies)
- What is the best way to get started if I want to run a 4e campaign? (12 replies)
- Using Aura like zones on the battlemap (2 replies)
- 4e material in the Forge (14 replies)
- 4e extension? Seeking time/money/ feasibility quote. (1 replies)
- Problem with new update and "B9 Spell Token" (3 replies)
- Problem with new update (2 replies)
- Quest Xp award (1 replies)
- What am I doing wrong with Weapons? (2 replies)
- DnD 4e Offline Character Builder to Fantasy Grounds Converter (22 replies)
- Effect to Expand Critical Range for D&D 4E (2 replies)
- No Xp calculation in Rabdom encounter? (3 replies)
- Populating my 4e campaign with companion/familiar data from the Portable companion (2 replies)
- Feats in the featlist has lost their names (22 replies)
- Awarding XP doesn't seem to be working (2 replies)
- d20 statistics in FGU, need your opinion on this! (2 replies)
- Update extension PLEASE! (1 replies)
- Big issue with the trap sheet in 4e!!! (7 replies)
- Monster sheet powers default to open (showing the attack/hit parsed data). (4 replies)
- Encounter to Combat Tracker (2 replies)
- Keeping Effects after Rest (1 replies)
- Problem to last update (4 replies)
- Annoying issue with the character sheet since last update (8 replies)
- I'm really disappointed, the last update breaks everything (25 replies)
- Syntax for things like racial bonus to a defence like reflex (1 replies)
- Aura Effects no longer working in 4e ruleset? (1 replies)
- Using old 4e modules and extensions (5 replies)
- Item Tables for 4th Edition (7 replies)
- Issue with my combat tracker (1 replies)
- add placed NPCs from Encounter window to Combat Tracker (3 replies)
- 4E Data (1 replies)
- Wizard Spellbook (4 replies)
- Power text not outputted to chat (14 replies)
- How robust is the rules set? (2 replies)
- 4e Guide (1 replies)
- Adjusting Total Skill Bonus (2 replies)
- Character Sheet - Move Actions (1 replies)
- Handler Error in 4E Combat Tracker (6 replies)
- Questions on player/token vision (2 replies)
- High Crit property not working (3 replies)
- Conditional critical damage dice (8 replies)
- WOTC - Adventure Modules - Are they in FG Store ? (1 replies)
- Anyone know if the GSL and 4e SRD are still hosted anywhere? (4 replies)
- In need of modifier emplacement for Healing Surge Value on Character Sheet (2 replies)
- Tracker for daily use of magic items powers (3 replies)
- 4E Module Maker - yet another Portable Compendium parser (52 replies)
- No HP when NPCs are loaded to the combat tracker (3 replies)
- Damage Resistance Negation (1 replies)
- Extension: Close Encounters (Cross-post) (0 replies)
- Help with Power Effect (3 replies)
- Issues on critical hit with High Critical weapon + bonus damage dice (4 replies)
- How to do Rituals? (3 replies)
- 4E Item critical dice conditionned (3 replies)
- Text parsing for skills. (6 replies)
- Character builder and fgc (3 replies)
- 4e Magic Item Critical (3 replies)
- Where is 'Focus Crit' and 'Focus 1,1D' coming from on damage rolls? (4 replies)
- Mods on Nexus (6 replies)
- Creating an NPC (6 replies)
- About Items & Weapons after Running the Mobile Compendium Exporter? (1 replies)
- Functionality Questions (1 replies)
- Is There an Offline 4e PC Builder Still Around? (2 replies)
- 4E Temporary Hitpoint Effects (1 replies)
- Ranged Attacks via Powers (6 replies)
- Where do i start to set up my Rules, and modules. (8 replies)
- KJ’s Unity 4E Effects Emporium (12 replies)
- Issue with the fully parsed library of 4e. It runs like molasses (6 replies)
- A Confusion of Choices (1 replies)
- Help with importing a character? (2 replies)
- 4E Problems (2 replies)
- Error with 4e DMG data module in Unity (2 replies)
- Error when deleting NPC from CT (2 replies)
- Extending the window for the character sheet on the "main" and "combat" tabs (4 replies)
- Formatting of powers from sheet (5 replies)
- Reference window not working. (3 replies)
- Player to Player inventory item transfer is not working. (11 replies)
- Please add "CRIT: #" effect like 5E has. (0 replies)
- Wiki is missing the CUSTOM conditional operator (2 replies)
- Are D&D 4e entries incorrect now? (8 replies)
- 4E Paragraph Types: Headings (7 replies)
- 4E Skill Success / Failure Margins (2 replies)
- Question about ease of use. (7 replies)
- Combat Tracker graphic bug (2 replies)
- Select Text, Cut & Paste in 4E Unity? (7 replies)
- A few questions from a beginner (24 replies)
- Portable Compendium help/request (1 replies)
- KJ’s Unity 4E Extension Emporium (80 replies)
- To the devs (6 replies)
- Effects based on Keywords (2 replies)
- Update broke powers (1 replies)
- Is the FG CharacterConverter lost in Unity (13 replies)
- Effect text parsing question (2 replies)
- Anybody Running 4e Games? (7 replies)
- Smiteworks has posted a poll for official WOTC 4e product line for Fantasy Grounds (0 replies)
- Stacking the same bonus/effect according to the definition of a power (2 replies)
- Belt of Sacrifice automation (1 replies)
- Interest check (4 replies)
- How to change weapon number? (1 replies)
- 4E Module Generator - Portable compendium > Fantasy Grounds (67 replies)
- 4E Module Generator - Offline compendium > Fantasy Grounds (42 replies)
- Automate Fear effects possible? (9 replies)
- High Crit (16 replies)
- LFG Experienced 4e player (1 replies)
- 4e Advantage, Disadvantage and Inspiration extension (4 replies)
- 4e Condition Effect icons for Unity (6 replies)
- 4e Death Indicator extension for Unity (0 replies)
- No idea what I'm doing, need help setting up 4e game (3 replies)
- Mini Character Sheet (0 replies)
- Mask sensitive visibility query? (0 replies)
- Encumbrance (2 replies)
- Character sheet and combat tab help needed (14 replies)
- Someone have this theme? (6 replies)
- Extension - Add buttons to modifier (3 replies)
- Map Indicator for Death extension (1 replies)
- Daggers (and possibly other weapons) as implements (2 replies)
- Equipping item to change Will, Fortitude, Reflex. (6 replies)
- Encounters creator panel auto calculate XP and Level extension request (1 replies)
- Add image to Items (1 replies)
- Ammo counter (5 replies)
- Unity missing language selection in drop down chat. (1 replies)
- Magic Item Creation in FGU (16 replies)
- Damage Type extension (3 replies)
- 4e Core Rules (1 replies)
- Themes? (5 replies)
- New to FG trying to figure out how to get started (6 replies)
- Some questions after a test session (11 replies)
- Parsing Auto Phrases into Power Actions (5 replies)
- Effect modifiers on attack rolls (4 replies)
- Regeneration Parse Error when added to Combat tracker (2 replies)
- SWARM effect tag not applying any modification to damage (2 replies)
- Issues with maximizing dice on a crit (2 replies)
- Issues with sort NPCs (5 replies)
- Powershell to download Dungeon, Dragon, and ArtGallery from D&D Insider (4 replies)
- User Guides and Videos (0 replies)
- Where is passive perception and passive insight on character sheet? (3 replies)
- 4E Item Parser (535 replies)
- 4E D&D - Community Extensions (20 replies)
- 4E Alternative Wound Color text extension (22 replies)
- 4E Character Repository (20 replies)
- 4E Fortune Cards Extension (30 replies)
- Tenian's Parser - Version 4.1.1.1+ Beta (270 replies)
- Creating Magical Items in 4E (37 replies)
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