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View Full Version : Regeneration Parse Error when added to Combat tracker



spite
January 21st, 2020, 01:01
When adding a creature with regeneration, previously it used to work. Now it spits this error, and requires REGEN to be added manually

Script Error: [string "scripts/4EANLA.lua"]:397: attempt to call global 'parseRegeneration' (a nil value)

Trenloe
January 21st, 2020, 09:42
"scripts/4EANLA.lua" is not a normal 4E script. First thing to check when you get script errors - extensions!

spite
January 22nd, 2020, 04:30
Hmm, that is my script, however I am not sure what is causing that error!
That'll teach me to do my own things!

Thanks Trenlow