View Full Version : High Crit
kevininrussia
June 24th, 2020, 22:40
(High Crit) is working in a general way. If High Crit is added as a property to a weapon it will roll one additional die on a Crit roll. Cool! But it seems this command can not be modified.
A dragon slayer weapon gives +2d8 on a crit or +2d12 if against a dragon. For now I made a power with a 1d8 damage and a 2d12 damage and have the player click on it. The problem is that gives extra 1d8 damage to dragons. I have to remove the High Crit so that wont happen. Any other suggestions?
https://i.imgur.com/eQ2ZTSy.png
Moon Wizard
June 24th, 2020, 23:28
When I had weapons with different damage against different creatures, I created two weapon entries, and I just used the correct one for the situation. (i.e. when fighting a dragon)
Regards,
JPG
kevininrussia
June 25th, 2020, 01:27
When I had weapons with different damage against different creatures, I created two weapon entries, and I just used the correct one for the situation. (i.e. when fighting a dragon)
Regards,
JPG
Good idea, but how did you change the High Crit damage? Now it only rolls +1(W) when High Crit is added to Properties.
Moon Wizard
June 25th, 2020, 01:38
To be honest, I haven't looked at the 4E system since 2012, so I don't really remember. I think I just took off the high crit maybe, and increased the crit dice directly?
Regards,
JPG
kevininrussia
June 25th, 2020, 01:52
Hehe, yeah I figured that would be the case. I have a workaround for it. I thought there might be a way to modify the High Crit command. I'll check and see if an Extension is possible and if I am able I'll create it :-)
Thanks for the info!
Llyle
June 25th, 2020, 13:46
I don't seem to understand what the problem is. (Apart from your picture showing slashing dmg, wich doesn't exist in 4e)
A high crit weapon deals 1[W] extra dmg on a crit (per tier).
In addition to that the enchantment gives you +2d8 on a crit (+2d12 instead vs dragons)
The high crit property has nothing to do with the enchantment, it should always be the 1d8 extra.
So on a crit the weapn should deal maxed damage +3d8 vs non-dragons and it should deal maxed damage + 1d8+2d12 vs dragons.
The way I do that in FG, is like Moon Wizard described: Make two weapons. Add the High Crit property on both but not all the "Crit: +2d8 damage, or +2d12 against dragons" text. Instead just drag and drop two d8 into the CRT field to the right on one weapon and drag and drop two d12 into the CRT field on the other weapon. Then just set the number of the weapon with the +2d8 as the main weapon on the powers tab and change that to the other weapon number whenever you fight a dragon.
Hope this was helpful,
Llyle
kevininrussia
June 25th, 2020, 14:16
The problem is that I didn't know about the extra dice you can put in the crit area.
https://i.imgur.com/77f7NtV.jpg
Once that was made clear to me it all made sense. Guess I should have wrote something here to correct that mistake.
The "slashing" dmg exists in my version of 4e as an extension ;-)
Llyle
June 25th, 2020, 19:42
Switching the weapon back and forth all the time can be a bit bothersome though, especially when in a fight against dragons AND non-dragons.
Here's an idea that you could do, so you don't have to bother with switching weapons:
Similar to giving the damage a type that doesn't exist in 4e like slashing, you can also just invent a type for that critical damage.
A d8 is in average 4.5 dmg and a d12 is on average 6.5 dmg, so the critical hit on a dragon with 2d12 instead of 2d8 would be 4 dmg higher on average. You can use this to boost the dmg vs dragons.
Drop down the weapon details in the combat tab and below the CRT field type in the new dmg type, let's say dragonslayer. Then put an effect on the dragons (before the game) that says
VULN: 4 dragonslayer
Now you can always keep the weapon with the 2d8 crit dmg, if any other enemy is crit, it's gonna deal 3d8 crit dmg, and vs the dragon as well, but they take 4 extra damage automatically (which would represent the d12s instead of the d8s). It's not exactly the d12 rolls, they'd have a lower minimum and a higher maximum dmg, but it saves your player from having to switch the weapon every other turn.
Again, hope this helps and have fun playing!
Llyle
kevininrussia
June 25th, 2020, 20:05
Hi Llyle,
Thanks for that idea. I'll add "dragonslayer" to my damage type extension and follow your instructions. Keeping it simple for the players is the way to go :-)
kevininrussia
June 25th, 2020, 23:28
So here is what I did that is working well:
Added the new damage type to my damage type extension "dragonslayer"
Added dragonslayer to the crit damage type
https://i.imgur.com/28b2wZ1.png
Then added "Vulnerable 5 dragonslayer" to the monster stat block
https://i.imgur.com/DOVVQU4.png
kevininrussia
June 25th, 2020, 23:41
Next question:
https://i.imgur.com/B9uMwnF.png
I was thinking I could add "breath" to a damage type but it also needs "cold" in this dragon example.
https://i.imgur.com/cC7n8oy.png
If I add "breath" damage type and "cold" damage type, both damage types need to be resisted to not take damage so not saving any work. Is there anyway of this working with out having to change the resistance each time for different dragon breath weapons? Could get confusing if the player is facing Tiamat and a few spell casters throwing fire, cold, and lightning spells while getting bit by poisonous snakes :-)
Llyle
June 26th, 2020, 17:46
Next question:
https://i.imgur.com/B9uMwnF.png
I was thinking I could add "breath" to a damage type but it also needs "cold" in this dragon example.
https://i.imgur.com/cC7n8oy.png
If I add "breath" damage type and "cold" damage type, both damage types need to be resisted to not take damage so not saving any work. Is there anyway of this working with out having to change the resistance each time for different dragon breath weapons? Could get confusing if the player is facing Tiamat and a few spell casters throwing fire, cold, and lightning spells while getting bit by poisonous snakes :-)
Yes, several ways actually, but sadly none that I can think of that are less work than just giving him back 10 HP after he was hit (or 5 HP back if he was missed) That's a quick thing to do as GM in the fight.
The other ways would be to
a) Make the dragonbreath just one unique dmg type like coldbreath. Have other breath types as well like poisonbreath, firebreath, acidbreath, lightningbreath etc.
Then give your dragon slayer all those resistances.
Then give all creatures with immunity, resistance or vulnerability to cold, also the same vs coldbreath. Same with immunity, vulnerability and resistance to fire, give them the same vs firebreath. Same with the other dmg types. That would work, but it's too much of a hassle, I think, compared to just giving him back some HP that he lost and shouldn't have.
b) Put an effect (on the combat tracker) on the dragon slayer that says
IFT: CUSTOM(breathingdragon); RESIST: 10
...and let it sit there forever.
Make a button on the Conditions that says
breathingdragon
Put that on your dragon whenever it uses its breath weapon, and take it off afterwards.
(Still more work than just giving back HP, I think)
Bottom line: FG is an awesome tool, but you can't get everything to be automated, 4e is just based on exceptions.
kevininrussia
June 26th, 2020, 18:10
Agreed
Its good to know the limitations.
I'll make an effect button on the dragon slayer PC that gives RESIST:10 (all breath damage types) [END]. Then its on the PC to push it when I say a dragon is going to breath in his general direction. Would give a resist to those damage types if the PC is attacked that same turn by another creature but doubt that would ever happen.
Thanks for all the info!
Llyle
June 26th, 2020, 18:39
Dragons have action points, and their bite attacks often deal the same damage type, so it could happen more often than anticipated, but I guess it's a good way of handling it, you can always just remove the resistance right after the breath attack happened.
Again, glad I could be of help and have fun!
Llyle
kevininrussia
June 26th, 2020, 18:57
Adding "roll" to the effect removes it after the breath attack roll. Just tested it and it works.
https://i.imgur.com/IZmQDRB.png
Llyle
June 26th, 2020, 19:56
In that case, I 'd probably just have it with RESIST: 10. The different dmg types won't make a difference, also there are dragon breath types of almost any dmg type, Purple dragons have psychic, Adamant have radiant etc, so resist 10 all would actually be more accurate.
kevininrussia
June 26th, 2020, 20:01
You are correct. That makes it much easier!
https://i.imgur.com/Iqhx56B.png
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