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  1. #1331
    Quote Originally Posted by Moon Wizard View Post
    Just pushed a new version of Auras that should handle application of initial auras for "single" aura types.

    Regards,
    JPG
    SAVEA and DMGA are the only two things I know of that should execute immediately on a drop within range of something - however this seems to roll all the SAVES type of things also. I sent you a DM in discord with details.
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  2. #1332
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    Quote Originally Posted by SilentRuin View Post
    SAVEA and DMGA are the only two things I know of that should execute immediately on a drop within range of something - however this seems to roll all the SAVES type of things also. I sent you a DM in discord with details.
    Since you are talking about BCEG.

    DMGA
    REGENA
    SAVEA
    TREGENA

    Are all processed in the same way DMGA and SAVEA do.
    -MrDDT
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  3. #1333
    Was wrong on the SAVES being processed. It was the SAVEA being processed twice - the 2nd should not be happening for the actual Moonbeam NPC which has an Object named effect. Works when manually dropping the NPC onto the map in range of something with aura. Fails with GAL. Only diff is programmatically creating NPC on top of dire wolf instead of manually dropping it on him from CT.

    The IF: !CUSTOM(Object) should have stopped that from processing SAVEA on moonbeam NPC - it for sure did when I dropped it manually.
    Is the same code not processing this stuff? (as in drag from CT and drop vs creating the NPC literally in that spot through code?)
    I guess I can test by putting the new !self in there.
    That would at least prove its not processing the IF on the SAVEA for some reason.
    Yep - that is it. Adding the !self prevents it from rolling the SAVEA for the moonbeam NPC. Which implies any IF logic after the AURA but before the SAVEA is being ignored. When the NPC with that moonbeam effect I gave you in DM discord is programmatically created instead of drag dropped from CT.
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  4. #1334
    Quote Originally Posted by MrDDT View Post
    This is the best info you got.
    Also there is a video there a little.
    FG Forge - View Item
    Unfortunately, that video doesn't exist any longer: "This video isn't available anymore"

  5. #1335
    Another aura effect bug in the new rewritten world of effects. When a CT entry's aura effect is deleted - and it was applying to itself - all other affected CT entries will be removed for their effects but not the local CT entry where it had it applied to itself.
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  6. #1336
    Responded to you in Discord. Not seeing this with just Auras loaded; sent you a video.

    Regards,
    JPG

  7. #1337
    Hello there.
    I think something is wrong with your recent change to how self-auras work, or I'm missing something obvious here...
    In a test 5e campaign with only the Auras extension added, if I add: "AURA: 10; Paladin Effect; SAVE: 10;" to a character, it adds the Paladin Effect to the source of the aura as well. Which, seem to be intended. And when the DM rolls, as expected they get a +10 bonus to the saving throw.
    However, when a player makes the roll, it's applying the effect twice for a +20 bonus to the save.

    Or, if I add !self to the aura, then the DM rolls, they don't get any bonus as expected. But when the player rolls, they still get a +10 bonus.

    Basically, it looks like the effect of the aura is properly blocked for the DM, but not the player.

  8. #1338
    I'll take a look. Do you have any other extensions running?

    Regards,
    JPG

  9. #1339
    Nope, this was tested with just the Auras extension.
    Top roll was the GM rolling, bottom roll was the player rolling.
    Screenshot 2026-05-22 075149.png

  10. #1340
    @jimlad42,

    I just pushed an update that fixed this issue in my local multiplayer testing. Can you please run a new Check for Updates, and try again?

    Regards,
    JPG

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