Thread: 5E - Aura Effects
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May 10th, 2026, 22:21 #1321
This is a change the author and Moonwizard made. You now need to add a second affect if you want the bearer to have the effect also.
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May 11th, 2026, 00:27 #1322SmiteWorks
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I'll look at seeing if I can get auto-apply to work. As far as I could tell, it didn't apply when I helped migrate the original code.
Also, I'm going to look at adding a "self" descriptor for AURA to auto-apply aura to self as well as any other targets.
Regards,
JPG
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May 11th, 2026, 10:50 #1323
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May 12th, 2026, 23:34 #1324SmiteWorks
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Just pushed new version of Aura Effects.
- Effects will now consider the actor originating the aura again; so if you want all allies, but not the originator, use "AURA: ally,!self"
- Effects will now apply automatically when added to a token, instead of requiring "jiggle" to apply the actual aura.
Regards,
JPG
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May 13th, 2026, 00:24 #1325Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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May 13th, 2026, 00:30 #1326
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May 13th, 2026, 00:41 #1327SmiteWorks
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That's not technically Auras, but an interaction with BCEG that will have to be tracked down separately. My focus was on getting Auras to apply on effect add.
Regards,
JPG
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May 13th, 2026, 04:50 #1328Grand Templar
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Couple of questions... Is there a doc or place/repository most standard auro effects coding can be found? Is there an updated video on how to implement auras and their effects? Never got around to learning this but I think it's time for me to do so now. Thank you in advance for your time
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May 13th, 2026, 05:24 #1329
This is the best info you got.
Also there is a video there a little.
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May 13th, 2026, 20:05 #1330SmiteWorks
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Just pushed a new version of Auras that should handle application of initial auras for "single" aura types.
Regards,
JPG
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