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Thread: 5e Bug Reports

  1. #111
    Fixed.

    Regards,
    JPG

  2. #112
    Three Moons Vault Map - Vecna Eve of Ruin 5e Adventure

    1. I could not find the player map for this only the room numbered DM version (map 6.3 in Book links to DM map).

    2. LOS is missing the door between Area V1 and Area V2. The adventure expects characters to interact with the door.

    3. Area V2 the red light effect is cool but not aligned to the walls as expected.

    Keep up the good work.
    Last edited by andrewcr; May 12th, 2026 at 03:06.

  3. #113
    LordEntrails's Avatar
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    Quote Originally Posted by andrewcr View Post
    Three Moons Vault Map - Vecna Eve of Ruin 5e Adventure

    1. I could not find the player map for this only the room numbered DM version (map 6.3 in Book links to DM map).

    2. LOS is missing the door between Area V1 and Area V2. The adventure expects characters to interact with the door.

    3. Area V2 the red light effect is cool but not aligned to the walls as expected.

    Keep up the good work.
    I don't have that module, so can't check.
    For #1, current practice is for player and GM maps to be in the same image. Open up the layer dialog, you will find multiple layers, a player (base) layer that has the LOS and such player info. Then you will find a layer above that with it's visibility set to GM only. It will have the GM visible info, but will not be visible to the players.

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  4. #114
    Quote Originally Posted by andrewcr View Post
    Three Moons Vault Map - Vecna Eve of Ruin 5e Adventure

    1. I could not find the player map for this only the room numbered DM version (map 6.3 in Book links to DM map).

    2. LOS is missing the door between Area V1 and Area V2. The adventure expects characters to interact with the door.

    3. Area V2 the red light effect is cool but not aligned to the walls as expected.

    Keep up the good work.
    I opened the Vecna module, and the Three Mons Vault map is the player map.

    1. Only the GM can see the numbers
    2. I put in a bug report for the entrance and the secret doors that were missing LOS.
    3. I didn't see the red light effect.
    Attached Images Attached Images

  5. #115
    Quote Originally Posted by LordEntrails View Post
    I don't have that module, so can't check.
    For #1, current practice is for player and GM maps to be in the same image. Open up the layer dialog, you will find multiple layers, a player (base) layer that has the LOS and such player info. Then you will find a layer above that with it's visibility set to GM only. It will have the GM visible info, but will not be visible to the players.
    Okay thanks for the hot tips. I normally replace the black and white maps with a colour version so perhaps that is why.

    I checked and the room labels are on a different level.

    The door between V1 and V2 is missing. I can see another post where the map is shown missing the door

    All the best for gaming fun!

  6. #116
    Quote Originally Posted by Josith View Post
    I opened the Vecna module, and the Three Mons Vault map is the player map.

    1. Only the GM can see the numbers
    2. I put in a bug report for the entrance and the secret doors that were missing LOS.
    3. I didn't see the red light effect.
    Vecna Door.png

    Missing door at blue circle

    The red is seen by turning on the map lighting

    Thanks

  7. #117

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    MotM; Berbalang Skills: Religion

    Religion +5 s/b just Religion +5

  8. #118
    Zacchaeus's Avatar
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    Quote Originally Posted by Griogre View Post
    MotM; Berbalang Skills: Religion

    Religion*+5 s/b just Religion +5
    Noted. Added to my list.
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  9. #119
    Quote Originally Posted by andrewcr View Post
    Three Moons Vault Map - Vecna Eve of Ruin 5e Adventure

    1. I could not find the player map for this only the room numbered DM version (map 6.3 in Book links to DM map).

    2. LOS is missing the door between Area V1 and Area V2. The adventure expects characters to interact with the door.

    3. Area V2 the red light effect is cool but not aligned to the walls as expected.

    Keep up the good work.
    1. The player map and the GM are the same. You would just hide the tags layer to remove the labels, but it's also a GM only layer. So the players shouldn't see it

    2. Will be pushed with the next weekly update.

    3. I'm not sure I understand about this one. I'm not seeing a red light being attached to that map. Especially in the V2 area.

    Screenshot from 2026-05-18 11-44-17.png
    Last edited by superteddy57; May 18th, 2026 at 16:44.
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  10. #120
    Item "Lifestyle Expenses per day (Comfortable)" has the price listed as 1 GP same as (Modest) when it should be 2 GP Screenshot 2026-05-18 132408.jpg

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