Refer a Friend
Page 11 of 16 First ... 9 10 11 12 13 ... Last
  1. #101
    Quote Originally Posted by Cyrian View Post
    Ok, good to know about the Use button needing a marked Health to be there in order to work.

    So there are three automations that are in conflict:

    1) Clicking the Use button for armor INCREASES the number in the box right under it, for Marked Armor.
    2) Applying armor damage from an adversary such as Acid Burrower's "DMG: 1 (Armor)" DECREASES the number in the box.
    3) Short Rest - Repair Armor INCREASES the number in the box.

    The first two should move the number in the same direction, "marking" (using) the armor, while the third should move it in the opposite direction, right? Which direction should that be for the FG ruleset? Should marking (damaging) armor increase the number in the box or decrease it? That will shed light on which of those scenarios is not working correctly.

    Based on the way the rulebook is written, scenario 1, where marking an armor slot is damaging it, seems correct, so my assumption is that scenario 2 "DMG: 1 (Armor)" buttons should increase the number as well, but is mistakenly decreasing it, and scenario 3 Repair Armor should decrease it, but is mistakenly increasing it.
    Yup, I'm seeing the same thing. Actions applied onto armor seem to have their intended effect reversed.

  2. #102
    Yeah I saw that too with another round of testing. Something was swapping certain resources around. I think I got it this time. Let me know if it's still acting up.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #103

    Join Date
    Jul 2015
    Location
    California, USA
    Posts
    56
    Hmm, just patched but I don't see any changes from any of those three scenarios. The good news is that scenario 1 (clicking the "Use" button) to mark an armor and clear an HP works as intended and is the most common thing used by players. Scenarios 2 and 3 are both still doing the opposite of what they should do.

    Also while testing the Short Rest functions, I noticed if you're not targeting anyone, the result just goes to the text output as expected. However, if you then drag the text output to a character, it heals HP no matter what the original role was for. The two attached pics show text output from a Short Rest for both Clear Stress and Repair Armor, and the result of clearing HP when dragged to the character rather than Stress of Armor.
    Attached Images Attached Images

  4. #104
    On my end I'm seeing it work as intended
    Screenshot from 2026-05-01 12-53-54.png

    This is the state of the armor. It has 1 armor slot marked.

    Screenshot from 2026-05-01 12-54-23.png

    Then when I hit the + button it marks another slot

    Screenshot from 2026-05-01 12-54-23.png

    Hitting the - button will clear a slot
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #105
    I pushed another hotfix to address the drag and drop not working correctly.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #106
    Quote Originally Posted by superteddy57 View Post
    On my end I'm seeing it work as intended
    Screenshot from 2026-05-01 12-53-54.png

    This is the state of the armor. It has 1 armor slot marked.

    Screenshot from 2026-05-01 12-54-23.png

    Then when I hit the + button it marks another slot

    Screenshot from 2026-05-01 12-54-23.png

    Hitting the - button will clear a slot
    For me, it seems that clicking on/dropping a green "heal" armor button outputs it as a red armor icon in chat ("marks 'Armor'") and thus increases armor use. Likewise, clicking on/dropping a red "damage" armor button outputs it as a green armor icon in chat ("clears 'Armor'"), thus reducing armor use. It's the same whether they are self or target buttons. Therefore, they are not working as intended.

  7. #107
    Quote Originally Posted by boooooooo View Post
    For me, it seems that clicking on/dropping a green "heal" armor button outputs it as a red armor icon in chat ("marks 'Armor'") and thus increases armor use. Likewise, clicking on/dropping a red "damage" armor button outputs it as a green armor icon in chat ("clears 'Armor'"), thus reducing armor use. It's the same whether they are self or target buttons. Therefore, they are not working as intended.
    I just opened mine up to check it myself.

    Yup just seen what they were talking about.

    Testing using the Frontline Tank Ability for Guardian

    I have 5 armor slots. I have 3 marked. When I click the green HEAL (2) Armor I now have 5 slots marked instead of 1.
    Last edited by Alynn; May 4th, 2026 at 23:02. Reason: Just went to double check things myself. Saw the same issue.

  8. #108
    Quote Originally Posted by Alynn View Post
    Make sure you are using a fresh rebuilt character after these updates.
    The outputs would not have an impact if it's a new or old character. It would only be beneficial for a new character if a major database change went through. Which I don't believe I have done so since release.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #109
    If you have an item with a Feature that has actions, but no actual actions on the item itself, it won't appear in the Gear section of Abilities.

  10. #110
    Quote Originally Posted by Agamon View Post
    If you have an item with a Feature that has actions, but no actual actions on the item itself, it won't appear in the Gear section of Abilities.
    Pushed hotfix to address this
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

Page 11 of 16 First ... 9 10 11 12 13 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in