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  1. #91
    Quote Originally Posted by superteddy57 View Post
    Pushed a fix to address this issue
    Thanks. But looks like hp/stress/armor is now reversed. + sign unchecks box. - sign checks box. And once all boxes are checked, they can't be unchecked anymore. Similarly, if no boxes are checked, they can no longer be checked.

    Also, Prepare via Short Rest adds 2 Hope instead of 1. Plus, both Prepare and Prepare with Ally don't work via Long Rest.
    Last edited by boooooooo; April 30th, 2026 at 14:58.

  2. #92
    Quote Originally Posted by boooooooo View Post
    Thanks. But looks like hp/stress/armor is now reversed. + sign unchecks box. - sign checks box. And once all boxes are checked, they can't be unchecked anymore. Similarly, if no boxes are checked, they can no longer be checked.

    Also, Prepare via Short Rest adds 2 Hope instead of 1. Plus, both Prepare and Prepare with Ally don't work via Long Rest.
    Thanks for the report. pushed another fix to smooth out that area.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #93
    Quote Originally Posted by superteddy57 View Post
    Thanks for the report. pushed another fix to smooth out that area.
    Thanks. But I'm afraid, healing HP or Stress via actions now checks the boxes (instead of unchecking).

    Also, armor use deduction via +/- signs and actions doesn't seem to work.

  4. #94
    Thanks for the report. Pushed another hotfix to address the resource changes.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #95

    Join Date
    Jul 2015
    Location
    California, USA
    Posts
    56
    It looks like the HP and Stress issues are worked out (+ and - buttons work, and things like potions clear as expected). Armor + and - buttons seem to not be working though.

  6. #96
    Quote Originally Posted by Cyrian View Post
    It looks like the HP and Stress issues are worked out (+ and - buttons work, and things like potions clear as expected). Armor + and - buttons seem to not be working though.
    Thank you for the patience and reporting. Very fickle area since all the resources don't follow a simple increase/decrease across the board. I tested with the new fix and it appears working. Please run another update to receive it.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #97

    Join Date
    Jul 2015
    Location
    California, USA
    Posts
    56
    No worries, you're doing amazing (and quick) work on the issues as they come up!

    Armor + / - buttons are working now, thank you. The "Use" button over the armor works until it's maxxed, then seems to stop working even after you manually change the numbers with the + / - buttons.

    Related, what is the intended mechanical usage for armor? It seems the language with the +/- buttons, USE button, and using the DMG: 1 (Armor) on Adversary sheets don't totally align. In the language of the book, if you had an armor with base score of 3, you would equip it in the inventory which results in the main screen showing Armor Slots 0/3. Utilizing armor to reduce damage, or receiving damage to your armor (such as from an Acid Burrower), should "mark" it. When you are at 3/3 marked, your armor is no longer functional. However, clicking the + button has the text output "clears armor" and the - button "marks armor," the "Use" button has text output of "uses an armor slot to negate damage," and the DMG: 1 (Armor) reduces the number while the text output is "marks Armor." One or more of these is probably not working as intended, but it would be helpful to know if the intent is that we should be counting armor damage (marking) upward or downward in this FG ruleset.

    Thanks again!

  8. #98
    The 'Use' button should mark a slot and then also heal the character. If the health marks are at 0 then it doesn't work. The +/- buttons are for manual changes or to assist in using features. The abilities tab and actions pretty much automate this process, but does give another way to adjust it.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #99

    Join Date
    Jul 2015
    Location
    California, USA
    Posts
    56
    Ok, good to know about the Use button needing a marked Health to be there in order to work.

    So there are three automations that are in conflict:

    1) Clicking the Use button for armor INCREASES the number in the box right under it, for Marked Armor.
    2) Applying armor damage from an adversary such as Acid Burrower's "DMG: 1 (Armor)" DECREASES the number in the box.
    3) Short Rest - Repair Armor INCREASES the number in the box.

    The first two should move the number in the same direction, "marking" (using) the armor, while the third should move it in the opposite direction, right? Which direction should that be for the FG ruleset? Should marking (damaging) armor increase the number in the box or decrease it? That will shed light on which of those scenarios is not working correctly.

    Based on the way the rulebook is written, scenario 1, where marking an armor slot is damaging it, seems correct, so my assumption is that scenario 2 "DMG: 1 (Armor)" buttons should increase the number as well, but is mistakenly decreasing it, and scenario 3 Repair Armor should decrease it, but is mistakenly increasing it.

  10. #100
    Is rest automated? Where is that, the Menu button on the Tracker only has the Delete options.

    Edit: Oh, just found it, r-click on char sheet.

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