Thread: 5E - Aura Effects
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February 27th, 2026, 16:55 #1311Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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February 27th, 2026, 17:18 #1312
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March 27th, 2026, 23:15 #1313Crusader
- Join Date
- Mar 2019
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- 11
Hello -
I have an effect on a PC that is placing an Aura. The Aura effect is being placed on others in the CT appropriately. However, when I toggle the PC's original effect from "ON" to "OFF", the aura effect on the others in the CT does not go away as I had hoped/expected. I have to move/nudge at least 1 token on the map to clear the Aura effect from all targets in the CT.
Is this expected?
I had hoped the PC could toggle the source effect on and off his character depending on if the effect applied or not, without an extra step.
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March 30th, 2026, 23:44 #1314Templar
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- Nov 2019
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Apologies if this is a dumb question, but with the changes they are making on effects, will that include auras?
Currently DM for the 5E Campaign, Shadows of Another World (Sun, 9am-12pm EST) Alternating
Currently play as Dagr, a humble merchant/hired killer in the Dungeon Crawl Classic Lankhmar setting (Sun, 9am-12pm EST) Alternating
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March 31st, 2026, 01:37 #1315
The AURA ext itself likely wont change much, as it looks like the coding language we use for AURAs is going to be put right into CORE FG. However, you still will need this EXT to get the AURA effects but the things like FACTION checking is going to be added. We also need to wait and see exactly what is coming.
Some of the ext lua coding will need to be updated, which I think they have some working on it now.
Many of the current AURA coding people use really uses 3rd party coding terms like from BCEG. Which is going to be changing greatly so many of us will need to learn how to use the new coding terminology.-MrDDT
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April 14th, 2026, 22:01 #1316
I am trying to get the barbarian Rage of the Wilds (Wolf) and Power of the Wilds (Lion) to work as AURAs but they don't seem to work. I have tried the following:
AURA: 5 enemy; Rage of the Wilds(Wolf); GRANTADVATK
AURA: 5 enemy; Power of the Wilds (Lion); GRANTDISATK
and they worked originally, but recently stopped. However, both of theses did not exclude the barbarian who does not get those benefits. I tried:
AURA: 5 enemy; Rage of the Wilds(Wolf); GRANTADVATK; (!self)
AURA: 5 enemy; Power of the Wilds (Lion); GRANTDISATK; (!self)
as well as
AURA: 5 enemy; Rage of the Wilds(Wolf); GRANTADVATK; IF: FACTION(!self)
AURA: 5 enemy; Power of the Wilds (Lion); GRANTDISATK; IF: FACTION(!self)
and these did not work either. Any assistance is greatly appreciated
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April 14th, 2026, 23:24 #1317
Power of the wilds should affect enemies that are not attacking you.
Code:Rage of the Wilds (Wolf); AURA: 15 !ally, cube; AoE Rage of the Wilds (Wolf); IF: FACTION(notself); GRANTADVATK
Code:Power of the Wilds (Lion); AURA: 15 !ally, cube; AoE Power of the Wilds (Lion); IF: FACTION(notself); IF:!CUSTOM(CASTERNAME); DISATK
Make sure to change "CASTERNAME" to the name of the barbarian.
Few things to note. I used 15' cube because 5' aura would make it where some people in 5' would not be correctly in the radius if they are of a larger size. This makes sure it works better. As the effect is any enemies within 5' and not a 5' circle or radius.
Note, you always want to name your effects. Here you can see. Also for AURAs you always want to name the effect being placed on something with AOE or some other wording to denote this is not the same name as the effect that is placed on the caster so you can find it and see it better.
For AURASName of effect; then effect coding
Name of effect; AURA; Nameofeffect from AURA being placed on creatures.
For Rage of the Wilds (Wolf), I see no way to stop the Barb getting this effect on them with automation. the "IF: FACTION(notself)" stop them from granting adv to creatures attacking the Barb, but it will not stop the Barb from getting ADV on attacks on creatures affected by this.
There is no way that I can think of stopping that by making it an IF statement on there. So you would need to turn this effect on when the Barb is attacking something affected by this aura.Last edited by MrDDT; April 14th, 2026 at 23:35. Reason: Read the Rage of the wilds wrong.
-MrDDT
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April 15th, 2026, 22:22 #1318
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April 25th, 2026, 22:10 #1319Warrior-Priest
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- Jul 2020
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- 55
I'm trying to recreate the Pain Wave aura of an Ak'chazar (MMIII). Essentially, anyone standing within 20 ft. suffers the effect of an Inflict Moderate Wounds spell, half damage on a successful Will save.
My effect on the creature is: Pain Wave; AURA: 20 all; Pain Wave AoE; SAVES: 24 will (H); SAVEDMG: 1d8+5 negative (these are effects from BCE)
It works fine - creatures are taking damage (1/2 on a save), except the aura 'creator' is also taking damage, so I added the FACTION check: Pain Wave; AURA: 20 all; Pain Wave AoE; IF:FACTION(!self);SAVES: 24 will (H); SAVEDMG: 1d8+5 negative
This only partially works. The creature creating the aura is no longer making a save or taking any damage, which is good. Anyone the aura is applied to does make the save - also good. But the last effect, the one that applies the damage, is not getting applied. It's like adding the FACTION check is only allowing the next effect in the series to be applied (if the FACTION check returns true), but nothing after.
Not sure if this is an issue with extension compatibility or not - it seems to work fine without the FACTION check (both BCE effects are run), but not with the check.
Any ideas?
Edit: I should mention this is using the 3.5E rulesetLast edited by timberbeast; April 25th, 2026 at 22:18.
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May 10th, 2026, 21:45 #1320Crusader
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- Aug 2020
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Trying to do a custom effect but it will not apply to the target/source of the Aura.
AURA: 15 ally; SAVE: 1-1d4; ATK: 1-1d4
In place of ally, I have used 'friend', 'all', and nothing at all, and none of them gave the source of the aura the effect. Any and all help appreciated.
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