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  1. #3301
    Quote Originally Posted by kronovan View Post
    Darn, disappointing to read that. I was under the impression that all core features are created in CoreRPG, buy when I browse my \ruleset folder I notice there's a CoreRPG_2024 PAK too. So, I'm guessing MoreCore reads off of it instead?
    Correct it is locked to that CoreRPG version from 2024 to ensure those controls and functionality would work. So it's time locked to that version.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #3302
    So some where along the line the background for tooltips changed, I think. Anywho, the tool tip text is there, it's just white on white. If you create an extension to or use someone else's you can change that bit to something more useful. I have a Champions extension and a ShadowRun (3rd edition) extension based on this locked up MoreCore, and I had to make that change to get tooltips to show.

    I'm more a hack than anything else (due to lack of time), but this worked for me. I put this my extension file's extension.xml file. Hope that is somewhat helpful.

    -Lamorric

    <script name="DesktopThemechamps">
    function onInit()
    ColorManager.resetUIColors();

    ColorManager.setSidebarCategoryIconColor("A3A29D") ;
    ColorManager.setSidebarCategoryTextColor("DEC790") ;
    ColorManager.setSidebarRecordIconColor("DEC790");
    ColorManager.setSidebarRecordTextColor("FFFFFF");
    ColorManager.setButtonContentColor("FFFFFF");
    ColorManager.setWindowMenuIconColor("000000");
    end
    </script>

    <textsettings>
    <selectioncolor>BCD2E9</selectioncolor>
    </textsettings>
    "I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)

    Extensions I've Shared
    3rd Ed. Shadowrun | 6th Ed. Champions

  3. #3303
    Quote Originally Posted by lamorric View Post
    So some where along the line the background for tooltips changed, I think. Anywho, the tool tip text is there, it's just white on white. If you create an extension to or use someone else's you can change that bit to something more useful. I have a Champions extension and a ShadowRun (3rd edition) extension based on this locked up MoreCore, and I had to make that change to get tooltips to show.

    I'm more a hack than anything else (due to lack of time), but this worked for me. I put this my extension file's extension.xml file. Hope that is somewhat helpful.

    -Lamorric

    <script name="DesktopThemechamps">
    function onInit()
    ColorManager.resetUIColors();

    ColorManager.setSidebarCategoryIconColor("A3A29D") ;
    ColorManager.setSidebarCategoryTextColor("DEC790") ;
    ColorManager.setSidebarRecordIconColor("DEC790");
    ColorManager.setSidebarRecordTextColor("FFFFFF");
    ColorManager.setButtonContentColor("FFFFFF");
    ColorManager.setWindowMenuIconColor("000000");
    end
    </script>

    <textsettings>
    <selectioncolor>BCD2E9</selectioncolor>
    </textsettings>
    Oh wow, that's terrrific! I'll attempt something similar for my extension.

    [Edit] I tried adding something similar in my extension which is really just a simple custom theme, but it didn't work. I tried all sorts of variants on what's in the above code, but try as I might I couldn't see text in tooltips. When I have time I'm going to did deeper into the CoreRPG_2024.PAK and MoreCore.PAK, to see if I can find a setting where the tooltip text is having its color set.
    Last edited by kronovan; February 20th, 2026 at 22:22.

  4. #3304
    Quote Originally Posted by kronovan View Post
    Oh wow, that's terrrific! I'll attempt something similar for my extension.

    [Edit] I tried adding something similar in my extension which is really just a simple custom theme, but it didn't work. I tried all sorts of variants on what's in the above code, but try as I might I couldn't see text in tooltips. When I have time I'm going to did deeper into the CoreRPG_2024.PAK and MoreCore.PAK, to see if I can find a setting where the tooltip text is having its color set.
    You could also pull my Champions extension, and take a look at the code first hand. I also did something in there that made the right click able to create new rolls in areas of the character sheet.

    Also if your extension is somewhere I can get to, I would be willing to take a look at it. DM me if the location is sensitive.

    I might also see if I can put it into a different small extension.

    [EDIT]
    Luckily I started using GIT at home for my extension projects. I can see that I also made some changes to the colors in the fonts XML file. I'll try to narrow it down.
    Last edited by lamorric; February 21st, 2026 at 22:04.
    "I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)

    Extensions I've Shared
    3rd Ed. Shadowrun | 6th Ed. Champions

  5. #3305
    RE: Unseen Tooltips...

    OK, I really found it this time. I think. Fingers are crossed.

    You don't need the stuff from my previous post. This is what you need. I think it is originally defined down in the greaphics/graphic_fonts.xml file. I tested it by adding it to a barebones, nothing else added extenstin.xml file. So if you don't have new fonts overridden in the graphics_fonts.xml file, then you should be able to just add it into your extension.xml file.

    <!-- Tooltip font -->
    <font name="tooltipbox">
    <ttf file="graphics/fonts/Noto_Sans/NotoSans-Regular.ttf" name="Noto Sans" size="16" />
    <color value="#000000" />
    </font>

    Hope that works for you!
    Lamorric
    "I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)

    Extensions I've Shared
    3rd Ed. Shadowrun | 6th Ed. Champions

  6. #3306
    Quote Originally Posted by lamorric View Post
    RE: Unseen Tooltips...

    OK, I really found it this time. I think. Fingers are crossed.

    You don't need the stuff from my previous post. This is what you need. I think it is originally defined down in the greaphics/graphic_fonts.xml file. I tested it by adding it to a barebones, nothing else added extenstin.xml file. So if you don't have new fonts overridden in the graphics_fonts.xml file, then you should be able to just add it into your extension.xml file.

    <!-- Tooltip font -->
    <font name="tooltipbox">
    <ttf file="graphics/fonts/Noto_Sans/NotoSans-Regular.ttf" name="Noto Sans" size="16" />
    <color value="#000000" />
    </font>

    Hope that works for you!
    Lamorric
    Many thanks - I'll give that code a try.

    [Edit] YESSSS...it worked! Thank you, thank you, THANK YOU! I really appreciate that the tooltip text dynamically expands to accomodate all of a NPC Sheet's and token's name. Having the Tooltip text available over tokens and minimized NPC sheets is a total game changer for my Star Wars Minis mod.

    Now if I could just find a way to allow a non-host player to move their NPC tokens on map images. That's not as bad as it sounds though - I just have them ping where they want their token to move to and then move it for them.
    Last edited by kronovan; February 24th, 2026 at 07:09.

  7. #3307
    In addition, MoreCore overrode the CoreRPG definition of the tooltip background in the graphics/graphics_frames.xml. It's called tooltipbox.

    If you want to change the background, you can either make your own or revert to the CoreRPG background.
    "I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)

    Extensions I've Shared
    3rd Ed. Shadowrun | 6th Ed. Champions

  8. #3308
    Quote Originally Posted by kronovan View Post
    Now if I could just find a way to allow a non-host player to move their NPC tokens on map images. That's not as bad as it sounds though - I just have them ping where they want their token to move to and then move it for them.
    The GM from my Pathfinder game uses the Cohorts and Companions extension to let PC's control NPC's. Not sure if it will work with your extension but worth a try. If it doesn't work plug-n-play, you might be able to go to school on how the creator did it.

    Hope that helps!
    Lamorric
    "I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)

    Extensions I've Shared
    3rd Ed. Shadowrun | 6th Ed. Champions

  9. #3309
    Quote Originally Posted by lamorric View Post
    The GM from my Pathfinder game uses the Cohorts and Companions extension to let PC's control NPC's. Not sure if it will work with your extension but worth a try. If it doesn't work plug-n-play, you might be able to go to school on how the creator did it.

    Hope that helps!
    Lamorric
    That's a good suggestion. And I'm glad you mentioned it, as I really need that extention for Old Schools Essentials too.

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