DICE PACKS BUNDLE
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  1. #371
    "Thank you, MassSailor, for confirming the bug. I’m still new here and just trying to help make sure everything runs smoothly. Maybe you can cross‑test this as well, but I have the impression that all melee attacks are being rolled at Difficulty 2 instead of 1—unless I misread the rulebook."

    "There it stated, in my opinion, that all melee attacks are always rolled at Difficulty 1—except of course when effects come into play, which I’ll leave aside for now. But even if I roll a success, the system chat tells me 'Failure,' and actually it should display 'Success' when the roll succeeds, shouldn’t it?"

  2. #372
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    Quote Originally Posted by BumbelBeRock View Post
    "Thank you, MassSailor, for confirming the bug. I’m still new here and just trying to help make sure everything runs smoothly. Maybe you can cross‑test this as well, but I have the impression that all melee attacks are being rolled at Difficulty 2 instead of 1—unless I misread the rulebook."

    "There it stated, in my opinion, that all melee attacks are always rolled at Difficulty 1—except of course when effects come into play, which I’ll leave aside for now. But even if I roll a success, the system chat tells me 'Failure,' and actually it should display 'Success' when the roll succeeds, shouldn’t it?"
    I read the rules the same way. Ran a few attacks (see screenshot) and seeing the following issues (1E and 2E):

    Attack #1:
    -Melee attack (Unarmed Strike) being treated as ranged. At least, I assume that's what ATK (R) is showing. Should be a melee attack w/ Difficulty 1.

    Attack #2:
    -Melee attack (Unarmed Strike) same as above in addition to second die is not recording what should be a success. TN 16 vs a roll of 7.

    Attack #3
    -Ranged attack (Phaser Type-2) - looks good

    Attack #4
    -Ranged attack (Phaser Type-2) - same as Attack #2, the second die should show a success (TN 15 vs a roll of 8).


    It looks like 2 issues:
    • All attacks are being treated as ranged.
    • The last die rolled is always failing unless it is a critical success. Seeing this whether rolling 2 dice or 5.



    Related request: when looking at this - would it be possible to have the Difficulty selector (if a value is selected) override the Melee/Ranged default Difficulty? Both Melee and Ranged attacks can be opposed tasks, where the Difficulty is situational and set by the target.
    Attached Images Attached Images
    Last edited by MassSailor; December 2nd, 2025 at 05:27.

  3. #373
    Quote Originally Posted by BumbelBeRock View Post
    "Thank you, MassSailor, for confirming the bug. I’m still new here and just trying to help make sure everything runs smoothly. Maybe you can cross‑test this as well, but I have the impression that all melee attacks are being rolled at Difficulty 2 instead of 1—unless I misread the rulebook."

    "There it stated, in my opinion, that all melee attacks are always rolled at Difficulty 1—except of course when effects come into play, which I’ll leave aside for now. But even if I roll a success, the system chat tells me 'Failure,' and actually it should display 'Success' when the roll succeeds, shouldn’t it?"
    Pushed an update to address this issue. Still looking over the ship drop to the partysheet @MassSailor
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  4. #374
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    Quote Originally Posted by superteddy57 View Post
    Pushed an update to address this issue. Still looking over the ship drop to the partysheet @MassSailor
    That fixed the issue with all attacks being ranged. Now seeing melee attacks w/ difficulty of 1 and ranged w/ difficulty of 2.

    Still seeing an issue with the last die rolled always failing (unless a critical success).

    Related request: when looking at this - would it be possible to have the Difficulty selector (if a value is selected) override the Melee/Ranged default Difficulty? Both Melee and Ranged attacks can be opposed tasks, where the Difficulty is situational and set by the target.

  5. #375
    I'm not quite understanding what you mean by last die roll. I looked at your image and 2 were melee and 2 were ranged. Ranged is a 2 difficulty and you only got 1 success. So it is a failure from what I'm seeing. The difficulty can be changed using effects. This is in terms of the attack and set in stone difficulties from the rules. For others with a variable difficulty the desktop buttons can adjust that difficulty.
    Last edited by superteddy57; December 2nd, 2025 at 08:16.
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  6. #376
    Ah, I see what you mean about the second die not being factored correctly for the TN of the attack roll. I pushed another update to resolve this issue.
    Dominic Morta
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  7. #377
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    Quote Originally Posted by superteddy57 View Post
    Ah, I see what you mean about the second die not being factored correctly for the TN of the attack roll. I pushed another update to resolve this issue.
    Looks good - thanks for the quick turnaround!

  8. #378
    Quote Originally Posted by MassSailor View Post
    Ruleset: 2E

    Issue: When dragging an NPC ship to the Party Sheet to create a new Party Ship, Resistance and Torpedo damage don't appear to be populating correctly. See attached screenshot (NPC ship used to create party ship on right) - the Resistance values don't match and Torpedo damage and weapon qualities did not make it to the Party Ship.
    Pushed a fix for this.
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  9. #379
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    Quote Originally Posted by superteddy57 View Post
    Pushed a fix for this.
    Weapons damage matches the NPC ship now.

    Shields and Resistance are not using the NPC ship values if they differ from how they would be calculated when constructing a ship.

    • Shields are calculating correctly per the rules (Structure+Scale+Security) but not using NPC ship value if it differs.
    • Resistance isn't calculating correctly for 2E - should be 1/2 Scale + modifier from Structure & Resistance Table.
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  10. #380
    Quote Originally Posted by MassSailor View Post
    Weapons damage matches the NPC ship now.

    Shields and Resistance are not using the NPC ship values if they differ from how they would be calculated when constructing a ship.

    • Shields are calculating correctly per the rules (Structure+Scale+Security) but not using NPC ship value if it differs.
    • Resistance isn't calculating correctly for 2E - should be 1/2 Scale + modifier from Structure & Resistance Table.
    They won't use the NPC ship values and will use the PC ship calculations. I'll see about having it calculate based on the setting.
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