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December 1st, 2025, 23:02 #371Acolyte
- Join Date
- Mar 2023
- Posts
- 2
"Thank you, MassSailor, for confirming the bug. I’m still new here and just trying to help make sure everything runs smoothly. Maybe you can cross‑test this as well, but I have the impression that all melee attacks are being rolled at Difficulty 2 instead of 1—unless I misread the rulebook."
"There it stated, in my opinion, that all melee attacks are always rolled at Difficulty 1—except of course when effects come into play, which I’ll leave aside for now. But even if I roll a success, the system chat tells me 'Failure,' and actually it should display 'Success' when the roll succeeds, shouldn’t it?"
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December 2nd, 2025, 05:06 #372
I read the rules the same way. Ran a few attacks (see screenshot) and seeing the following issues (1E and 2E):
Attack #1:
-Melee attack (Unarmed Strike) being treated as ranged. At least, I assume that's what ATK (R) is showing. Should be a melee attack w/ Difficulty 1.
Attack #2:
-Melee attack (Unarmed Strike) same as above in addition to second die is not recording what should be a success. TN 16 vs a roll of 7.
Attack #3
-Ranged attack (Phaser Type-2) - looks good
Attack #4
-Ranged attack (Phaser Type-2) - same as Attack #2, the second die should show a success (TN 15 vs a roll of 8).
It looks like 2 issues:
- All attacks are being treated as ranged.
- The last die rolled is always failing unless it is a critical success. Seeing this whether rolling 2 dice or 5.
Related request: when looking at this - would it be possible to have the Difficulty selector (if a value is selected) override the Melee/Ranged default Difficulty? Both Melee and Ranged attacks can be opposed tasks, where the Difficulty is situational and set by the target.Last edited by MassSailor; December 2nd, 2025 at 05:27.
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December 2nd, 2025, 05:21 #373Dominic Morta
Ruleset Developer
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December 2nd, 2025, 05:39 #374
That fixed the issue with all attacks being ranged. Now seeing melee attacks w/ difficulty of 1 and ranged w/ difficulty of 2.
Still seeing an issue with the last die rolled always failing (unless a critical success).
Related request: when looking at this - would it be possible to have the Difficulty selector (if a value is selected) override the Melee/Ranged default Difficulty? Both Melee and Ranged attacks can be opposed tasks, where the Difficulty is situational and set by the target.
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December 2nd, 2025, 08:13 #375
I'm not quite understanding what you mean by last die roll. I looked at your image and 2 were melee and 2 were ranged. Ranged is a 2 difficulty and you only got 1 success. So it is a failure from what I'm seeing. The difficulty can be changed using effects. This is in terms of the attack and set in stone difficulties from the rules. For others with a variable difficulty the desktop buttons can adjust that difficulty.
Last edited by superteddy57; December 2nd, 2025 at 08:16.
Dominic Morta
Ruleset Developer
Smiteworks
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December 2nd, 2025, 08:20 #376
Ah, I see what you mean about the second die not being factored correctly for the TN of the attack roll. I pushed another update to resolve this issue.
Dominic Morta
Ruleset Developer
Smiteworks
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How to provide an Unity Connection issue?-Connection Issues and What to Provide
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December 3rd, 2025, 05:13 #377
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December 3rd, 2025, 18:15 #378Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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December 4th, 2025, 05:46 #379
Weapons damage matches the NPC ship now.
Shields and Resistance are not using the NPC ship values if they differ from how they would be calculated when constructing a ship.
- Shields are calculating correctly per the rules (Structure+Scale+Security) but not using NPC ship value if it differs.
- Resistance isn't calculating correctly for 2E - should be 1/2 Scale + modifier from Structure & Resistance Table.
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December 4th, 2025, 08:10 #380Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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