DICE PACKS BUNDLE
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  1. #361
    This isn't so much a bug, as an inconvenience. The damage entry for star ship weapons is missing and needs to be edited in. The inconvenience, is that with few exceptions the ships are locked - only my ships included with the Deep Space Nine Characters DLC were unlocked. So, that means duplicationg an existing ship to make a copy and then editing it. I'm wondering if newer GMs are even aware of the [Duplicate] button, that you can create copies via drag & drop and that copies are automatically unlocked.

    Anyhow...Would it be possible for ships to be unlocked by default?

  2. #362
    Core rulebooks and supplements are locked by design and adventures are editable.
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  3. #363
    Quote Originally Posted by superteddy57 View Post
    Core rulebooks and supplements are locked by design and adventures are editable.
    Oh darn, was afraid of that. Looks like duplicating and then editing in damage, is the only possibility.

  4. #364
    I found a bug in the Star Trek Adventures 2e module under "Ship Actions" at the point "Custom Action." When you select Disc/Dep Science in the first section, in combination with any Att/Sys, you always get the following error: [11/29/2025 9:16:52 AM] [ERROR] Script execution error: [string "..rek Adventures 2d20:..ger_action_task.lua"]:208: attempt to index field '?' (a nil value).

    All other combinations work, but as soon as Disc/Dep Science is selected, the error message appears. It also seems to occur only with the Custom Action.
    Last edited by BumbelBeRock; November 29th, 2025 at 08:26.

  5. #365
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    Quote Originally Posted by BumbelBeRock View Post
    I found a bug in the Star Trek Adventures 2e module under "Ship Actions" at the point "Custom Action." When you select Disc/Dep Science in the first section, in combination with any Att/Sys, you always get the following error: [11/29/2025 9:16:52 AM] [ERROR] Script execution error: [string "..rek Adventures 2d20:..ger_action_task.lua"]:208: attempt to index field '?' (a nil value).

    All other combinations work, but as soon as Disc/Dep Science is selected, the error message appears. It also seems to occur only with the Custom Action.
    Can confirm - seeing the same error.

    Additionally, seeing the following issues with Custom Ship Actions:
    • It looks like the target number for the Ship's Assist is being ignored and all 3 dice are rolling against the Character's target number.
    • The chat box shows that the ship roll has focus applied (correctly), but it does not appear to be recording 2 successes when rolling under the relevant ship Department value.
    • When the Focus option is applied to the roll, all 3 dice appear to be using the player character's Department value to determine 2 successes instead of the ship's assist role using it's Department value.

  6. #366
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    2E - Player Character Attacks adding Security to Damage

    Ruleset: 2E

    Issue: Player character attack damage is adding their Security value to the attack damage, even when no Department selected. Changing to other Departments adjusts the value added to damage but no Department selected seems to be defaulting back to Security.

    To reproduce:
    • Drag and drop a weapon from Items to character inventory.
    • Set weapon to equipped.
    • Edit weapon options on "Actions" tab to set Department to "-".
    • Attack still adds Security value to attack damage.


    Also, a nice to have would be if the Department modifier to damage was set to nothing by default when the 2E ruleset is selected.

  7. #367
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    2E: Party Ship not importing values from NPC Ship

    Ruleset: 2E

    Issue: When dragging an NPC ship to the Party Sheet to create a new Party Ship, Resistance and Torpedo damage don't appear to be populating correctly. See attached screenshot (NPC ship used to create party ship on right) - the Resistance values don't match and Torpedo damage and weapon qualities did not make it to the Party Ship.
    Attached Images Attached Images

  8. #368
    Quote Originally Posted by MassSailor View Post
    Can confirm - seeing the same error.

    Additionally, seeing the following issues with Custom Ship Actions:
    • It looks like the target number for the Ship's Assist is being ignored and all 3 dice are rolling against the Character's target number.
    • The chat box shows that the ship roll has focus applied (correctly), but it does not appear to be recording 2 successes when rolling under the relevant ship Department value.
    • When the Focus option is applied to the roll, all 3 dice appear to be using the player character's Department value to determine 2 successes instead of the ship's assist role using it's Department value.
    Pushed update to resolve this

    Quote Originally Posted by MassSailor View Post
    Ruleset: 2E

    Issue: Player character attack damage is adding their Security value to the attack damage, even when no Department selected. Changing to other Departments adjusts the value added to damage but no Department selected seems to be defaulting back to Security.

    To reproduce:
    • Drag and drop a weapon from Items to character inventory.
    • Set weapon to equipped.
    • Edit weapon options on "Actions" tab to set Department to "-".
    • Attack still adds Security value to attack damage.


    Also, a nice to have would be if the Department modifier to damage was set to nothing by default when the 2E ruleset is selected.
    Pushed update to resolve this

    Quote Originally Posted by MassSailor View Post
    Ruleset: 2E

    Issue: When dragging an NPC ship to the Party Sheet to create a new Party Ship, Resistance and Torpedo damage don't appear to be populating correctly. See attached screenshot (NPC ship used to create party ship on right) - the Resistance values don't match and Torpedo damage and weapon qualities did not make it to the Party Ship.
    Can you export the NPC ship record and post here for me to test with?
    Dominic Morta
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  9. #369
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    Quote Originally Posted by superteddy57 View Post
    Pushed update to resolve this



    Pushed update to resolve this



    Can you export the NPC ship record and post here for me to test with?
    Both fixes look good. Can't export single ship records like NPCs - here's a module with just the ships.
    Last edited by superteddy57; December 1st, 2025 at 06:26.

  10. #370
    Thanks, got the module, removed it to ensure it's not being distributed.
    Dominic Morta
    Ruleset Developer
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