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September 13th, 2025, 17:54 #361
This isn't so much a bug, as an inconvenience. The damage entry for star ship weapons is missing and needs to be edited in. The inconvenience, is that with few exceptions the ships are locked - only my ships included with the Deep Space Nine Characters DLC were unlocked. So, that means duplicationg an existing ship to make a copy and then editing it. I'm wondering if newer GMs are even aware of the [Duplicate] button, that you can create copies via drag & drop and that copies are automatically unlocked.
Anyhow...Would it be possible for ships to be unlocked by default?
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September 13th, 2025, 21:48 #362
Core rulebooks and supplements are locked by design and adventures are editable.
Dominic Morta
Ruleset Developer
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September 15th, 2025, 23:50 #363
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November 29th, 2025, 08:20 #364Acolyte
- Join Date
- Mar 2023
- Posts
- 2
I found a bug in the Star Trek Adventures 2e module under "Ship Actions" at the point "Custom Action." When you select Disc/Dep Science in the first section, in combination with any Att/Sys, you always get the following error: [11/29/2025 9:16:52 AM] [ERROR] Script execution error: [string "..rek Adventures 2d20:..ger_action_task.lua"]:208: attempt to index field '?' (a nil value).
All other combinations work, but as soon as Disc/Dep Science is selected, the error message appears. It also seems to occur only with the Custom Action.Last edited by BumbelBeRock; November 29th, 2025 at 08:26.
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December 1st, 2025, 00:45 #365
Can confirm - seeing the same error.
Additionally, seeing the following issues with Custom Ship Actions:
- It looks like the target number for the Ship's Assist is being ignored and all 3 dice are rolling against the Character's target number.
- The chat box shows that the ship roll has focus applied (correctly), but it does not appear to be recording 2 successes when rolling under the relevant ship Department value.
- When the Focus option is applied to the roll, all 3 dice appear to be using the player character's Department value to determine 2 successes instead of the ship's assist role using it's Department value.
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December 1st, 2025, 00:57 #366
2E - Player Character Attacks adding Security to Damage
Ruleset: 2E
Issue: Player character attack damage is adding their Security value to the attack damage, even when no Department selected. Changing to other Departments adjusts the value added to damage but no Department selected seems to be defaulting back to Security.
To reproduce:
- Drag and drop a weapon from Items to character inventory.
- Set weapon to equipped.
- Edit weapon options on "Actions" tab to set Department to "-".
- Attack still adds Security value to attack damage.
Also, a nice to have would be if the Department modifier to damage was set to nothing by default when the 2E ruleset is selected.
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December 1st, 2025, 01:09 #367
2E: Party Ship not importing values from NPC Ship
Ruleset: 2E
Issue: When dragging an NPC ship to the Party Sheet to create a new Party Ship, Resistance and Torpedo damage don't appear to be populating correctly. See attached screenshot (NPC ship used to create party ship on right) - the Resistance values don't match and Torpedo damage and weapon qualities did not make it to the Party Ship.
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December 1st, 2025, 02:51 #368Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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December 1st, 2025, 06:14 #369
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December 1st, 2025, 06:27 #370
Thanks, got the module, removed it to ensure it's not being distributed.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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