Thread: Official 3.5e Bug Report Thread
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October 24th, 2025, 18:14 #101My extensions for 3.5e and Pathfinder
Bug reports please here
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October 24th, 2025, 19:58 #102
Pushed hotfix to address the CL issue
Dominic Morta
Ruleset Developer
Smiteworks
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How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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October 25th, 2025, 10:27 #103My extensions for 3.5e and Pathfinder
Bug reports please here
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October 25th, 2025, 12:23 #104Devotee
- Join Date
- Jan 2015
- Posts
- 8
Nothing to add here except a quick thank you to the Fantasy Grounds team for fixing this issue so quickly and to Kelrugem for helping to troubleshoot.
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December 9th, 2025, 22:22 #105
Some minor module issues.
Module: 3.5E Magic Items
Item: Rod of Rulership
The module mistakenly lists the cost of this item as 27,500 gp + 2,200 XP. This is an error in the SRD and 3.5 DMG and is the intended crafting cost. The proper purchase price of the item, as intended to be listed in the module, is 60,000 gp.
Module: 3.5E Magic Items
Item: Rod of Security
The aura has a misspelling. "Conjuuration" should be "Conjuration".
Module: 3.5E Items
Item: Rod of the Python
The module does not have a set weight, but the description clearly states a weight of 10.Last edited by Azure Fang; December 9th, 2025 at 22:32.
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December 10th, 2025, 01:36 #106SmiteWorks
Supreme Deity
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Just pushed an update with those changes. Please run a new Check for Updates, and look again.
Regards,
JPG
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December 10th, 2025, 05:14 #107
All fixed. These were all honestly minor, so I appreciate the prompt touch-up. I'm combing the module making some house rule adjustments for my table's use, so I'll keep documenting any errors I come across.
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June 10th, 2026, 19:03 #108
Hi!
I'd like to talk about an issue i've had for some time, but haven't seen anyone talk about:
For creatures with regeneration (like the troll), damage is simply not calculated. I tried on a blank slate, created a new campaign with DnD 3.5 module, add a troll and the first thing that comes (an aasimar), which "damages" the troll, but damage doesn't resolve and an error log window pops up. Any tips? I don't have any module or addons on this "test" campaign, i tried deleting the DnD & Core RPG rulesets then check for updates...
Here's the logs
Thank you for your time![Server Type - LAN]
[6/10/2026 7:56:52 PM] MEASURE: RULESETS LOAD - 14.5911316 - 3.5E
[6/10/2026 7:56:52 PM] MEASURE: EXTENSIONS LOAD - 0.0010024 - 0
[6/10/2026 7:56:53 PM] MEASURE: MODULE LIST BUILD - 1.264392 - 44
[6/10/2026 7:56:53 PM] MEASURE: REFRESH IMAGE ASSETS - 0.0517497
[6/10/2026 7:56:53 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.1062964
[6/10/2026 7:56:53 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0539027
[6/10/2026 7:56:53 PM] MEASURE: ASSET LIST BUILD - 0.2119488
[6/10/2026 7:56:57 PM] MEASURE: LOAD - PART 1 - 19.9128045
[6/10/2026 7:56:59 PM] MEASURE: MODULE LOAD - 0.0406137 - 3.5E Basic Rules
[6/10/2026 7:56:59 PM] MEASURE: MODULE LOAD - 0.0650752 - 3.5E Spells
[6/10/2026 7:56:59 PM] MEASURE: MODULE LOAD - 0.0612338 - 3.5E Magic Items
[6/10/2026 7:57:00 PM] MEASURE: MODULE LOAD - 0.2981413 - 3.5E Monsters
[6/10/2026 7:57:00 PM] Fantasy Grounds - v5.1.9 (2026-05-15) [STEAM]
[6/10/2026 7:57:00 PM] RULESET: Dungeons and Dragons (3.5E) ruleset (2026-06-02)
Copyright 2026 Smiteworks USA, LLC
[6/10/2026 7:57:00 PM] RULESET: Core RPG ruleset (2026-06-02)
Copyright 2026 Smiteworks USA, LLC
[6/10/2026 7:57:00 PM] MEASURE: LOAD - PART 2 - 2.8151295
[6/10/2026 7:57:46 PM] [ERROR] Handler error: [string "CoreRPG:..pts/manager_action_health_d20.lua"]:1493: bad argument #1 to 'pairs' (table expected, got nil)
[6/10/2026 7:58:03 PM] [ERROR] Handler error: [string "CoreRPG:..pts/manager_action_health_d20.lua"]:1493: bad argument #1 to 'pairs' (table expected, got nil)
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June 11th, 2026, 19:22 #109SmiteWorks
Supreme Deity
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- Mar 2007
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Just pushed an update to address this error; it was specific to 3.5E differences from PF. Please run a new Check for Updates to get the latest.
Regards,
JPG
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June 12th, 2026, 00:01 #110
Marvelous!
Another "issue" I've had fairly recently was with the new size modifiers. What i understood so far is that the VTT checks for the creature size category (medium, large, huge, etc) and adjusts space and reach. This is particularly useful for players. But for monsters, it can be bothersome in my opinion; mainly because i'm lazy, but most of my modules do not include the size in the "type" entry, because back then it wouldn't change anything. Now it's coming back to bite me and almost all my module monsters are interpreted as Medium creatures even though the size and reach entry says otherwise.
It can also be a bother when creatures are colossal but larger than 30ft squares (like the Devastation vermins from the Epic Rulebook).
Is there any chance this situation can be changed or am i just coping?
Again, thank you for your time and amazing work!
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