DICE PACKS BUNDLE
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  1. #101
    Kelrugem's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    I've been able to recreate, and passed the information to @superteddy57.

    Thanks,
    JPG
    Cool, thanks a lot!

  2. #102
    Pushed hotfix to address the CL issue
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #103
    Kelrugem's Avatar
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    Quote Originally Posted by superteddy57 View Post
    Pushed hotfix to address the CL issue
    thanks a lot Appreciate the fast help

  4. #104
    Nothing to add here except a quick thank you to the Fantasy Grounds team for fixing this issue so quickly and to Kelrugem for helping to troubleshoot.

  5. #105
    Some minor module issues.

    Module: 3.5E Magic Items
    Item: Rod of Rulership

    The module mistakenly lists the cost of this item as 27,500 gp + 2,200 XP. This is an error in the SRD and 3.5 DMG and is the intended crafting cost. The proper purchase price of the item, as intended to be listed in the module, is 60,000 gp.


    Module: 3.5E Magic Items
    Item: Rod of Security

    The aura has a misspelling. "Conjuuration" should be "Conjuration".


    Module: 3.5E Items
    Item: Rod of the Python

    The module does not have a set weight, but the description clearly states a weight of 10.
    Last edited by Azure Fang; December 9th, 2025 at 22:32.

  6. #106
    Just pushed an update with those changes. Please run a new Check for Updates, and look again.

    Regards,
    JPG

  7. #107
    All fixed. These were all honestly minor, so I appreciate the prompt touch-up. I'm combing the module making some house rule adjustments for my table's use, so I'll keep documenting any errors I come across.

  8. #108
    Hi!

    I'd like to talk about an issue i've had for some time, but haven't seen anyone talk about:
    For creatures with regeneration (like the troll), damage is simply not calculated. I tried on a blank slate, created a new campaign with DnD 3.5 module, add a troll and the first thing that comes (an aasimar), which "damages" the troll, but damage doesn't resolve and an error log window pops up. Any tips? I don't have any module or addons on this "test" campaign, i tried deleting the DnD & Core RPG rulesets then check for updates...

    Here's the logs

    [Server Type - LAN]
    [6/10/2026 7:56:52 PM] MEASURE: RULESETS LOAD - 14.5911316 - 3.5E
    [6/10/2026 7:56:52 PM] MEASURE: EXTENSIONS LOAD - 0.0010024 - 0
    [6/10/2026 7:56:53 PM] MEASURE: MODULE LIST BUILD - 1.264392 - 44
    [6/10/2026 7:56:53 PM] MEASURE: REFRESH IMAGE ASSETS - 0.0517497
    [6/10/2026 7:56:53 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.1062964
    [6/10/2026 7:56:53 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0539027
    [6/10/2026 7:56:53 PM] MEASURE: ASSET LIST BUILD - 0.2119488
    [6/10/2026 7:56:57 PM] MEASURE: LOAD - PART 1 - 19.9128045
    [6/10/2026 7:56:59 PM] MEASURE: MODULE LOAD - 0.0406137 - 3.5E Basic Rules
    [6/10/2026 7:56:59 PM] MEASURE: MODULE LOAD - 0.0650752 - 3.5E Spells
    [6/10/2026 7:56:59 PM] MEASURE: MODULE LOAD - 0.0612338 - 3.5E Magic Items
    [6/10/2026 7:57:00 PM] MEASURE: MODULE LOAD - 0.2981413 - 3.5E Monsters
    [6/10/2026 7:57:00 PM] Fantasy Grounds - v5.1.9 (2026-05-15) [STEAM]
    [6/10/2026 7:57:00 PM] RULESET: Dungeons and Dragons (3.5E) ruleset (2026-06-02)
    Copyright 2026 Smiteworks USA, LLC
    [6/10/2026 7:57:00 PM] RULESET: Core RPG ruleset (2026-06-02)
    Copyright 2026 Smiteworks USA, LLC
    [6/10/2026 7:57:00 PM] MEASURE: LOAD - PART 2 - 2.8151295
    [6/10/2026 7:57:46 PM] [ERROR] Handler error: [string "CoreRPG:..pts/manager_action_health_d20.lua"]:1493: bad argument #1 to 'pairs' (table expected, got nil)
    [6/10/2026 7:58:03 PM] [ERROR] Handler error: [string "CoreRPG:..pts/manager_action_health_d20.lua"]:1493: bad argument #1 to 'pairs' (table expected, got nil)
    Thank you for your time!

  9. #109
    Just pushed an update to address this error; it was specific to 3.5E differences from PF. Please run a new Check for Updates to get the latest.

    Regards,
    JPG

  10. #110
    Marvelous!
    Another "issue" I've had fairly recently was with the new size modifiers. What i understood so far is that the VTT checks for the creature size category (medium, large, huge, etc) and adjusts space and reach. This is particularly useful for players. But for monsters, it can be bothersome in my opinion; mainly because i'm lazy, but most of my modules do not include the size in the "type" entry, because back then it wouldn't change anything. Now it's coming back to bite me and almost all my module monsters are interpreted as Medium creatures even though the size and reach entry says otherwise.

    It can also be a bother when creatures are colossal but larger than 30ft squares (like the Devastation vermins from the Epic Rulebook).
    Is there any chance this situation can be changed or am i just coping?

    Again, thank you for your time and amazing work!

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