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  1. #11
    LordEntrails's Avatar
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    NOTE IF YOU USE THIS RULESET, PLEASE READ!

    With the update to version 4.8.0 of CoreRPG, the combobox template has changed and results in errors in the current code. The places this is used in the FrontierSpace Ruleset are:
    - NPCs for selecting Type
    - Items for selecting Type and Sub-Type
    - Vehicles for selecting Type

    I have two options and would appreciate your feedback. (NOTE, this needs to be determined in the next 24 hours so that I can implement the fix to support those who have upgraded.)

    Option A: Use the new combox so that this doesn't happen in the future AND we automatically get future CoreRPG updates to any functionality. BUT, this means that ALL data in these combo boxes in current campaigns WILL BE LOST. (I will update all Forge products as needed.)

    Option B: Continue to use the combobox in RSW legacy mode. No data will be lost, but we will not receive further enhancements to the combobox as RSW will not add new capabilities to the box.

    I strongly prefer Option A as we are working towards as much CoreRPG compatibility as possible. But please let me know your preferences and thoughts.
    Last edited by LordEntrails; August 8th, 2025 at 18:01.

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  2. #12

    I prefer a forward thinking ruleset

    I would like you to update to the new combo box standard.
    BTW your work on this is greatly appreciated.
    If we do not succeed we risk the chance of failure.

  3. #13
    LordEntrails's Avatar
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    Thanks for your feedback. I'm planning on updating the ruleset (A or B) tomorrow (my time) and then will follow-up with any changes to the other published books as needed.

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  4. #14
    LordEntrails's Avatar
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    We moved forward with Option A.
    Version 1.4 released on the Forge, please update for these fixes and improvements.

    Testing shows we were able to make the changes with no data loss. Please let me know if you encounter any. No updates to the supporting products should be needed.

    Other changes, updates and improvements:
    - Item>Dear, added subtype of Attachment (to support upcoming Frontier Gear Guide)
    - Fixed drag and drop items onto NPCs and Starships
    - NPC: Actions table updated, windows grow automatically
    - Items>Implants: text outside field fixed
    - Benefits: Species type added
    - CS: MAP button added to CS Combat Tab in preparation for CT linking
    - Wounds and BP linked between CS & CT
    - Fixed error when PC had no portrait
    - NPC: Attack & Defense tables added, NOTE existing text strings are deprecated will be removed in a future version.
    - Fix: Adv/Dis "dead click" on CS & Starship rolls

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  5. #15
    LordEntrails's Avatar
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    I will be running a one-shot this Saturday at FG Game Days. Sign-up here: Fantasy Grounds Game Day: FrontierSpace: Starship Down! [Play to Learn] | Warhorn
    Last edited by LordEntrails; August 14th, 2025 at 01:57.

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  6. #16
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    Version 1.5 released on the Forge. Please let us know any questions or issues

    Features Implemented:
    - Item>Vehicle implemented with sub-types
    - Enable player create/edit of vehicles and starships
    - Library filters for NPCs, Benefits & Items
    - Standardize rollable and editable boxes to consistent looks
    - Character Sheet Combat Table, replace string with die rolls
    - Theme Sidebar Buttons
    - Enable ADV/DIS for NPCs
    - Enable Zero Display Values


    Bugs Resolved:
    - Chat Languages
    - Encumbrance Warning
    - Replace Deprecated Close Buttons with WindoMenuBar
    - Remove unnecessary iEdit buttons
    - Remove Inaccurate Tooltips
    - Minor NPC ADV/DIS Rolls
    - Un-editable Major NPCs Fields

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  7. #17
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    Ver 1.6 updates 9/2025
    - Fixed: Anchoring of Footer for Host Combat Tracker
    - Fixed: Misc window anchoring
    - Fixed: buttoncontrol_counter error
    - Fixed: ADV/DIS triangles not showing upon initial Character creation
    - Fixed: NPC individual visibility icon not working
    - Removed: Destiny Points tracking from combat tracker

    Problems? See; How to Report Issues, Bugs & Problems
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    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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  8. #18
    LordEntrails's Avatar
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    My players and I were talking last night about where all they have travelled. So I put together this little route map of where they been. Starting with Green at Neriph and using a new color from the ley each time they had a significant encounter or adventure. This is after about 9 months of playing 2 hours weekly.
    Screenshot 2025-10-02 114435.png

    Problems? See; How to Report Issues, Bugs & Problems
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  9. #19
    Quote Originally Posted by LordEntrails View Post
    My players and I were talking last night about where all they have travelled. So I put together this little route map of where they been. Starting with Green at Neriph and using a new color from the ley each time they had a significant encounter or adventure. This is after about 9 months of playing 2 hours weekly.
    Screenshot 2025-10-02 114435.png
    Pretty Colors!
    Dominic Morta
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  10. #20
    Quote Originally Posted by LordEntrails View Post
    My players and I were talking last night about where all they have travelled. So I put together this little route map of where they been. Starting with Green at Neriph and using a new color from the ley each time they had a significant encounter or adventure. This is after about 9 months of playing 2 hours weekly.
    Screenshot 2025-10-02 114435.png
    Stellaris Tabletop.
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