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  1. #3271

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    662
    Good Day All
    Does he need to do another update of download the link from:
    https://www.fantasygrounds.com/forum...oreCore-Update

    Is this linked to the Forge now?

  2. #3272
    Quote Originally Posted by Bonkon View Post
    Good Day All
    Does he need to do another update of download the link from:
    https://www.fantasygrounds.com/forum...oreCore-Update

    Is this linked to the Forge now?
    The one in the forums was my attempt to do a clean up of the code. The forge was updated with a new version that uses an older CoreRPG version to help alleviate any issues. So if you are using any of the multitude of extensions that was built for MoreCore, then you should use the forge version. The one I posted on the forums won't work with any of the extensions for MoreCore as the updates made many changes to the new standards and those extensions would need to use those new controls.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #3273
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,540
    Blog Entries
    21
    If you downloaded and installed a version from the forums, this version will continue to override the version from the Forge. You need to manually delete it from your rulesets folder or move it somewhere else on your system.

  4. #3274
    There's a couple of issues in the base MoreCore that seem to be flooding me with error messages whenever I open windows, specifically the PC and NPC windows.

    If I'm understanding the error messages right, the issue is linked to the "lock"/"edit" feature. Whenever you're looking at a window (specifically PC or NPC) there are options to Add new entries to lists, but the usual FG "edit" button which makes entries deletable is not available.

    Unfortunately, I'm only just beginning to poke around the actual background code, so I've not been able to figure out exactly where this should be, or how to fix it.

    There is another minor issue also in the core piece - the "C4" field in the NPC window is anchored incorrectly in some fashion, which produces an endless stream of error messages whenever a page is edited or resized. This one I actually understand enough to find the error, I think - a setup in the campaign\record_npc.xml file - which I'm trying to create a .ext to fix but haven't quite managed yet.

    If anyone has a fix for either of these issues, let me know.

    Core Edit.PNG | MoreCore missing edit.PNG
    Last edited by Taranth; September 22nd, 2025 at 13:50.

  5. #3275
    Quote Originally Posted by Taranth View Post
    There's a couple of issues in the base MoreCore that seem to be flooding me with error messages whenever I open windows, specifically the PC and NPC windows.

    If I'm understanding the error messages right, the issue is linked to the "lock"/"edit" feature. Whenever you're looking at a window (specifically PC or NPC) there are options to Add new entries to lists, but the usual FG "edit" button which makes entries deletable is not available.

    Unfortunately, I'm only just beginning to poke around the actual background code, so I've not been able to figure out exactly where this should be, or how to fix it.

    There is another minor issue also in the core piece - the "C4" field in the NPC window is anchored incorrectly in some fashion, which produces an endless stream of error messages whenever a page is edited. This one I actually understand enough to find the error, I think - a setup in the campaign\record_npc.xml file - which I'm trying to create a .ext to fix but haven't quite managed yet.

    If anyone has a fix for either of these issues, let me know.

    Core Edit.PNG | MoreCore missing edit.PNG
    The one in the forums was my attempt to do a clean up of the code. The forge was updated with a new version that uses an older CoreRPG version to help alleviate any issues. The one in the forums will be getting removed and it's recommended to use the forge version.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #3276
    Ah - apologies, this is in reference to the Forge version. I have not tried to use the one in the forums.

  7. #3277
    based on the images, it appears to be the forum version. This is what the sheet would look like:
    Screenshot from 2025-09-22 08-52-35.png
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #3278
    I see.

    I have deleted the MoreCore folder from the Fantasy Grounds\rulesets folder and updated to re-download it from Forge, deleted the campaign and started a new one, and the character sheet layout and errors remain unchanged. Is there another location where I need to delete this from?

    Is there a specific theme I should be using? The above was using Theme: Core but I'm not having any better luck with others.

    Thank you very much for the assistance, by the way, I'm aware this is not your project and I appreciate the help.

  9. #3279
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,731
    @Taranth - please load up the campaign and generate the errors, then compile the FG logs on post them here - link in my signature for info on compiling the FG logs, please use Method 3.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #3280
    I re-uploaded the ruleset, please attempt another update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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