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September 9th, 2025, 23:04 #351
Strar Trek Adventures 1E
Attempting to make a Tractor Beam attack against a ship from the Tactical Systems station, results in a script error. The error occurs at the Tactical Systems station on both the Character Sheet and on the ship's entry in the Combat Tracker. The error is:
"Script Excecution Error: [string..."rek Adventures 2d20:...ger.action.task.lua"]:155:attempt to index field '?' (a nil value)"
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September 10th, 2025, 01:08 #352
Will be a moment to address these reports
Dominic Morta
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September 10th, 2025, 01:29 #353
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September 10th, 2025, 15:26 #354Crusader
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I just picked up the Star Trek Adventures 2nd Edition rules, and I’m running into something odd (screenshot below). Side note: Turns out it also happens with the 1st Edition rules too.
If I make a map and put a hex grid on it, and then drop a character token on the map, from the combat tracker, it's the size of a grid hex—exactly what I’d expect. But if I drag a ship in from the combat tracker (same way I drag a character), the ship token comes in much bigger.
I’ve got my setting at 80%, but it still feels strange. I’d expect the ship token to match the grid space—whether I’m measuring five AUs or five light-years—so everything lines up consistently.
Am I missing something here? Is there a setting I should be tweaking, or is this just how it works? Thanks in advance!
Screenshot 2025-09-10 101505.jpg
Follow Up - I notice the range is edge of large token to edge of large token...not center to center.
Thanks Again for any info.
Screenshot 2025-09-10 102951.jpgLast edited by phoenix39000; September 10th, 2025 at 15:32.
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September 10th, 2025, 18:15 #355Dominic Morta
Ruleset Developer
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September 10th, 2025, 18:23 #356Crusader
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Ok. Got it. If I wanted my ship token to be scaled to the hex, it's that possible?
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September 10th, 2025, 18:35 #357
You'd have to shrink the tokens to the grid size you want. This was asked for back when 1E first came out to fit the square grids for ship combat and to help with scale.
Dominic Morta
Ruleset Developer
Smiteworks
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September 10th, 2025, 18:45 #358Crusader
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Super. Thanks for the info.
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September 11th, 2025, 04:51 #359
Pushed update to fix Tractor Beam issues. I checked the rest and they appear to be working properly.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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September 11th, 2025, 23:55 #360
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