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  1. #351
    Strar Trek Adventures 1E

    Attempting to make a Tractor Beam attack against a ship from the Tactical Systems station, results in a script error. The error occurs at the Tactical Systems station on both the Character Sheet and on the ship's entry in the Combat Tracker. The error is:

    "Script Excecution Error: [string..."rek Adventures 2d20:...ger.action.task.lua"]:155:attempt to index field '?' (a nil value)"

  2. #352
    Will be a moment to address these reports
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #353
    Quote Originally Posted by superteddy57 View Post
    Will be a moment to address these reports
    OK cool. I saw that big core update - I'm guessing you might be busy putting out a few fires.

  4. #354
    I just picked up the Star Trek Adventures 2nd Edition rules, and I’m running into something odd (screenshot below). Side note: Turns out it also happens with the 1st Edition rules too.

    If I make a map and put a hex grid on it, and then drop a character token on the map, from the combat tracker, it's the size of a grid hex—exactly what I’d expect. But if I drag a ship in from the combat tracker (same way I drag a character), the ship token comes in much bigger.

    I’ve got my setting at 80%, but it still feels strange. I’d expect the ship token to match the grid space—whether I’m measuring five AUs or five light-years—so everything lines up consistently.

    Am I missing something here? Is there a setting I should be tweaking, or is this just how it works? Thanks in advance!

    Screenshot 2025-09-10 101505.jpg

    Follow Up - I notice the range is edge of large token to edge of large token...not center to center.

    Thanks Again for any info.

    Screenshot 2025-09-10 102951.jpg
    Last edited by phoenix39000; September 10th, 2025 at 15:32.

  5. #355
    Quote Originally Posted by phoenix39000 View Post
    I just picked up the Star Trek Adventures 2nd Edition rules, and I’m running into something odd (screenshot below). Side note: Turns out it also happens with the 1st Edition rules too.

    If I make a map and put a hex grid on it, and then drop a character token on the map, from the combat tracker, it's the size of a grid hex—exactly what I’d expect. But if I drag a ship in from the combat tracker (same way I drag a character), the ship token comes in much bigger.

    I’ve got my setting at 80%, but it still feels strange. I’d expect the ship token to match the grid space—whether I’m measuring five AUs or five light-years—so everything lines up consistently.

    Am I missing something here? Is there a setting I should be tweaking, or is this just how it works? Thanks in advance!

    Screenshot 2025-09-10 101505.jpg

    Follow Up - I notice the range is edge of large token to edge of large token...not center to center.

    Thanks Again for any info.

    Screenshot 2025-09-10 102951.jpg
    That's not a bug. The scale of the ship dictates the size of the ship's token on the map.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #356
    Ok. Got it. If I wanted my ship token to be scaled to the hex, it's that possible?

  7. #357
    You'd have to shrink the tokens to the grid size you want. This was asked for back when 1E first came out to fit the square grids for ship combat and to help with scale.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #358

  9. #359
    Pushed update to fix Tractor Beam issues. I checked the rest and they appear to be working properly.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #360
    Quote Originally Posted by superteddy57 View Post
    Pushed update to fix Tractor Beam issues. I checked the rest and they appear to be working properly.
    Thank you. I didn't mention it in my last post, but I tested all the other ship stations too and found them to be working properly.

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