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  1. #291
    LordEntrails's Avatar
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    Moved back to STA sub-forum. I must have messed up when I merged the other thread.

    Problems? See; How to Report Issues, Bugs & Problems
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  2. #292
    MassSailor's Avatar
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    Custom Talent Error

    Getting the following error when trying to create a new Talent to a character sheet:

    "[6/1/2025 6:18:05 PM] [ERROR] Script execution error: [string "..rek Adventures 2d20:..ts/manager_char.lua"]:578: attempt to index field '?' (a nil value)"

    Steps to reproduce:
    • Open a character sheet and go to Abilities tab.
    • Select the add button next to Talents.
    • Select "Custom" and hit "Ok"


    Selecting an existing Talent works (which can then be edited), as does dragging and dropping one onto the list, so there is an easy workaround. Get the same error for both 1E and 2E ruleset options.

  3. #293
    MassSailor's Avatar
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    Can't Clear/Change Character Sheet Species

    The Character Sheet doesn't have a way to delete or replace a selected species. Dragging and dropping a species adds or replaces a second species only - there doesn't seem to be a way to delete or change the primary species entry.

  4. #294
    Quote Originally Posted by MassSailor View Post
    The Character Sheet doesn't have a way to delete or replace a selected species. Dragging and dropping a species adds or replaces a second species only - there doesn't seem to be a way to delete or change the primary species entry.
    At that point it's best to make a new character. There was never a way to remove the primary species.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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  5. #295
    MassSailor's Avatar
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    Dragging Ship Weapon to NPC Ship Throwing an Error

    Issue: When dragging a ship weapon (item) onto an NPC Ship record the weapon type cycler is set to "CU" and the following error is thrown:
    [ERROR] Script execution error: [string "..rek Adventures 2d20:..ripts/ship_main.lua"]:157: attempt to call field 'update' (a nil value)

    Can manually cycle through the weapon types to set the correct value.

  6. #296
    MassSailor's Avatar
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    NPC Ship Weapon Qualities Not Visible

    Issue: NPC Ship weapon attributes/qualities are not visible on a Ship record once it has been locked. They are still present and apply when an attack is rolled but can't be edited.

    Steps to reproduce:
    • Create an NPC Ship record
    • Manually add a new weapon & include weapon attribute(s)
    • Lock the record
    • Unlock to edit - the line with weapon attributes is no longer visible
    Attached Images Attached Images

  7. #297
    MassSailor's Avatar
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    NPC Ship Tractor Beam Strength Can't be Modified

    Issue: some talents/ship specials modify tractor beam strength. NPC Ship Record does not allow the Tractor Beam Strength value to be modified.

  8. #298
    Quote Originally Posted by MassSailor View Post
    Issue: NPC Ship weapon attributes/qualities are not visible on a Ship record once it has been locked. They are still present and apply when an attack is rolled but can't be edited.

    Steps to reproduce:
    • Create an NPC Ship record
    • Manually add a new weapon & include weapon attribute(s)
    • Lock the record
    • Unlock to edit - the line with weapon attributes is no longer visible
    Not a bug, it's intended.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #299
    Quote Originally Posted by MassSailor View Post
    Issue: some talents/ship specials modify tractor beam strength. NPC Ship Record does not allow the Tractor Beam Strength value to be modified.
    Will need expansion of the code. Will have to look at that once I've circled back to STA
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #300
    MassSailor's Avatar
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    Quote Originally Posted by superteddy57 View Post
    Not a bug, it's intended.
    The issue is that the ship weapon attributes do not become visible again when unlocking (not that they are hidden when locked). They can't be edited once the record has been locked and unlocked again.

    Note: when weapon type is set to Tractor Beam, the weapon attributes become visible again after locking/unlocking.
    Last edited by MassSailor; July 10th, 2025 at 06:56. Reason: Additional detail

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