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  1. #911
    GKEnialb's Avatar
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    Quote Originally Posted by SilentRuin View Post
    When I have a campaign with Token Height Extension and Aura Effect Extension loaded with no maps up - then when I key in the Wounds field in CT the map for that CT entry pops up. Also does when you add effects to the extension. It's completely weird. Especially if during startup something is coming up and modifies an effect or something in the CT - a blank map for that entry pops up. I'm posting to both of these extensions - suspect some sort of conflict as nothing happens if only one or the other is loaded.
    It was on the Token Height Indicator side. All fixed. In testing I realized that it no longer automatically updates the aura when the height changes (need to move back and forth). Not sure if it's related to the FGU 4.3.1 update that broke the auto update of the pointer or not.
    Last edited by GKEnialb; December 20th, 2022 at 03:26. Reason: fixed now

  2. #912
    Quote Originally Posted by GKEnialb View Post
    It was on the Token Height Indicator side. All fixed. In testing I realized that it no longer automatically updates the aura when the height changes (need to move back and forth). Not sure if it's related to the FGU 4.3.1 update that broke the auto update of the pointer or not.
    Would it be possible to call onMove on each token after adjusting the height? Do you have the token at that point?

  3. #913
    GKEnialb's Avatar
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    Quote Originally Posted by bmos View Post
    Would it be possible to call onMove on each token after adjusting the height? Do you have the token at that point?
    I do have the token, so will give that a try. I used to move the token a pixel and back but that trick no longer work - hopefully calling onMove will work better.

  4. #914
    Not sure what I am doing incorrectly here... I had the Aura of Murder working correctly here but when I tried to do the Desecrated Altar.

    AURA: 23 foe; Desecrated Altar; IF: FACTION(foe); VULN: all

    Supposed to apply vulnerability to everyone except those dedicated to a specific God... it is not working properly.

    I guess this worked:

    AURA: 20 foe; Desecrated Altar; VULN: all
    Last edited by Slagmoth; December 21st, 2022 at 00:29.

  5. #915
    Hotfix 5 was put out by bmos! Well done!

    This should speed things up and also fix the source of FROMAURA effects (you will see who applied them if you expand the effects in CT).
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  6. #916
    GKEnialb's Avatar
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    Quote Originally Posted by GKEnialb View Post
    I do have the token, so will give that a try. I used to move the token a pixel and back but that trick no longer work - hopefully calling onMove will work better.
    Yeah, that fixed it - I actually broke it myself when taking away the jiggling because it had no effect on the targeting arrows, not realizing that jiggling was useful to Aura Effects. Pushed a fix to the Forge.

  7. #917
    Here's my tested and working version. It probably uses some other popular extensions, I don't remember which ones might apply.
    Spirit Guardians (C); AURA: 15 foe; IF: FACTION (notself); SAVEO: WIS DC 15 (M) (H); SAVEDMG: 3d8 radiant
    I don't know why I needed notself but I did, it kept hitting the caster even though caster is not a foe, until I added it.

  8. #918
    Quote Originally Posted by ColoradoGM View Post
    Here's my tested and working version. It probably uses some other popular extensions, I don't remember which ones might apply.
    Spirit Guardians (C); AURA: 15 foe; IF: FACTION (notself); SAVEO: WIS DC 15 (M) (H); SAVEDMG: 3d8 radiant
    I don't know why I needed notself but I did, it kept hitting the caster even though caster is not a foe, until I added it.
    That's intended behavior because some auras need to effect the bearer.
    IF: FACTION(notself) is not the clearest possible notation, but it's been around a while now. Maybe v2 will have something else someday.

  9. #919
    Quote Originally Posted by Slagmoth View Post
    Not sure what I am doing incorrectly here... I had the Aura of Murder working correctly here but when I tried to do the Desecrated Altar.

    AURA: 23 foe; Desecrated Altar; IF: FACTION(foe); VULN: all

    Supposed to apply vulnerability to everyone except those dedicated to a specific God... it is not working properly.

    I guess this worked:

    AURA: 20 foe; Desecrated Altar; VULN: all
    I just checked and "IF: FACTION(foe)" is keeping the effects after it from applying to the bearer in my testing. Are you using it with other extensions? Have you tried disabling them and seeing whether they're involved?
    Your "AURA: 20 foe; Desecrated Altar; VULN: all" will result in the bearer of the aura also being vulnerable, so you may need IF: FACTION(notself) as we figure out why FACTION(foe) isn't working for you.

  10. #920
    Aura Effect v1.18-hotfix.5
    * Effects like IF: Prone; AURA: 5; SAVES: 2 are now supported.
    * HOTFIX: reduce unnecessary processing
    * HOTFIX: IFT should now work correctly, consistently
    * HOTFIX: sometimes the conditional checking would get stuck and the aura would never get parsed
    * HOTFIX: source now works again
    * HOTFIX: some other fixes
    Click here to see raw code changes

    Aura Effect v1.19
    * Added faction handler to trigger aura recalculation. Auras will now be added/removed automatically when factions are changed.
    * Code cleanup and some performance improvements when not relying on FACTION conditional.
    Click here to see raw code changes

    Aura Effect v1.20
    * If your AURA effect contains "IF: FACTION(notself)" the FROMAURA effect will not (which helps keep the combat tracker a bit cleaner).
    * Rewrote much of the logic for faction handling.
    * Faction types friend and foe are now interpreted literally based on the tag in FG.
    * Faction types neutral and faction are available for use everywhere.
    * Relationship types ally and enemy are now added. Ally means the bearer's faction matches the effect source's faction. Enemy just looks at friend/foe and checks that they're different.
    * All factions / relationships can be inverted with ! or ~. AURA: 10 ~ally means anyone whose faction doesn't match the source's. AURA: 10 ~neutral means anyone who isn't neutral.
    * It's helpful to understand that the effect source's faction is being compared to the faction of the actor bearing the effect.
    Click here to see raw code changes
    Last edited by bmos; December 22nd, 2022 at 16:38.

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