Thread: 5E - Aura Effects
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December 20th, 2022, 02:02 #911
It was on the Token Height Indicator side. All fixed. In testing I realized that it no longer automatically updates the aura when the height changes (need to move back and forth). Not sure if it's related to the FGU 4.3.1 update that broke the auto update of the pointer or not.
Last edited by GKEnialb; December 20th, 2022 at 03:26. Reason: fixed now
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December 20th, 2022, 13:01 #912
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December 20th, 2022, 14:38 #913
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December 21st, 2022, 00:00 #914Templar
- Join Date
- May 2018
- Location
- Midwest US
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Not sure what I am doing incorrectly here... I had the Aura of Murder working correctly here but when I tried to do the Desecrated Altar.
AURA: 23 foe; Desecrated Altar; IF: FACTION(foe); VULN: all
Supposed to apply vulnerability to everyone except those dedicated to a specific God... it is not working properly.
I guess this worked:
AURA: 20 foe; Desecrated Altar; VULN: allLast edited by Slagmoth; December 21st, 2022 at 00:29.
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December 21st, 2022, 00:41 #915
Hotfix 5 was put out by bmos! Well done!
This should speed things up and also fix the source of FROMAURA effects (you will see who applied them if you expand the effects in CT).Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 21st, 2022, 01:28 #916
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December 21st, 2022, 01:37 #917Templar
- Join Date
- Apr 2020
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Here's my tested and working version. It probably uses some other popular extensions, I don't remember which ones might apply.
Spirit Guardians (C); AURA: 15 foe; IF: FACTION (notself); SAVEO: WIS DC 15 (M) (H); SAVEDMG: 3d8 radiant
I don't know why I needed notself but I did, it kept hitting the caster even though caster is not a foe, until I added it.
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December 21st, 2022, 13:24 #918
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December 21st, 2022, 13:25 #919
I just checked and "IF: FACTION(foe)" is keeping the effects after it from applying to the bearer in my testing. Are you using it with other extensions? Have you tried disabling them and seeing whether they're involved?
Your "AURA: 20 foe; Desecrated Altar; VULN: all" will result in the bearer of the aura also being vulnerable, so you may need IF: FACTION(notself) as we figure out why FACTION(foe) isn't working for you.
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December 21st, 2022, 21:23 #920
Aura Effect v1.18-hotfix.5
* Effects like IF: Prone; AURA: 5; SAVES: 2 are now supported.
* HOTFIX: reduce unnecessary processing
* HOTFIX: IFT should now work correctly, consistently
* HOTFIX: sometimes the conditional checking would get stuck and the aura would never get parsed
* HOTFIX: source now works again
* HOTFIX: some other fixes
Click here to see raw code changes
Aura Effect v1.19
* Added faction handler to trigger aura recalculation. Auras will now be added/removed automatically when factions are changed.
* Code cleanup and some performance improvements when not relying on FACTION conditional.
Click here to see raw code changes
Aura Effect v1.20
* If your AURA effect contains "IF: FACTION(notself)" the FROMAURA effect will not (which helps keep the combat tracker a bit cleaner).
* Rewrote much of the logic for faction handling.
* Faction types friend and foe are now interpreted literally based on the tag in FG.
* Faction types neutral and faction are available for use everywhere.
* Relationship types ally and enemy are now added. Ally means the bearer's faction matches the effect source's faction. Enemy just looks at friend/foe and checks that they're different.
* All factions / relationships can be inverted with ! or ~. AURA: 10 ~ally means anyone whose faction doesn't match the source's. AURA: 10 ~neutral means anyone who isn't neutral.
* It's helpful to understand that the effect source's faction is being compared to the faction of the actor bearing the effect.
Click here to see raw code changesLast edited by bmos; December 22nd, 2022 at 16:38.
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