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  1. #651
    Quote Originally Posted by Ulric View Post
    Were you replying to my bug report?
    I have made many changes to the damage manager to help fix the various damage reports that has come in. Those fixes are currently on the TEST server for testing and will go LIVE with the next weekly update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #652
    GEM pg. 152
    Starship Names Tables - Typo on [1d552] 51-552 [First Word]Nameless [Second Word] Mystery
    It is incorrect in the reference manual as well.

    Not sure if possible but the table is meant to roll twice, once on each column, to generate the name. There are a few tables in GEM that work this way.
    Starship Names, NPC Name and Species,

    GEM pg. 148
    NPC Name and Species - The superscript on species was translated into normal text and seems unnecessary on FG.

    Superscript getting converted into normal text is seen on many tables.
    Legendary Starships, NPC Name and Species, Drift Encounters, Weird Inhabitants, Urban Adventure Hooks, Urban Inhabitants, Subterranean Inhabitants, Space Inhabitants, Plains Inhabitants, Mountain Inhabitants, Marsh Inhabitants, Forest Inhabitants, Desert Inhabitants, Arctic Inhabitants, Aquatic Inhabitants, Airborne Inhabitants.
    Wonder Warp Effect does a better job and has (Book pg.##).

    GEM pg. 115
    Wonder Warp Effect - There are 2 Wonder Warp Effect tables, appear as duplicates

    Additional tables have duplicates as well.
    Wonder Warp Effect, Party Relationship, Influential Associate, Major Event, Place of Origin,

    GEM pg. 62
    Desert Adventure Hooks - First 3 entries have an additional "3:" added at the beginning of [Adventure Hook] column.

    GEM pg. 54
    Aquatic Adventure Hooks - [Adventure Hook] column entries are incomplete and missing portions of text.

    GEM Items
    ==Defiance series, squad - unable to locate where this is mentioned in GEM. Already existed as part of Core.

    Core Story
    << New Story >> - Blank new story entry part of Core.

    Unknown Items > Weapons
    "Grenade -" - Reported this previously, Gravity grenades I,II,III are listed here and not in a category with all other grenades.

  3. #653
    Quote Originally Posted by cyblix View Post
    GEM pg. 152
    Starship Names Tables - Typo on [1d552] 51-552 [First Word]Nameless [Second Word] Mystery
    It is incorrect in the reference manual as well.

    Fixed.

    Not sure if possible but the table is meant to roll twice, once on each column, to generate the name. There are a few tables in GEM that work this way.
    Starship Names, NPC Name and Species,

    Basic FG function does not allow for rolling twice.

    GEM pg. 148
    NPC Name and Species - The superscript on species was translated into normal text and seems unnecessary on FG.

    Superscript getting converted into normal text is seen on many tables.
    Legendary Starships, NPC Name and Species, Drift Encounters, Weird Inhabitants, Urban Adventure Hooks, Urban Inhabitants, Subterranean Inhabitants, Space Inhabitants, Plains Inhabitants, Mountain Inhabitants, Marsh Inhabitants, Forest Inhabitants, Desert Inhabitants, Arctic Inhabitants, Aquatic Inhabitants, Airborne Inhabitants.
    Wonder Warp Effect does a better job and has (Book pg.##).

    This information is not included in the book. The Superscript was changed to regular text so the GM has a reference to the book the race was found in. This is the way it is printed in the book.

    GEM pg. 115
    Wonder Warp Effect - There are 2 Wonder Warp Effect tables, appear as duplicates

    You are correct. One in the GM's Book and one in the players book

    Additional tables have duplicates as well.
    Wonder Warp Effect, Party Relationship, Influential Associate, Major Event, Place of Origin,

    Fixed

    GEM pg. 62
    Desert Adventure Hooks - First 3 entries have an additional "3:" added at the beginning of [Adventure Hook] column.

    Fixed.

    GEM pg. 54
    Aquatic Adventure Hooks - [Adventure Hook] column entries are incomplete and missing portions of text.

    Fixed.

    GEM Items
    ==Defiance series, squad - unable to locate where this is mentioned in GEM. Already existed as part of Core.

    Removed.

    Core Story
    << New Story >> - Blank new story entry part of Core.

    Fixed.

    Unknown Items > Weapons
    "Grenade -" - Reported this previously, Gravity grenades I,II,III are listed here and not in a category with all other grenades.

    Fixed.


    Thanks for reporting these. I will look into them all and get them fixed.
    They are fixed and the changes are sent in for the next update.
    Madman
    Last edited by madman; August 29th, 2021 at 12:18.
    "Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman



  4. #654
    Enhancement Request - Features/Class Abilities:
    Currently when leveling characters users open their character sheet, navigate to Abilities, Select Alt (Alternate) to the left of Class Abilities and they get a class filtered Features table. The only way to view which Features are available for their current level is to open each Feature one at a time. Using the Level filter towards the bottom only shows the specific level selected.

    If it doesn't exist, can there be a way to see "available" Features based on current level? Or at least using specific query in the search to filter for a level range. ex. 1-8

  5. #655
    Thank you for the request, and it's something to consider.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #656
    I think the Deck of Many Worlds Module may be missing elements at this time.

    After purchasing the Deck I updated the FGU client. I then enabled both the Deck of Many Worlds and Locations extensions and disabled all other extensions. I then loaded up the server and went into Library -> Modules and Loaded the Deck of Many Worlds module, but I am unable to locate the Locations module to enable it.

    Log.jpg

    Module Activation.jpg

    I've been out of the Starfinder loop for a while and I tried to find any recent hits for this issue via forum and more general Google search, so I apologize if this has been posted previously.

  7. #657
    Quote Originally Posted by Muagen View Post
    I think the Deck of Many Worlds Module may be missing elements at this time.

    After purchasing the Deck I updated the FGU client. I then enabled both the Deck of Many Worlds and Locations extensions and disabled all other extensions. I then loaded up the server and went into Library -> Modules and Loaded the Deck of Many Worlds module, but I am unable to locate the Locations module to enable it.

    Log.jpg

    Module Activation.jpg

    I've been out of the Starfinder loop for a while and I tried to find any recent hits for this issue via forum and more general Google search, so I apologize if this has been posted previously.
    Hi Muagen,

    I inherited this product from a different developer so I will likely need a few days to look into this. I apologize for the inconvenience and will let you know once I look at it for a bit. Thanks.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  8. #658
    I'm glad I'm not harping on something that you're already aware of.

    Thanks for the response and for looking into this!

  9. #659
    Quote Originally Posted by Muagen View Post
    I think the Deck of Many Worlds Module may be missing elements at this time.

    After purchasing the Deck I updated the FGU client. I then enabled both the Deck of Many Worlds and Locations extensions and disabled all other extensions. I then loaded up the server and went into Library -> Modules and Loaded the Deck of Many Worlds module, but I am unable to locate the Locations module to enable it.

    Log.jpg

    Module Activation.jpg

    I've been out of the Starfinder loop for a while and I tried to find any recent hits for this issue via forum and more general Google search, so I apologize if this has been posted previously.
    There's not a 'location' module to activate. With the 2 extensions loaded, and the Deck of Many Worlds module loaded, there should be a new button on your left, titled Locations.
    (If you don't see the button on the left, makes sure it is loaded in the sidebar; go to Options (gear icon) -> Sidebar button on the bottom, and make sure the 'Locations button is orange.)

  10. #660
    Quote Originally Posted by Muagen View Post
    I think the Deck of Many Worlds Module may be missing elements at this time.

    After purchasing the Deck I updated the FGU client. I then enabled both the Deck of Many Worlds and Locations extensions and disabled all other extensions. I then loaded up the server and went into Library -> Modules and Loaded the Deck of Many Worlds module, but I am unable to locate the Locations module to enable it.

    Log.jpg

    Module Activation.jpg

    I've been out of the Starfinder loop for a while and I tried to find any recent hits for this issue via forum and more general Google search, so I apologize if this has been posted previously.
    The module you are looking for is 'Deck of Many Worlds' inside Data Modules. Looks like you found the extensions before loading. Last item is in Sidebar which were moved into Options. That's where Locations can be added to the Sidebar. You can then click on 'DoMW' to play with.

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