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  1. #641
    Quote Originally Posted by jrock1 View Post
    Taking into account the entire community that uses the SFRPG ruleset; I'll let Dom decide on whether or not it's to complex or time consuming to correct the miss-calculation.
    Right now, the forge can help a bit, but has some short comings in what it was shoe horned to do. At the moment, it's not a top priority and would be best to fix the items after using the forge. I will have it on my list to find a solution, but may take some time to find one. I have also implemented the upgrade slots for items that receive them and there is currently no automation associated with that new feature. This does however let players manage the item changes instead of being on the GM's shoulders the entire time as the forge is GM only.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #642
    I'm not 100% certain this is a bug or not, but Starship items cannot be added to parcels. This seems like either a bug or an oversize because it means I can't reward players with starship parts via tables and other pre-generated content, and there's no reason why I shouldn't be able to be like "Amongst the cargo you find a ship weapon."

  3. #643
    Quote Originally Posted by MeepTheChangeling View Post
    I'm not 100% certain this is a bug or not, but Starship items cannot be added to parcels. This seems like either a bug or an oversize because it means I can't reward players with starship parts via tables and other pre-generated content, and there's no reason why I shouldn't be able to be like "Amongst the cargo you find a ship weapon."
    This would be a feature request as Starship items were never able to be added to parcels. It is a great idea and something to consider for the future.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #644
    On that note, is it intentional that we can no longer add item templates to parcels or the party inventory directly or is it an unintentional byproduct of the recent redesigns?

  5. #645
    Quote Originally Posted by stephan_ View Post
    On that note, is it intentional that we can no longer add item templates to parcels or the party inventory directly or is it an unintentional byproduct of the recent redesigns?
    If they were able to be added to parcels, I can have a look and see where a change may have been done to limit it to items for parcels. I may want those placed under items as upgrades rather than item templates. Since the naming doesn't fit the purpose. Thanks for the report. I'll investigate it and see what we will do.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #646
    During our latest Dark Suns session the magic missile spell was not working correctly against Incorporeal creatures. I ran some test after the game without extensions loaded and confirmed there was a problem. Force damage should do 100% damage but is only doing 50%. I went into the spell settings and changed the spell to non-magical DMG and the spell does 100% DMG. I also noticed Incorporeal creatures damage does not do not do 100% damage to other Incorporeal creatures.

    SFRPG ruleset (v2021-08-10) for Fantasy Grounds
    Copyright 2004-2021 Smiteworks USA, LLC


    Core RPG ruleset (v2021-07-06) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC


    [DAMAGE] Magic Missile [TYPE: force, magic, spell (1d4+6=7)]


    Damage [7] -> [to Oblivion Shade Spawn 11] [PARTIALLY RESISTED] [HALF] [STATUS: Wounded]


    Change Spell Dmg to NO


    [DAMAGE] Magic Missile [TYPE: force (1d4+6=9)]


    Damage [9] -> [to Oblivion Shade Spawn 11]


    FGU Ultimate License
    FG Discord - Lord_Ulric
    Time Zone: US Eastern (GMT -5)
    Playing -
    Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
    My Forge Creations

  7. #647
    SFRPG ruleset updated 8/10/2021.

    I created a PC ship with the colony ship framework (Tier 11, bulk freighter) and received the following error in the console.

    [ERROR] Script execution error: [string "campaign/scripts/charstarship.lua"]:119: bad argument #1 to 'pairs' (table expected, got function)

    This error also appears when the aforementioned ship is opened for use. Removing the colony ship framework does prevent the error from appearing. In addition, the colony ship framework does not triple the number of expansion bays as it is supposed to.

  8. #648
    Quote Originally Posted by sirrogue2 View Post
    SFRPG ruleset updated 8/10/2021.

    I created a PC ship with the colony ship framework (Tier 11, bulk freighter) and received the following error in the console.

    [ERROR] Script execution error: [string "campaign/scripts/charstarship.lua"]:119: bad argument #1 to 'pairs' (table expected, got function)

    This error also appears when the aforementioned ship is opened for use. Removing the colony ship framework does prevent the error from appearing. In addition, the colony ship framework does not triple the number of expansion bays as it is supposed to.
    A fix will be pushed to the TEST server and will be a delay on updates to LIVE till that is tested for at least a week.
    Last edited by superteddy57; August 17th, 2021 at 14:23.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #649
    Quote Originally Posted by superteddy57 View Post
    A fix will be pushed to the TEST server and will be a delay on updates to LIVE till that is tested for at least a week.
    Were you replying to my bug report?
    FGU Ultimate License
    FG Discord - Lord_Ulric
    Time Zone: US Eastern (GMT -5)
    Playing -
    Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
    My Forge Creations

  10. #650
    Quote Originally Posted by Ulric View Post
    Were you replying to my bug report?
    The way damage is calculated has been significantly changed and the new version is on the TEST channel right now. That should resolve any issues with damage like your bug report.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

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