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August 17th, 2021, 14:25 #651Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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August 17th, 2021, 18:10 #652Warrior-Priest
- Join Date
- Jun 2019
- Posts
- 33
GEM pg. 152
Starship Names Tables - Typo on [1d552] 51-552 [First Word]Nameless [Second Word] Mystery
It is incorrect in the reference manual as well.
Not sure if possible but the table is meant to roll twice, once on each column, to generate the name. There are a few tables in GEM that work this way.
Starship Names, NPC Name and Species,
GEM pg. 148
NPC Name and Species - The superscript on species was translated into normal text and seems unnecessary on FG.
Superscript getting converted into normal text is seen on many tables.
Legendary Starships, NPC Name and Species, Drift Encounters, Weird Inhabitants, Urban Adventure Hooks, Urban Inhabitants, Subterranean Inhabitants, Space Inhabitants, Plains Inhabitants, Mountain Inhabitants, Marsh Inhabitants, Forest Inhabitants, Desert Inhabitants, Arctic Inhabitants, Aquatic Inhabitants, Airborne Inhabitants.
Wonder Warp Effect does a better job and has (Book pg.##).
GEM pg. 115
Wonder Warp Effect - There are 2 Wonder Warp Effect tables, appear as duplicates
Additional tables have duplicates as well.
Wonder Warp Effect, Party Relationship, Influential Associate, Major Event, Place of Origin,
GEM pg. 62
Desert Adventure Hooks - First 3 entries have an additional "3:" added at the beginning of [Adventure Hook] column.
GEM pg. 54
Aquatic Adventure Hooks - [Adventure Hook] column entries are incomplete and missing portions of text.
GEM Items
==Defiance series, squad - unable to locate where this is mentioned in GEM. Already existed as part of Core.
Core Story
<< New Story >> - Blank new story entry part of Core.
Unknown Items > Weapons
"Grenade -" - Reported this previously, Gravity grenades I,II,III are listed here and not in a category with all other grenades.
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August 18th, 2021, 18:59 #653
Last edited by madman; August 29th, 2021 at 12:18.
"Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman
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August 20th, 2021, 00:25 #654Warrior-Priest
- Join Date
- Jun 2019
- Posts
- 33
Enhancement Request - Features/Class Abilities:
Currently when leveling characters users open their character sheet, navigate to Abilities, Select Alt (Alternate) to the left of Class Abilities and they get a class filtered Features table. The only way to view which Features are available for their current level is to open each Feature one at a time. Using the Level filter towards the bottom only shows the specific level selected.
If it doesn't exist, can there be a way to see "available" Features based on current level? Or at least using specific query in the search to filter for a level range. ex. 1-8
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August 20th, 2021, 00:33 #655
Thank you for the request, and it's something to consider.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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August 24th, 2021, 23:52 #656Grand Templar
- Join Date
- Jul 2016
- Posts
- 240
I think the Deck of Many Worlds Module may be missing elements at this time.
After purchasing the Deck I updated the FGU client. I then enabled both the Deck of Many Worlds and Locations extensions and disabled all other extensions. I then loaded up the server and went into Library -> Modules and Loaded the Deck of Many Worlds module, but I am unable to locate the Locations module to enable it.
Log.jpg
Module Activation.jpg
I've been out of the Starfinder loop for a while and I tried to find any recent hits for this issue via forum and more general Google search, so I apologize if this has been posted previously.
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August 25th, 2021, 00:52 #657Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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August 25th, 2021, 02:45 #658Grand Templar
- Join Date
- Jul 2016
- Posts
- 240
I'm glad I'm not harping on something that you're already aware of.
Thanks for the response and for looking into this!
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August 25th, 2021, 03:09 #659Zealot
- Join Date
- Mar 2011
- Posts
- 66
There's not a 'location' module to activate. With the 2 extensions loaded, and the Deck of Many Worlds module loaded, there should be a new button on your left, titled Locations.
(If you don't see the button on the left, makes sure it is loaded in the sidebar; go to Options (gear icon) -> Sidebar button on the bottom, and make sure the 'Locations button is orange.)
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August 25th, 2021, 04:28 #660Warrior-Priest
- Join Date
- Jun 2019
- Posts
- 33
The module you are looking for is 'Deck of Many Worlds' inside Data Modules. Looks like you found the extensions before loading. Last item is in Sidebar which were moved into Options. That's where Locations can be added to the Sidebar. You can then click on 'DoMW' to play with.
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