Thread: Converting from FGC to FGU
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October 28th, 2021, 04:13 #1
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- Feb 2017
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Converting from FGC to FGU
Hi Folks,
I've been using FGC now while waiting a bit to switch over to FGU (even though I supported the Kickstarter etc). Well, I figured it's time to start looking into this and switching over. I'm fairly proficient with FGC but was wondering what I'll need to kind of "study up" on for FGU and if there are any videos that are specific to this. I would think images/line of sight would be one. Is there anything else that is different? Any input / links to things that would help the transition that I could watch would be gratefully appreciated. Thanks!!
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October 28th, 2021, 04:20 #2
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- Apr 2009
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- 1,098
I think you will find most stuff is just the same.
The biggest change is in regards to maps/images and all the extra features those have, like creating some maps on the fly, adding effects, lighting....
But for everything else, it is a 1 to 1
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October 28th, 2021, 04:22 #3
Most of the changes tend to be in the image related features. Vision and Lighting has been expanded greatly from FGC and the tool set needs some time to get comfortable. You can see many of Josh's videos for examples and walkthroughs.
https://www.youtube.com/c/FantasygroundsDominic Morta
Ruleset Developer
Smiteworks
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October 28th, 2021, 04:38 #4
Moving/converting your campaign details are documented here; https://www.fantasygrounds.com/forum...ampaign-to-FGU
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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October 28th, 2021, 18:27 #5
Lesser Deity
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One more resource is the "How do I ????? in Unity" here: https://www.fantasygrounds.com/forum...-do-I-in-Unity
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October 28th, 2021, 19:21 #6
Some of our third-party modules or content that was created long ago using classic from the DM's Guild might give you some errors due to the ISO font format changes and the way images are handled and stored in Unity.
FGA Founder
FGU teacher and student!
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