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- How to influence new sidebar categories and icons (4 replies)
- 5E - Issue adding a 2nd Background to the character sheet. (3 replies)
- Thoughts on doing away with Story entries on new products? (20 replies)
- Label Controls (7 replies)
- Dynamically filled lists (0 replies)
- Dropdown List not populating (16 replies)
- Hiding Tabs (1 replies)
- Busted my extension (5 replies)
- How to adjust text offset in reference manual custom frame (2 replies)
- Handling Return Values (4 replies)
- .getColor/.setColor (18 replies)
- Function Issue (18 replies)
- Adding New Campaign Data Record Types to the LibraryData Script (2 replies)
- New Tab on Character sheets (3 replies)
- DB.findNode() that searches module path? (1 replies)
- Is there a structure that is used when dragging damage from the chat window? (4 replies)
- Place link to dynamic table in reference manual (11 replies)
- 5E Extension - How To Query (3 replies)
- Wheel of Time 5th ed conversion (4 replies)
- Frostgrave (1 replies)
- Can extensions send data OUT of FG? (8 replies)
- Drag selection not working (2 replies)
- coding for morons (13 replies)
- Get Value from PC Skill List in CT (2 replies)
- Is manifest.json a known format ? (7 replies)
- Calculating FG distance (6 replies)
- Hero Coins (1 replies)
- 5E Reading contents of local variable (4 replies)
- Concerning <windowclass>, <sheetdata>, and Templates (2 replies)
- Creating a Jigsaw puzzle for players to build (0 replies)
- Simple question about XML processing in rulesets (7 replies)
- Hellboy RPG (6 replies)
- Got a weird CT one... (7 replies)
- Refresh my memory if you will....LUA question (1 replies)
- Weapon Modification Extension (PF2) - Seeking Example/Inspiring Extensions (0 replies)
- Fantastic Tails - New RPG looking for developer (6 replies)
- Strange entries in db.xml (5 replies)
- help with a custom versus roll (1 replies)
- Grid size requirement still needed? (2 replies)
- CombatManager.getTokenFromCT unexpectedly returning nil (5 replies)
- How to DB.getChild() using a string value? (3 replies)
- Adding an FGU Style Image to the Party Sheet (3 replies)
- Combat Tracker Errors (6 replies)
- Changing charsheet frame from charsheet_main (4 replies)
- Back again with another question (6 replies)
- How "crack open" extension file (5 replies)
- Need direction to add Roll Modifier in output (2 replies)
- Charsheet Issue - I cant find the field... (2 replies)
- [5E] Critical Damage modification (2 replies)
- databasenode = { image.id-00002.image } from tokeninstance getContainerNode (13 replies)
- How can i shorten this code? (2 replies)
- module load performance between .mod and unpacked. (9 replies)
- Minimum width suggested (3) versus (2) (4 replies)
- Root image reference from a module ? (3 replies)
- Can Effects Expire at the End of a Turn Instead of the Beginning? (5 replies)
- Any way to force die roll graphics appear below the die roll text? (5 replies)
- An old extension I made is being resurrected (10 replies)
- Roll functionality in FGU (7 replies)
- Can't use getCTFromToken from inside onAdd (4 replies)
- Disable Dice Totals in FG Unity (Core RPG) (4 replies)
- Synch Database between host and client (2 replies)
- Can you hot-switch between campaigns during creating an adventure? (3 replies)
- Project organization (26 replies)
- can we have setHoverCursor("grab") (0 replies)
- Can Waypoint/Token Ring assets be themed? (5 replies)
- Does User.onLogin Actually Trigger on a User Logging Out? (19 replies)
- How to change the size of the font for tooltips in a ruleset (2 replies)
- Calling of function in a separate .lua script file (5 replies)
- CoreRPG CombatManager.nextActor() (4 replies)
- version and release attributes in the <root> element (5 replies)
- Is there a way to determine if a token can be seen in client? (2 replies)
- Need help with auto-populated text (3 replies)
- Help needed bringing custom data from roll into the results handlers (3 replies)
- formattedtextcontrol - get selected text (1 replies)
- Need help: Extension, Savage Worlds, Card_lib.lua, pointer (0 replies)
- [Wishlist] Shiver RPG Ruleset (1 replies)
- Adding New HP/Stats to the npc sheets (5 replies)
- token, onDragStart, onDrag, onDragEnd (11 replies)
- token, onMove,onAdd,onDelete, OnContainerChanged call order and issues. (10 replies)
- Want to build extension to make 5e death behave like 3e -10 (1 replies)
- Changed data structure & ruleset compatibility (2 replies)
- Passing character name TO FG? (3 replies)
- Block a extension loading from ruleset? (4 replies)
- Reference Manual - personal classes (7 replies)
- Dynamically Renaming A Template (1 replies)
- Reference Manual - two columns text and image (4 replies)
- Dice Output In Chat (4 replies)
- Rederence manual - problem (10 replies)
- Check on languages (4 replies)
- Function visiblity and data (4 replies)
- How to add tables straight from the db.xml (3 replies)
- Options Sheet Text Box (1 replies)
- When A Client Connects ... (6 replies)
- Updating information in tabs (4 replies)
- Calendar Database Usage Question (2 replies)
- .dat file password protected (4 replies)
- Smarter Desktop Background (4 replies)
- Token IDs [5E, FGU] (4 replies)
- Creating a child node with autogenerated name (4 replies)
- Spells, saves and damage .... oh my (1 replies)
- Updating total wounds on click instead of on drop (1 replies)
- Themes for Custom Rulesets (4 replies)
- Structure architecture document for nodePC and nodeNPC? (7 replies)
- Enjoying working natively on Mac - anyway to export modules with FGU and edit (7 replies)
- Core RPG Attribute/Skills text (5 replies)
- Return the result of a table roll inside script (3 replies)
- Is there a way to make a Roll (Action) ignore targetting? (13 replies)
- attempt to call global getDatabaseNode (a nil value) (18 replies)
- Toogle Lightning by API (2 replies)
- Feasibility of Rich Text WYSIWYG Story Entries (3 replies)
- referencetext / referencetextwide *acceptdrop" question (5 replies)
- How do I move a frame in morecore (0 replies)
- Functions from image.lua disappearing (12 replies)
- Problem with TokenManager/ImageManager (7 replies)
- Lua string.find() question (8 replies)
- User.isHost() or Session.IsHost? (4 replies)
- Moving effect from Custom to Presets (1 replies)
- How would have an EXPERIENCED xml guy done this change to a MoreCore window (6 replies)
- Updating addEffect in manager_effect.lua of CoreRPG (14 replies)
- Checking the state of a button outside a windowlist (4 replies)
- ActionsManager.registerModHandler for Table Roll Script (12 replies)
- How to limit the <windowlist> to single item? (6 replies)
- 5e Ongoing damage oddity (14 replies)
- Odd DragNDrop problem (3 replies)
- Extension Dependency (2 replies)
- maximizing a window and zoom extents in LUA (unity) (5 replies)
- Issue with getTokensWithinDistance (14 replies)
- A question on NPC powers in 5e (0 replies)
- Is there a way to reset Fog of War via API? (4 replies)
- You’ve stumbled on a restricted space (11 replies)
- How to monitor quantity changes? (4 replies)
- Missing indirect referencing of contained function in CombatManager (2 replies)
- Classic vs Unity (4 replies)
- Ruleset Designer app (4 replies)
- Saving FOW values (1 replies)
- How to check "Raw Distance" programmatically (1 replies)
- Applying Modifier to Target Number Rather Than Dice Roll (4 replies)
- Module Category Guidelines (0 replies)
- Weighted die extension (5 replies)
- Allowing usage of customdie in effect (4 replies)
- INTERFACE DESIGN and code updates. (1 replies)
- drag link onto subwindow fill out linkfield (2 replies)
- accessing subwindow1 from subwindow2 (2 replies)
- dynamic setting of string cycler in a template (15 replies)
- Cannot get Reference Module to load (Unity) (12 replies)
- Override background with a color? (9 replies)
- changing ther die font color (2 replies)
- getWoundPercent always returning the same? (5 replies)
- Debug examples (5 replies)
- Assistance updating graphic interface mods (2 replies)
- Problems with 5E ActionDamage.onDamage behavior (4 replies)
- BIG BUG: FGC and Savage Worlds multiple script errors (9 replies)
- Dark Heresy? (1 replies)
- Script error weighted dice (10 replies)
- Setting up a sentient weapon in 5e, advice needed please (Curse of Strahd spoiler) (10 replies)
- Adding new Weapon Properites to 5E (1 replies)
- Removing Radial Menu Options (1 replies)
- Can the range calculation be overridden? (11 replies)
- Combobox add(blah,blah) (8 replies)
- Writing a DMGX extension for 5E? (3 replies)
- Changing the onMeasurePointer Label Frame (1 replies)
- warn about Fantasy Grounds Version too old (3 replies)
- Shadows of Esteren Ruleset (3 replies)
- FGU Custom Pointers (1 replies)
- Collapse Subwindow? (2 replies)
- ct_effect and FGC vs FGU (8 replies)
- Getting Distance Multiplier fomr Image Control (2 replies)
- Potential error in 3.5e ruleset (0 replies)
- Question About Token Mods (7 replies)
- Module weapon with INT bonus damage (3 replies)
- Feature Request: Allow us to add notes to other Characters Portaits (2 replies)
- Feature Request: Better localization possibilities (1 replies)
- Module using "Session.isHost" gets nil? (26 replies)
- Selectable languages in Chat menu (4 replies)
- Function That Controlls The Dice Color (2 replies)
- Theme Extension not overriding the Radial Background (1 replies)
- Fortune Points/Tokens (3 replies)
- Is there a way to query range in rulesets? (1 replies)
- Get inventorylist entry from weaponlist entry (3 replies)
- Fast Unity v Classic questions (5 replies)
- Add a button to the (new) Sidebar (3 replies)
- [CoreRPG] where is scripting to add dice to draginfo on right click? (5 replies)
- Couple extension questions (6 replies)
- [4E] Create a draw button for power for MTG-like game (0 replies)
- xml for rolling multiple dice on a table? (1 replies)
- Question using a DB handler (7 replies)
- Looking To Pay For a Custom FG 5E Theme (0 replies)
- MoreCore: When rolling an attack on multiple targets (4 replies)
- Ruleset Strings (5 replies)
- Starting with Effects (5 replies)
- New Programming Style? Programming Convention? (2 replies)
- CT linking question (9 replies)
- Window List Issue (6 replies)
- Merging confusion (3 replies)
- Updated developer guide after 21-02-18 changes? (2 replies)
- Have things speeded up since the new release of FGU 5E? (2 replies)
- Help figuring out how to move an "ft_record" control on a tab (2 replies)
- My Bane - Merging and Anchoring (Please help with inserting a control) (3 replies)
- Advice - How to add something like a language slot (6 replies)
- Unable to locate ruleset file. (0 replies)
- Can someone explain "contentanchor" to me? (4 replies)
- French Republican calendar (0 replies)
- Newby needs help "summarizing" multiple rolls (Battletech Missile Hits) (2 replies)
- Getting a node from node and string path (2 replies)
- Registering options - what is the effect of the second parameter "true/false"? (2 replies)
- [MoreCore] CAS, etc - How to make P1 input <delaykeyupdate /> of sorts? (1 replies)
- Recorded for Posterity - The secret tales of data_library.lua (12 replies)
- Frames started clipping for no discernible reason (1 replies)
- relative placement (10 replies)
- Is there a way to limit string controls to single line? (3 replies)
- Map window on top precedence when processing double click (10 replies)
- Why is this still editable on NPC Sheet (3 replies)
- MoreCore - scrollbarcontrol button warning (5 replies)
- Table generated Parcels and custom money... (1 replies)
- How to add a new sidebar section? (2 replies)
- .setClipRegion Parameter 3 incorrect clipping (1 replies)
- onDiceTotal - what is it used for? (ChatWindow) (6 replies)
- getActor(sActorType, varActor) - deprecation notice - what is it telling me? (7 replies)
- Widgets naturally blurry (3 replies)
- CT - trying to understand how to link fields (4 replies)
- CombatTracker, Actors, Character/Monster nodes? (10 replies)
- Having trouble figuring out how to read a "WindowReference" node (12 replies)
- Adding a checkbox counter (2 replies)
- Roll handling (12 replies)
- Creating a wrapper around Token.onClickRelease... (4 replies)
- How to window area around a token? (1 replies)
- Modules with 7Zip Question (4 replies)
- Deadlands Original (2 replies)
- Manual effect deletion (5e) (7 replies)
- unnamed tabs_charsheet in MoreCore record_char.xml (4 replies)
- A question about windowclasses (18 replies)
- How to attach Information to a roll in Chat (8 replies)
- referencing local variables (or not) in CoreRPG (2 replies)
- Adding more HP 'pools/bars' for d20 modern. (4 replies)
- Function sharing (3 replies)
- Are multiple localhost connections available in FGU? (2 replies)
- Accessing the Builtin Magics of the dragdata Object (2 replies)
- Creating the dragdata Object at Will, Revisited (for FGU) (2 replies)
- Implementation of a wargame (0 replies)
- Script add to Description Linklist? (4 replies)
- Extension Development - onClickDown Return Value (6 replies)
- How to prevent "invalid" data in a DB field (e.g., via numeric control) (6 replies)
- Stumped: What are the triggers for "Recursive node event or call terminated" (9 replies)
- Character Images on Desktop (2 replies)
- How do you open a map and then zoom in to an area or point? (4 replies)
- How does button click processing work on a map image up in a window? (1 replies)
- Personal Dice extension (3 replies)
- [5E] sanitize(s) method question (5 replies)
- DB.getValue (2 replies)
- Dice Set Roller (2 replies)
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