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  1. Allowing usage of customdie in effect (4 replies)
  2. INTERFACE DESIGN and code updates. (1 replies)
  3. drag link onto subwindow fill out linkfield (2 replies)
  4. accessing subwindow1 from subwindow2 (2 replies)
  5. dynamic setting of string cycler in a template (15 replies)
  6. Cannot get Reference Module to load (Unity) (12 replies)
  7. Override background with a color? (9 replies)
  8. changing ther die font color (2 replies)
  9. getWoundPercent always returning the same? (5 replies)
  10. Debug examples (5 replies)
  11. Assistance updating graphic interface mods (2 replies)
  12. Problems with 5E ActionDamage.onDamage behavior (4 replies)
  13. BIG BUG: FGC and Savage Worlds multiple script errors (9 replies)
  14. Dark Heresy? (1 replies)
  15. Script error weighted dice (10 replies)
  16. Setting up a sentient weapon in 5e, advice needed please (Curse of Strahd spoiler) (10 replies)
  17. Adding new Weapon Properites to 5E (1 replies)
  18. Removing Radial Menu Options (1 replies)
  19. Can the range calculation be overridden? (11 replies)
  20. Combobox add(blah,blah) (8 replies)
  21. Writing a DMGX extension for 5E? (3 replies)
  22. Changing the onMeasurePointer Label Frame (1 replies)
  23. warn about Fantasy Grounds Version too old (3 replies)
  24. Shadows of Esteren Ruleset (3 replies)
  25. FGU Custom Pointers (1 replies)
  26. Collapse Subwindow? (2 replies)
  27. ct_effect and FGC vs FGU (8 replies)
  28. Getting Distance Multiplier fomr Image Control (2 replies)
  29. Potential error in 3.5e ruleset (0 replies)
  30. Question About Token Mods (7 replies)
  31. Module weapon with INT bonus damage (3 replies)
  32. Feature Request: Allow us to add notes to other Characters Portaits (2 replies)
  33. Feature Request: Better localization possibilities (1 replies)
  34. Module using "Session.isHost" gets nil? (26 replies)
  35. Selectable languages in Chat menu (4 replies)
  36. Function That Controlls The Dice Color (2 replies)
  37. Theme Extension not overriding the Radial Background (1 replies)
  38. Fortune Points/Tokens (3 replies)
  39. Is there a way to query range in rulesets? (1 replies)
  40. Get inventorylist entry from weaponlist entry (3 replies)
  41. Fast Unity v Classic questions (5 replies)
  42. Add a button to the (new) Sidebar (3 replies)
  43. [CoreRPG] where is scripting to add dice to draginfo on right click? (5 replies)
  44. Couple extension questions (6 replies)
  45. [4E] Create a draw button for power for MTG-like game (0 replies)
  46. xml for rolling multiple dice on a table? (1 replies)
  47. Question using a DB handler (7 replies)
  48. Looking To Pay For a Custom FG 5E Theme (0 replies)
  49. MoreCore: When rolling an attack on multiple targets (4 replies)
  50. Ruleset Strings (5 replies)
  51. Starting with Effects (5 replies)
  52. New Programming Style? Programming Convention? (2 replies)
  53. CT linking question (9 replies)
  54. Window List Issue (6 replies)
  55. Merging confusion (3 replies)
  56. Updated developer guide after 21-02-18 changes? (2 replies)
  57. Have things speeded up since the new release of FGU 5E? (2 replies)
  58. Help figuring out how to move an "ft_record" control on a tab (2 replies)
  59. My Bane - Merging and Anchoring (Please help with inserting a control) (3 replies)
  60. Advice - How to add something like a language slot (6 replies)
  61. Unable to locate ruleset file. (0 replies)
  62. Can someone explain "contentanchor" to me? (4 replies)
  63. French Republican calendar (0 replies)
  64. Newby needs help "summarizing" multiple rolls (Battletech Missile Hits) (2 replies)
  65. Getting a node from node and string path (2 replies)
  66. Registering options - what is the effect of the second parameter "true/false"? (2 replies)
  67. [MoreCore] CAS, etc - How to make P1 input <delaykeyupdate /> of sorts? (1 replies)
  68. Recorded for Posterity - The secret tales of data_library.lua (12 replies)
  69. Frames started clipping for no discernible reason (1 replies)
  70. relative placement (10 replies)
  71. Is there a way to limit string controls to single line? (3 replies)
  72. Map window on top precedence when processing double click (10 replies)
  73. Why is this still editable on NPC Sheet (3 replies)
  74. MoreCore - scrollbarcontrol button warning (5 replies)
  75. Table generated Parcels and custom money... (1 replies)
  76. How to add a new sidebar section? (2 replies)
  77. .setClipRegion Parameter 3 incorrect clipping (1 replies)
  78. onDiceTotal - what is it used for? (ChatWindow) (6 replies)
  79. getActor(sActorType, varActor) - deprecation notice - what is it telling me? (7 replies)
  80. Widgets naturally blurry (3 replies)
  81. CT - trying to understand how to link fields (4 replies)
  82. CombatTracker, Actors, Character/Monster nodes? (10 replies)
  83. Having trouble figuring out how to read a "WindowReference" node (12 replies)
  84. Adding a checkbox counter (2 replies)
  85. Roll handling (12 replies)
  86. Creating a wrapper around Token.onClickRelease... (4 replies)
  87. How to window area around a token? (1 replies)
  88. Modules with 7Zip Question (4 replies)
  89. Deadlands Original (2 replies)
  90. Manual effect deletion (5e) (7 replies)
  91. unnamed tabs_charsheet in MoreCore record_char.xml (4 replies)
  92. A question about windowclasses (18 replies)
  93. How to attach Information to a roll in Chat (8 replies)
  94. referencing local variables (or not) in CoreRPG (2 replies)
  95. Adding more HP 'pools/bars' for d20 modern. (4 replies)
  96. Function sharing (3 replies)
  97. Are multiple localhost connections available in FGU? (2 replies)
  98. Accessing the Builtin Magics of the dragdata Object (2 replies)
  99. Creating the dragdata Object at Will, Revisited (for FGU) (2 replies)
  100. Implementation of a wargame (0 replies)
  101. Script add to Description Linklist? (4 replies)
  102. Extension Development - onClickDown Return Value (6 replies)
  103. How to prevent "invalid" data in a DB field (e.g., via numeric control) (6 replies)
  104. Stumped: What are the triggers for "Recursive node event or call terminated" (9 replies)
  105. Character Images on Desktop (2 replies)
  106. How do you open a map and then zoom in to an area or point? (4 replies)
  107. How does button click processing work on a map image up in a window? (1 replies)
  108. Personal Dice extension (3 replies)
  109. [5E] sanitize(s) method question (5 replies)
  110. DB.getValue (2 replies)
  111. Dice Set Roller (2 replies)
  112. I am bad at Regex, trying to deal with "auto" roll name [MoreCore/REGEX] (3 replies)
  113. Ruleset list for extention (5 replies)
  114. Examples for processing a comma (or other) separated list? (3 replies)
  115. [MoreCore] Setting up icon to display when dragging results of a roll (5 replies)
  116. Register for event (2 replies)
  117. What lua/xml code in 5E determines the logged in user portraits at top left of app? (0 replies)
  118. Difference in some CT Client/host Fields - onInit()/update() [MoreCore] (4 replies)
  119. Remove a die before rolling? [Ruleset Wizard] (20 replies)
  120. Anyone ever use the "action_icon" param in MoreCore add_roll_type? (0 replies)
  121. Custom dices (4 replies)
  122. Round effects perssistance (5 replies)
  123. "Decorating" or extending functionality in CoreRPG (0 replies)
  124. General questions pertaining to creating a custom ruleset (0 replies)
  125. Where is "insertbefore=" described (1 replies)
  126. requesting help with first mod (1 replies)
  127. Total XP and Parcel value of a campaign (1 replies)
  128. How do I add a button to the desktop that runs a script when clicked? (2 replies)
  129. IS there an example of use of pregens in a ruleset or module (CoreRPG/MoreCore/AD&D/5 (7 replies)
  130. Move "back" button from the dice radial menu to different position (3 replies)
  131. Anchor to doubts (3 replies)
  132. Swords and Wizardry Module (8 replies)
  133. Scrollbars, subwindows and windowlists (4 replies)
  134. XML organization and reusability (4 replies)
  135. News trying to code a wild die (5 replies)
  136. Project: Hypertext links (6 replies)
  137. windowinstance and self closing causing "crash" (6 replies)
  138. Is there a thread to post ruleset wizard queries? (13 replies)
  139. Handler Questions (3 replies)
  140. Run script on character creation (3 replies)
  141. Token vs Widget question (8 replies)
  142. FGU Effects default to rounds in extensions (9 replies)
  143. Anchored static width ignored for control (6 replies)
  144. Line spacing in multiline stringfields (5 replies)
  145. FGU, Recent changes related to tokenCT.addUnderlay() ? (5 replies)
  146. Ruleset Wizard and Cyberpunk RED ruleset creation tutorial (110 replies)
  147. Adding More Dice to the Desktop (2 replies)
  148. Twilight 2000 Theme for CoreRPG (14 replies)
  149. FGU layers, API (2 replies)
  150. Where is "Mask Sensitive Visibility" defined? (17 replies)
  151. addUnderlay (0 replies)
  152. Issue with contentframe (11 replies)
  153. Add to a class' onInit() - replace / merge? (5 replies)
  154. Windowlist, creating a "window" on initialization? (2 replies)
  155. How do I toggle a windowinstance between visible and invisible? (5 replies)
  156. Green Links in Player Module Not There? (9 replies)
  157. Use Effects, or Roll My Own in my Ruleset? (3 replies)
  158. Group list box control in parcel/npc/etc. sheets (5 replies)
  159. Delay in Lua? (4 replies)
  160. Prevent extension from loading in Unity (7 replies)
  161. Is there plan to open layer effects programming to develoeprs? (1 replies)
  162. Changing one thing (9 replies)
  163. Client window created on host - what am I doing wrong? (13 replies)
  164. onLogin - not firing (1 replies)
  165. Detect which window is currently on top or just made the focus? (1 replies)
  166. Help me locate and delete nodes... (3 replies)
  167. io.open ... is there a way to enable this? (11 replies)
  168. Anyway to trap keystrokes at any time? (2 replies)
  169. Lock Tokens (11 replies)
  170. Randomness and Analytics of Die Rolls (124 replies)
  171. Minimize Window programatically? (6 replies)
  172. Is is possible to have two(or more) different window titlebar images? (2 replies)
  173. How to Adjust the position of window’s help/close buttons? (5 replies)
  174. Can a PDF be added and/or shared? (1 replies)
  175. imageWindow and imageWindowToolbar relationship (1 replies)
  176. Rolling Dice without Graphics (4 replies)
  177. Detect holding down on a button? (4 replies)
  178. Create Tokens from Portraitfolder (9 replies)
  179. getViewpoint() and setViewpointCenter() (16 replies)
  180. Show more items in one line if the window is made wider (1 replies)
  181. Can you increase all field widths when a window is made wider (6 replies)
  182. Amber Diceless RPG Theme (0 replies)
  183. Request: 5E Houserule (HP on level) -- First ever FGU mod (0 replies)
  184. help with compatibility (1 replies)
  185. LOS range between tokens (3 replies)
  186. Do onUpdate and onChildUpdate work for formattedtext nodes? (6 replies)
  187. Merging tabs (2 replies)
  188. LUA Pattern matching issue... (3 replies)
  189. Fate Core Character Mods vs. Fantasy Grounds (1 replies)
  190. User.getCurrentyIdentity() and User.getIdentityLabel() not working... sometimes. (1 replies)
  191. Set formattedtextfield font programatically? (2 replies)
  192. (FGU) Problem with replacing characters in a stringfield (6 replies)
  193. How to use Automatic Halfling Luck? (2 replies)
  194. Dice color suggestion (3 replies)
  195. Any way to get position of a character portrait (in the top left screen list)? (7 replies)
  196. Which Function to call for FGU complex dices rolls (13 replies)
  197. Modifing the Combat Tracker Frames (5 replies)
  198. Resize a window programmatically if it's not a <dynamic /> window? (10 replies)
  199. Determine when <Enter> pressed in stringfield? Is there a better text entry field? (2 replies)
  200. That special chat bubble text? (4 replies)
  201. dialogMessage definition incorrect on wiki (2 replies)
  202. Simple example of wrapping text label with scroll bar? (4 replies)
  203. Show portrait in a window? (3 replies)
  204. Asynchronous processing on host - is it possible? (2 replies)
  205. What happens when "assinging" methods? (3 replies)
  206. Trying to beef up Story Templates. Help needed (17 replies)
  207. What fires on a Whisper? (3 replies)
  208. CoreRPG OpenDyslexic2 Font Extension - Unity (19 replies)
  209. dice rolls with /die - What exactly happens (7 replies)
  210. Setting Dice Roll Result for the next roll (8 replies)
  211. Question : add a tab on the NPC template (6 replies)
  212. Porting older rulesets to FGUnity ... Exploding dice doesn't sum properly. (2 replies)
  213. Improving Extensions Compatability (8 replies)
  214. Contributing to the FGU wiki? (3 replies)
  215. FGU initialization sequence (3 replies)
  216. How to use <weight> property of a font in Unity (2 replies)
  217. Matching Sidebar Icon to Multiple Themes (2 replies)
  218. FGU Image panel issue (3 replies)
  219. Shared Function in Ext (4 replies)
  220. node.delete (1 replies)
  221. FGU: Extension not working? (8 replies)
  222. Extensions Merge (1 replies)
  223. Change position of entry tabs (3 replies)
  224. create new list item from lua script (3 replies)
  225. Client Side Event Handling (3 replies)
  226. Basic Extension Coding Tutorial 2018 (0 replies)
  227. Error in the lua Api Documentation (2 replies)
  228. Overriding template breaks drag and drop (10 replies)
  229. Is there a way to apply User.getRulesetName() filter on a chunk of XML code? (5 replies)
  230. Anyway around "recursive node event" error when actually looking for some recursion? (6 replies)
  231. Potential Issue with Add Handler Documentation? (2 replies)
  232. How to set user radial menu option on token in map? (6 replies)
  233. Why can players move assets? (4 replies)
  234. Best way to have an "active" checkbox in a list. (1 replies)
  235. Debugging (2 replies)
  236. root version (5 replies)
  237. Simple Template (1 replies)
  238. Document or tutorial explaining how Map interacts with <token> tags in DB? (5 replies)
  239. Wanting to Create Two Rules Sets (2 replies)
  240. Table values sometimes a string (2 replies)
  241. tabs_recordsheet question (7 replies)
  242. Action to expend spell slot (4 replies)
  243. Replacing scripts on desktop button (10 replies)
  244. Export Engine request (2 replies)
  245. Disable/Hide Tabs (1 replies)
  246. Modify tabs in character sheet DnD 5e (3 replies)
  247. Module activation issue (7 replies)
  248. Extension for inactive NPCs on combat tracker? (5 replies)
  249. Ruleset Warning Console Message (2 replies)
  250. Can You Detect The Theme Being Loaded? (14 replies)