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  1. How to influence new sidebar categories and icons (4 replies)
  2. 5E - Issue adding a 2nd Background to the character sheet. (3 replies)
  3. Thoughts on doing away with Story entries on new products? (20 replies)
  4. Label Controls (7 replies)
  5. Dynamically filled lists (0 replies)
  6. Dropdown List not populating (16 replies)
  7. Hiding Tabs (1 replies)
  8. Busted my extension (5 replies)
  9. How to adjust text offset in reference manual custom frame (2 replies)
  10. Handling Return Values (4 replies)
  11. .getColor/.setColor (18 replies)
  12. Function Issue (18 replies)
  13. Adding New Campaign Data Record Types to the LibraryData Script (2 replies)
  14. New Tab on Character sheets (3 replies)
  15. DB.findNode() that searches module path? (1 replies)
  16. Is there a structure that is used when dragging damage from the chat window? (4 replies)
  17. Place link to dynamic table in reference manual (11 replies)
  18. 5E Extension - How To Query (3 replies)
  19. Wheel of Time 5th ed conversion (4 replies)
  20. Frostgrave (1 replies)
  21. Can extensions send data OUT of FG? (8 replies)
  22. Drag selection not working (2 replies)
  23. coding for morons (13 replies)
  24. Get Value from PC Skill List in CT (2 replies)
  25. Is manifest.json a known format ? (7 replies)
  26. Calculating FG distance (6 replies)
  27. Hero Coins (1 replies)
  28. 5E Reading contents of local variable (4 replies)
  29. Concerning <windowclass>, <sheetdata>, and Templates (2 replies)
  30. Creating a Jigsaw puzzle for players to build (0 replies)
  31. Simple question about XML processing in rulesets (7 replies)
  32. Hellboy RPG (6 replies)
  33. Got a weird CT one... (7 replies)
  34. Refresh my memory if you will....LUA question (1 replies)
  35. Weapon Modification Extension (PF2) - Seeking Example/Inspiring Extensions (0 replies)
  36. Fantastic Tails - New RPG looking for developer (6 replies)
  37. Strange entries in db.xml (5 replies)
  38. help with a custom versus roll (1 replies)
  39. Grid size requirement still needed? (2 replies)
  40. CombatManager.getTokenFromCT unexpectedly returning nil (5 replies)
  41. How to DB.getChild() using a string value? (3 replies)
  42. Adding an FGU Style Image to the Party Sheet (3 replies)
  43. Combat Tracker Errors (6 replies)
  44. Changing charsheet frame from charsheet_main (4 replies)
  45. Back again with another question (6 replies)
  46. How "crack open" extension file (5 replies)
  47. Need direction to add Roll Modifier in output (2 replies)
  48. Charsheet Issue - I cant find the field... (2 replies)
  49. [5E] Critical Damage modification (2 replies)
  50. databasenode = { image.id-00002.image } from tokeninstance getContainerNode (13 replies)
  51. How can i shorten this code? (2 replies)
  52. module load performance between .mod and unpacked. (9 replies)
  53. Minimum width suggested (3) versus (2) (4 replies)
  54. Root image reference from a module ? (3 replies)
  55. Can Effects Expire at the End of a Turn Instead of the Beginning? (5 replies)
  56. Any way to force die roll graphics appear below the die roll text? (5 replies)
  57. An old extension I made is being resurrected (10 replies)
  58. Roll functionality in FGU (7 replies)
  59. Can't use getCTFromToken from inside onAdd (4 replies)
  60. Disable Dice Totals in FG Unity (Core RPG) (4 replies)
  61. Synch Database between host and client (2 replies)
  62. Can you hot-switch between campaigns during creating an adventure? (3 replies)
  63. Project organization (26 replies)
  64. can we have setHoverCursor("grab") (0 replies)
  65. Can Waypoint/Token Ring assets be themed? (5 replies)
  66. Does User.onLogin Actually Trigger on a User Logging Out? (19 replies)
  67. How to change the size of the font for tooltips in a ruleset (2 replies)
  68. Calling of function in a separate .lua script file (5 replies)
  69. CoreRPG CombatManager.nextActor() (4 replies)
  70. version and release attributes in the <root> element (5 replies)
  71. Is there a way to determine if a token can be seen in client? (2 replies)
  72. Need help with auto-populated text (3 replies)
  73. Help needed bringing custom data from roll into the results handlers (3 replies)
  74. formattedtextcontrol - get selected text (1 replies)
  75. Need help: Extension, Savage Worlds, Card_lib.lua, pointer (0 replies)
  76. [Wishlist] Shiver RPG Ruleset (1 replies)
  77. Adding New HP/Stats to the npc sheets (5 replies)
  78. token, onDragStart, onDrag, onDragEnd (11 replies)
  79. token, onMove,onAdd,onDelete, OnContainerChanged call order and issues. (10 replies)
  80. Want to build extension to make 5e death behave like 3e -10 (1 replies)
  81. Changed data structure & ruleset compatibility (2 replies)
  82. Passing character name TO FG? (3 replies)
  83. Block a extension loading from ruleset? (4 replies)
  84. Reference Manual - personal classes (7 replies)
  85. Dynamically Renaming A Template (1 replies)
  86. Reference Manual - two columns text and image (4 replies)
  87. Dice Output In Chat (4 replies)
  88. Rederence manual - problem (10 replies)
  89. Check on languages (4 replies)
  90. Function visiblity and data (4 replies)
  91. How to add tables straight from the db.xml (3 replies)
  92. Options Sheet Text Box (1 replies)
  93. When A Client Connects ... (6 replies)
  94. Updating information in tabs (4 replies)
  95. Calendar Database Usage Question (2 replies)
  96. .dat file password protected (4 replies)
  97. Smarter Desktop Background (4 replies)
  98. Token IDs [5E, FGU] (4 replies)
  99. Creating a child node with autogenerated name (4 replies)
  100. Spells, saves and damage .... oh my (1 replies)
  101. Updating total wounds on click instead of on drop (1 replies)
  102. Themes for Custom Rulesets (4 replies)
  103. Structure architecture document for nodePC and nodeNPC? (7 replies)
  104. Enjoying working natively on Mac - anyway to export modules with FGU and edit (7 replies)
  105. Core RPG Attribute/Skills text (5 replies)
  106. Return the result of a table roll inside script (3 replies)
  107. Is there a way to make a Roll (Action) ignore targetting? (13 replies)
  108. attempt to call global getDatabaseNode (a nil value) (18 replies)
  109. Toogle Lightning by API (2 replies)
  110. Feasibility of Rich Text WYSIWYG Story Entries (3 replies)
  111. referencetext / referencetextwide *acceptdrop" question (5 replies)
  112. How do I move a frame in morecore (0 replies)
  113. Functions from image.lua disappearing (12 replies)
  114. Problem with TokenManager/ImageManager (7 replies)
  115. Lua string.find() question (8 replies)
  116. User.isHost() or Session.IsHost? (4 replies)
  117. Moving effect from Custom to Presets (1 replies)
  118. How would have an EXPERIENCED xml guy done this change to a MoreCore window (6 replies)
  119. Updating addEffect in manager_effect.lua of CoreRPG (14 replies)
  120. Checking the state of a button outside a windowlist (4 replies)
  121. ActionsManager.registerModHandler for Table Roll Script (12 replies)
  122. How to limit the <windowlist> to single item? (6 replies)
  123. 5e Ongoing damage oddity (14 replies)
  124. Odd DragNDrop problem (3 replies)
  125. Extension Dependency (2 replies)
  126. maximizing a window and zoom extents in LUA (unity) (5 replies)
  127. Issue with getTokensWithinDistance (14 replies)
  128. A question on NPC powers in 5e (0 replies)
  129. Is there a way to reset Fog of War via API? (4 replies)
  130. You’ve stumbled on a restricted space (11 replies)
  131. How to monitor quantity changes? (4 replies)
  132. Missing indirect referencing of contained function in CombatManager (2 replies)
  133. Classic vs Unity (4 replies)
  134. Ruleset Designer app (4 replies)
  135. Saving FOW values (1 replies)
  136. How to check "Raw Distance" programmatically (1 replies)
  137. Applying Modifier to Target Number Rather Than Dice Roll (4 replies)
  138. Module Category Guidelines (0 replies)
  139. Weighted die extension (5 replies)
  140. Allowing usage of customdie in effect (4 replies)
  141. INTERFACE DESIGN and code updates. (1 replies)
  142. drag link onto subwindow fill out linkfield (2 replies)
  143. accessing subwindow1 from subwindow2 (2 replies)
  144. dynamic setting of string cycler in a template (15 replies)
  145. Cannot get Reference Module to load (Unity) (12 replies)
  146. Override background with a color? (9 replies)
  147. changing ther die font color (2 replies)
  148. getWoundPercent always returning the same? (5 replies)
  149. Debug examples (5 replies)
  150. Assistance updating graphic interface mods (2 replies)
  151. Problems with 5E ActionDamage.onDamage behavior (4 replies)
  152. BIG BUG: FGC and Savage Worlds multiple script errors (9 replies)
  153. Dark Heresy? (1 replies)
  154. Script error weighted dice (10 replies)
  155. Setting up a sentient weapon in 5e, advice needed please (Curse of Strahd spoiler) (10 replies)
  156. Adding new Weapon Properites to 5E (1 replies)
  157. Removing Radial Menu Options (1 replies)
  158. Can the range calculation be overridden? (11 replies)
  159. Combobox add(blah,blah) (8 replies)
  160. Writing a DMGX extension for 5E? (3 replies)
  161. Changing the onMeasurePointer Label Frame (1 replies)
  162. warn about Fantasy Grounds Version too old (3 replies)
  163. Shadows of Esteren Ruleset (3 replies)
  164. FGU Custom Pointers (1 replies)
  165. Collapse Subwindow? (2 replies)
  166. ct_effect and FGC vs FGU (8 replies)
  167. Getting Distance Multiplier fomr Image Control (2 replies)
  168. Potential error in 3.5e ruleset (0 replies)
  169. Question About Token Mods (7 replies)
  170. Module weapon with INT bonus damage (3 replies)
  171. Feature Request: Allow us to add notes to other Characters Portaits (2 replies)
  172. Feature Request: Better localization possibilities (1 replies)
  173. Module using "Session.isHost" gets nil? (26 replies)
  174. Selectable languages in Chat menu (4 replies)
  175. Function That Controlls The Dice Color (2 replies)
  176. Theme Extension not overriding the Radial Background (1 replies)
  177. Fortune Points/Tokens (3 replies)
  178. Is there a way to query range in rulesets? (1 replies)
  179. Get inventorylist entry from weaponlist entry (3 replies)
  180. Fast Unity v Classic questions (5 replies)
  181. Add a button to the (new) Sidebar (3 replies)
  182. [CoreRPG] where is scripting to add dice to draginfo on right click? (5 replies)
  183. Couple extension questions (6 replies)
  184. [4E] Create a draw button for power for MTG-like game (0 replies)
  185. xml for rolling multiple dice on a table? (1 replies)
  186. Question using a DB handler (7 replies)
  187. Looking To Pay For a Custom FG 5E Theme (0 replies)
  188. MoreCore: When rolling an attack on multiple targets (4 replies)
  189. Ruleset Strings (5 replies)
  190. Starting with Effects (5 replies)
  191. New Programming Style? Programming Convention? (2 replies)
  192. CT linking question (9 replies)
  193. Window List Issue (6 replies)
  194. Merging confusion (3 replies)
  195. Updated developer guide after 21-02-18 changes? (2 replies)
  196. Have things speeded up since the new release of FGU 5E? (2 replies)
  197. Help figuring out how to move an "ft_record" control on a tab (2 replies)
  198. My Bane - Merging and Anchoring (Please help with inserting a control) (3 replies)
  199. Advice - How to add something like a language slot (6 replies)
  200. Unable to locate ruleset file. (0 replies)
  201. Can someone explain "contentanchor" to me? (4 replies)
  202. French Republican calendar (0 replies)
  203. Newby needs help "summarizing" multiple rolls (Battletech Missile Hits) (2 replies)
  204. Getting a node from node and string path (2 replies)
  205. Registering options - what is the effect of the second parameter "true/false"? (2 replies)
  206. [MoreCore] CAS, etc - How to make P1 input <delaykeyupdate /> of sorts? (1 replies)
  207. Recorded for Posterity - The secret tales of data_library.lua (12 replies)
  208. Frames started clipping for no discernible reason (1 replies)
  209. relative placement (10 replies)
  210. Is there a way to limit string controls to single line? (3 replies)
  211. Map window on top precedence when processing double click (10 replies)
  212. Why is this still editable on NPC Sheet (3 replies)
  213. MoreCore - scrollbarcontrol button warning (5 replies)
  214. Table generated Parcels and custom money... (1 replies)
  215. How to add a new sidebar section? (2 replies)
  216. .setClipRegion Parameter 3 incorrect clipping (1 replies)
  217. onDiceTotal - what is it used for? (ChatWindow) (6 replies)
  218. getActor(sActorType, varActor) - deprecation notice - what is it telling me? (7 replies)
  219. Widgets naturally blurry (3 replies)
  220. CT - trying to understand how to link fields (4 replies)
  221. CombatTracker, Actors, Character/Monster nodes? (10 replies)
  222. Having trouble figuring out how to read a "WindowReference" node (12 replies)
  223. Adding a checkbox counter (2 replies)
  224. Roll handling (12 replies)
  225. Creating a wrapper around Token.onClickRelease... (4 replies)
  226. How to window area around a token? (1 replies)
  227. Modules with 7Zip Question (4 replies)
  228. Deadlands Original (2 replies)
  229. Manual effect deletion (5e) (7 replies)
  230. unnamed tabs_charsheet in MoreCore record_char.xml (4 replies)
  231. A question about windowclasses (18 replies)
  232. How to attach Information to a roll in Chat (8 replies)
  233. referencing local variables (or not) in CoreRPG (2 replies)
  234. Adding more HP 'pools/bars' for d20 modern. (4 replies)
  235. Function sharing (3 replies)
  236. Are multiple localhost connections available in FGU? (2 replies)
  237. Accessing the Builtin Magics of the dragdata Object (2 replies)
  238. Creating the dragdata Object at Will, Revisited (for FGU) (2 replies)
  239. Implementation of a wargame (0 replies)
  240. Script add to Description Linklist? (4 replies)
  241. Extension Development - onClickDown Return Value (6 replies)
  242. How to prevent "invalid" data in a DB field (e.g., via numeric control) (6 replies)
  243. Stumped: What are the triggers for "Recursive node event or call terminated" (9 replies)
  244. Character Images on Desktop (2 replies)
  245. How do you open a map and then zoom in to an area or point? (4 replies)
  246. How does button click processing work on a map image up in a window? (1 replies)
  247. Personal Dice extension (3 replies)
  248. [5E] sanitize(s) method question (5 replies)
  249. DB.getValue (2 replies)
  250. Dice Set Roller (2 replies)