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- Allowing usage of customdie in effect (4 replies)
- INTERFACE DESIGN and code updates. (1 replies)
- drag link onto subwindow fill out linkfield (2 replies)
- accessing subwindow1 from subwindow2 (2 replies)
- dynamic setting of string cycler in a template (15 replies)
- Cannot get Reference Module to load (Unity) (12 replies)
- Override background with a color? (9 replies)
- changing ther die font color (2 replies)
- getWoundPercent always returning the same? (5 replies)
- Debug examples (5 replies)
- Assistance updating graphic interface mods (2 replies)
- Problems with 5E ActionDamage.onDamage behavior (4 replies)
- BIG BUG: FGC and Savage Worlds multiple script errors (9 replies)
- Dark Heresy? (1 replies)
- Script error weighted dice (10 replies)
- Setting up a sentient weapon in 5e, advice needed please (Curse of Strahd spoiler) (10 replies)
- Adding new Weapon Properites to 5E (1 replies)
- Removing Radial Menu Options (1 replies)
- Can the range calculation be overridden? (11 replies)
- Combobox add(blah,blah) (8 replies)
- Writing a DMGX extension for 5E? (3 replies)
- Changing the onMeasurePointer Label Frame (1 replies)
- warn about Fantasy Grounds Version too old (3 replies)
- Shadows of Esteren Ruleset (3 replies)
- FGU Custom Pointers (1 replies)
- Collapse Subwindow? (2 replies)
- ct_effect and FGC vs FGU (8 replies)
- Getting Distance Multiplier fomr Image Control (2 replies)
- Potential error in 3.5e ruleset (0 replies)
- Question About Token Mods (7 replies)
- Module weapon with INT bonus damage (3 replies)
- Feature Request: Allow us to add notes to other Characters Portaits (2 replies)
- Feature Request: Better localization possibilities (1 replies)
- Module using "Session.isHost" gets nil? (26 replies)
- Selectable languages in Chat menu (4 replies)
- Function That Controlls The Dice Color (2 replies)
- Theme Extension not overriding the Radial Background (1 replies)
- Fortune Points/Tokens (3 replies)
- Is there a way to query range in rulesets? (1 replies)
- Get inventorylist entry from weaponlist entry (3 replies)
- Fast Unity v Classic questions (5 replies)
- Add a button to the (new) Sidebar (3 replies)
- [CoreRPG] where is scripting to add dice to draginfo on right click? (5 replies)
- Couple extension questions (6 replies)
- [4E] Create a draw button for power for MTG-like game (0 replies)
- xml for rolling multiple dice on a table? (1 replies)
- Question using a DB handler (7 replies)
- Looking To Pay For a Custom FG 5E Theme (0 replies)
- MoreCore: When rolling an attack on multiple targets (4 replies)
- Ruleset Strings (5 replies)
- Starting with Effects (5 replies)
- New Programming Style? Programming Convention? (2 replies)
- CT linking question (9 replies)
- Window List Issue (6 replies)
- Merging confusion (3 replies)
- Updated developer guide after 21-02-18 changes? (2 replies)
- Have things speeded up since the new release of FGU 5E? (2 replies)
- Help figuring out how to move an "ft_record" control on a tab (2 replies)
- My Bane - Merging and Anchoring (Please help with inserting a control) (3 replies)
- Advice - How to add something like a language slot (6 replies)
- Unable to locate ruleset file. (0 replies)
- Can someone explain "contentanchor" to me? (4 replies)
- French Republican calendar (0 replies)
- Newby needs help "summarizing" multiple rolls (Battletech Missile Hits) (2 replies)
- Getting a node from node and string path (2 replies)
- Registering options - what is the effect of the second parameter "true/false"? (2 replies)
- [MoreCore] CAS, etc - How to make P1 input <delaykeyupdate /> of sorts? (1 replies)
- Recorded for Posterity - The secret tales of data_library.lua (12 replies)
- Frames started clipping for no discernible reason (1 replies)
- relative placement (10 replies)
- Is there a way to limit string controls to single line? (3 replies)
- Map window on top precedence when processing double click (10 replies)
- Why is this still editable on NPC Sheet (3 replies)
- MoreCore - scrollbarcontrol button warning (5 replies)
- Table generated Parcels and custom money... (1 replies)
- How to add a new sidebar section? (2 replies)
- .setClipRegion Parameter 3 incorrect clipping (1 replies)
- onDiceTotal - what is it used for? (ChatWindow) (6 replies)
- getActor(sActorType, varActor) - deprecation notice - what is it telling me? (7 replies)
- Widgets naturally blurry (3 replies)
- CT - trying to understand how to link fields (4 replies)
- CombatTracker, Actors, Character/Monster nodes? (10 replies)
- Having trouble figuring out how to read a "WindowReference" node (12 replies)
- Adding a checkbox counter (2 replies)
- Roll handling (12 replies)
- Creating a wrapper around Token.onClickRelease... (4 replies)
- How to window area around a token? (1 replies)
- Modules with 7Zip Question (4 replies)
- Deadlands Original (2 replies)
- Manual effect deletion (5e) (7 replies)
- unnamed tabs_charsheet in MoreCore record_char.xml (4 replies)
- A question about windowclasses (18 replies)
- How to attach Information to a roll in Chat (8 replies)
- referencing local variables (or not) in CoreRPG (2 replies)
- Adding more HP 'pools/bars' for d20 modern. (4 replies)
- Function sharing (3 replies)
- Are multiple localhost connections available in FGU? (2 replies)
- Accessing the Builtin Magics of the dragdata Object (2 replies)
- Creating the dragdata Object at Will, Revisited (for FGU) (2 replies)
- Implementation of a wargame (0 replies)
- Script add to Description Linklist? (4 replies)
- Extension Development - onClickDown Return Value (6 replies)
- How to prevent "invalid" data in a DB field (e.g., via numeric control) (6 replies)
- Stumped: What are the triggers for "Recursive node event or call terminated" (9 replies)
- Character Images on Desktop (2 replies)
- How do you open a map and then zoom in to an area or point? (4 replies)
- How does button click processing work on a map image up in a window? (1 replies)
- Personal Dice extension (3 replies)
- [5E] sanitize(s) method question (5 replies)
- DB.getValue (2 replies)
- Dice Set Roller (2 replies)
- I am bad at Regex, trying to deal with "auto" roll name [MoreCore/REGEX] (3 replies)
- Ruleset list for extention (5 replies)
- Examples for processing a comma (or other) separated list? (3 replies)
- [MoreCore] Setting up icon to display when dragging results of a roll (5 replies)
- Register for event (2 replies)
- What lua/xml code in 5E determines the logged in user portraits at top left of app? (0 replies)
- Difference in some CT Client/host Fields - onInit()/update() [MoreCore] (4 replies)
- Remove a die before rolling? [Ruleset Wizard] (20 replies)
- Anyone ever use the "action_icon" param in MoreCore add_roll_type? (0 replies)
- Custom dices (4 replies)
- Round effects perssistance (5 replies)
- "Decorating" or extending functionality in CoreRPG (0 replies)
- General questions pertaining to creating a custom ruleset (0 replies)
- Where is "insertbefore=" described (1 replies)
- requesting help with first mod (1 replies)
- Total XP and Parcel value of a campaign (1 replies)
- How do I add a button to the desktop that runs a script when clicked? (2 replies)
- IS there an example of use of pregens in a ruleset or module (CoreRPG/MoreCore/AD&D/5 (7 replies)
- Move "back" button from the dice radial menu to different position (3 replies)
- Anchor to doubts (3 replies)
- Swords and Wizardry Module (8 replies)
- Scrollbars, subwindows and windowlists (4 replies)
- XML organization and reusability (4 replies)
- News trying to code a wild die (5 replies)
- Project: Hypertext links (6 replies)
- windowinstance and self closing causing "crash" (6 replies)
- Is there a thread to post ruleset wizard queries? (13 replies)
- Handler Questions (3 replies)
- Run script on character creation (3 replies)
- Token vs Widget question (8 replies)
- FGU Effects default to rounds in extensions (9 replies)
- Anchored static width ignored for control (6 replies)
- Line spacing in multiline stringfields (5 replies)
- FGU, Recent changes related to tokenCT.addUnderlay() ? (5 replies)
- Ruleset Wizard and Cyberpunk RED ruleset creation tutorial (110 replies)
- Adding More Dice to the Desktop (2 replies)
- Twilight 2000 Theme for CoreRPG (14 replies)
- FGU layers, API (2 replies)
- Where is "Mask Sensitive Visibility" defined? (17 replies)
- addUnderlay (0 replies)
- Issue with contentframe (11 replies)
- Add to a class' onInit() - replace / merge? (5 replies)
- Windowlist, creating a "window" on initialization? (2 replies)
- How do I toggle a windowinstance between visible and invisible? (5 replies)
- Green Links in Player Module Not There? (9 replies)
- Use Effects, or Roll My Own in my Ruleset? (3 replies)
- Group list box control in parcel/npc/etc. sheets (5 replies)
- Delay in Lua? (4 replies)
- Prevent extension from loading in Unity (7 replies)
- Is there plan to open layer effects programming to develoeprs? (1 replies)
- Changing one thing (9 replies)
- Client window created on host - what am I doing wrong? (13 replies)
- onLogin - not firing (1 replies)
- Detect which window is currently on top or just made the focus? (1 replies)
- Help me locate and delete nodes... (3 replies)
- io.open ... is there a way to enable this? (11 replies)
- Anyway to trap keystrokes at any time? (2 replies)
- Lock Tokens (11 replies)
- Randomness and Analytics of Die Rolls (124 replies)
- Minimize Window programatically? (6 replies)
- Is is possible to have two(or more) different window titlebar images? (2 replies)
- How to Adjust the position of window’s help/close buttons? (5 replies)
- Can a PDF be added and/or shared? (1 replies)
- imageWindow and imageWindowToolbar relationship (1 replies)
- Rolling Dice without Graphics (4 replies)
- Detect holding down on a button? (4 replies)
- Create Tokens from Portraitfolder (9 replies)
- getViewpoint() and setViewpointCenter() (16 replies)
- Show more items in one line if the window is made wider (1 replies)
- Can you increase all field widths when a window is made wider (6 replies)
- Amber Diceless RPG Theme (0 replies)
- Request: 5E Houserule (HP on level) -- First ever FGU mod (0 replies)
- help with compatibility (1 replies)
- LOS range between tokens (3 replies)
- Do onUpdate and onChildUpdate work for formattedtext nodes? (6 replies)
- Merging tabs (2 replies)
- LUA Pattern matching issue... (3 replies)
- Fate Core Character Mods vs. Fantasy Grounds (1 replies)
- User.getCurrentyIdentity() and User.getIdentityLabel() not working... sometimes. (1 replies)
- Set formattedtextfield font programatically? (2 replies)
- (FGU) Problem with replacing characters in a stringfield (6 replies)
- How to use Automatic Halfling Luck? (2 replies)
- Dice color suggestion (3 replies)
- Any way to get position of a character portrait (in the top left screen list)? (7 replies)
- Which Function to call for FGU complex dices rolls (13 replies)
- Modifing the Combat Tracker Frames (5 replies)
- Resize a window programmatically if it's not a <dynamic /> window? (10 replies)
- Determine when <Enter> pressed in stringfield? Is there a better text entry field? (2 replies)
- That special chat bubble text? (4 replies)
- dialogMessage definition incorrect on wiki (2 replies)
- Simple example of wrapping text label with scroll bar? (4 replies)
- Show portrait in a window? (3 replies)
- Asynchronous processing on host - is it possible? (2 replies)
- What happens when "assinging" methods? (3 replies)
- Trying to beef up Story Templates. Help needed (17 replies)
- What fires on a Whisper? (3 replies)
- CoreRPG OpenDyslexic2 Font Extension - Unity (19 replies)
- dice rolls with /die - What exactly happens (7 replies)
- Setting Dice Roll Result for the next roll (8 replies)
- Question : add a tab on the NPC template (6 replies)
- Porting older rulesets to FGUnity ... Exploding dice doesn't sum properly. (2 replies)
- Improving Extensions Compatability (8 replies)
- Contributing to the FGU wiki? (3 replies)
- FGU initialization sequence (3 replies)
- How to use <weight> property of a font in Unity (2 replies)
- Matching Sidebar Icon to Multiple Themes (2 replies)
- FGU Image panel issue (3 replies)
- Shared Function in Ext (4 replies)
- node.delete (1 replies)
- FGU: Extension not working? (8 replies)
- Extensions Merge (1 replies)
- Change position of entry tabs (3 replies)
- create new list item from lua script (3 replies)
- Client Side Event Handling (3 replies)
- Basic Extension Coding Tutorial 2018 (0 replies)
- Error in the lua Api Documentation (2 replies)
- Overriding template breaks drag and drop (10 replies)
- Is there a way to apply User.getRulesetName() filter on a chunk of XML code? (5 replies)
- Anyway around "recursive node event" error when actually looking for some recursion? (6 replies)
- Potential Issue with Add Handler Documentation? (2 replies)
- How to set user radial menu option on token in map? (6 replies)
- Why can players move assets? (4 replies)
- Best way to have an "active" checkbox in a list. (1 replies)
- Debugging (2 replies)
- root version (5 replies)
- Simple Template (1 replies)
- Document or tutorial explaining how Map interacts with <token> tags in DB? (5 replies)
- Wanting to Create Two Rules Sets (2 replies)
- Table values sometimes a string (2 replies)
- tabs_recordsheet question (7 replies)
- Action to expend spell slot (4 replies)
- Replacing scripts on desktop button (10 replies)
- Export Engine request (2 replies)
- Disable/Hide Tabs (1 replies)
- Modify tabs in character sheet DnD 5e (3 replies)
- Module activation issue (7 replies)
- Extension for inactive NPCs on combat tracker? (5 replies)
- Ruleset Warning Console Message (2 replies)
- Can You Detect The Theme Being Loaded? (14 replies)
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