View Full Version : Starting with Effects
Weltenbrand
February 22nd, 2021, 14:54
Hi,
I would like to use effects in my ruleset. But I am kind of lost.
The Core effects dont do much and the DnD effects seem quite overwhelming to start with.
Is there a tutorial or a simpler ruleset which can be used as guide to get started with effects?
My interest is in effects which change attributes for rolls (for my system this is different from a modifier), act like a modifer for certain types of rolls, make the affected skip their turn.
Thank you,
Weltenbrand
Trenloe
February 22nd, 2021, 15:52
The key thing with effects is that they need to be coded for in every FG action that they could apply to. There's no real quick way of doing this.
As an example, look at The Dark Eye extension for MoreCore here: https://www.fantasygrounds.com/forums/showthread.php?43697-The-Dark-Eye-(TDE)-MoreCore-Extension
There are various action scripts in the scripts directory that are triggered during certain rolls - attacks, damage, skill, etc.. Within this actions, usually in the "addEffectModifiers" function, there will be calls to the EffectManagerMoreCore effects manager in the MoreCore ruleset to get specific effect values and to check for conditions. Based on the data returned, the roll action is modified and appropriate descriptive text added.
johnecc
February 22nd, 2021, 23:44
If you want to do it the easy way and pay for them, there are already coded effects packages on dmsguild, just search for “rob twohy effects coding”. If you want to create your own, you can learn the syntax from the wiki page https://www.fantasygrounds.com/wiki/index.php/5E_Effects
deer_buster
February 23rd, 2021, 02:03
If you want to do it the easy way and pay for them, there are already coded effects packages on dmsguild, just search for “rob twohy effects coding”. If you want to create your own, you can learn the syntax from the wiki page https://www.fantasygrounds.com/wiki/index.php/5E_Effects
I think you misunderstood the OP's intent...sounds to me like they wanted to add effects into their ruleset
Weltenbrand
February 23rd, 2021, 15:09
I think you misunderstood the OP's intent...sounds to me like they wanted to add effects into their ruleset
This is correct.
Weltenbrand
February 28th, 2021, 12:27
Thank you, I got a lot of stuff working.
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