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  1. Confused about the solo version; Wasteland Wanderer (39 replies)
  2. A few bugs during out campaign last night. (1 replies)
  3. WG and SG errors (2 replies)
  4. Royal Flush (0 replies)
  5. Creating new origins etc (2 replies)
  6. Hit Locations - NPCs (2 replies)
  7. Adding mods to weapons and equipment? (6 replies)
  8. Zones Question (2 replies)
  9. Fallout 2d20 Extensions??? (4 replies)
  10. Power Armor Question (3 replies)
  11. Looking for New players for Fallout 2d20 (1 replies)
  12. Default Effects For NPCs (5 replies)
  13. Bug when selecting different perks during level up (2 replies)
  14. Is there a button to do a automated Defend action? (1 replies)
  15. What is this clickable, unlabeled circle on the CT? (3 replies)
  16. new players (0 replies)
  17. Life Giver not working (4 replies)
  18. Additonal Skills (19 replies)
  19. how to use vehicles (1 replies)
  20. Able to see both Magazines and Perks in the character creator (4 replies)
  21. Macro Help with custom Origin creation (2 replies)
  22. Not able to select specific targeted body parts on Vault Boy image on Fallout desktop (3 replies)
  23. Settlers Guide (3 replies)
  24. syrinscape (2 replies)
  25. Fallout 2d20 Story / Encounter Maps (0 replies)
  26. Coding (2 replies)
  27. Can You Please Change the Terrible Color Scheme for Some Text Boxes? (3 replies)
  28. Fallout ruleset - color issue (2 replies)
  29. moving non core assets to new camapign (3 replies)
  30. Winter of Atom FG Release Date? (3 replies)
  31. Manually set health or additional health effects (5 replies)
  32. Functionality requests (0 replies)
  33. Not recognizing Difficulty (4 replies)
  34. Mr Handy Flamer arm Attachment (1 replies)
  35. Attack as Group (2 replies)
  36. Sound Sets and Lua Pattern (6 replies)
  37. Custom Effects? I.e., effect for Healer perk (1 replies)
  38. D0 to D5 buttons (1 replies)
  39. Character Sheet Export (2 replies)
  40. Power Armor Autmations Question (9 replies)
  41. Adding Custom Weapon Types (5 replies)
  42. Shops in Fallout (2 replies)
  43. Wanderers Guide Book Coming to FGU? (9 replies)
  44. Question on Spread (1 replies)
  45. Does this Fallout module automatically handle Damage/ Wounds? (3 replies)
  46. Modifying Core NPC's (4 replies)
  47. Fallout Map Pack 1 - Vault price reduced to $19.99 (2 replies)
  48. throwing knives and suppress (1 replies)
  49. Ruleset Ownership. (2 replies)
  50. Thanx, but....... (1 replies)
  51. Winter of Atom (3 replies)
  52. Children of Atom - Rad Resist (4 replies)
  53. are these ever gonna be fixed? (1 replies)
  54. Difficulty and Compliactions do not seem to be working for me (7 replies)
  55. Map Zoning (9 replies)
  56. Changing NPC Token / adding (2 replies)
  57. Winter of Atom Campaign Starting Soon! Interested in playing? Give me a message. (0 replies)
  58. imaginative players piss me off!! lol (1 replies)
  59. grenade mechanics in FGU (5 replies)
  60. speaking of NPCs with their own AP Pool (4 replies)
  61. Looking for a DM for a fallout campaign (8 replies)
  62. any plans to add winter of atom and other expansions to fgu fallout? (2 replies)
  63. creating new and custom origins (6 replies)
  64. GM Action Point Pool (9 replies)
  65. gunslinging and quick hands perk stack? (3 replies)
  66. attack properties (2 replies)
  67. new campaign starting (4 replies)
  68. Toughness not working (1 replies)
  69. Winter of Atom (13 replies)
  70. Some Items missing, character creator not working (6 replies)
  71. Orange Colored Sky (0 replies)
  72. possible to pass homebrew modules? (4 replies)
  73. body location damage not working (7 replies)
  74. Lfg (6 replies)
  75. How to activate the "Well Rested" status? (7 replies)
  76. How can we incorporate homebrew flanking rules in Fallout2d20 (2 replies)
  77. defend action not working at all (7 replies)
  78. road leathers and similar clothing not working (5 replies)
  79. spread (4 replies)
  80. Our group loves Fallout, we have a question about some changes to our game ext,mod? (4 replies)
  81. Changing encumbrance values? (2 replies)
  82. I am excited to see new Fallotut Modules coming from Modiphius. (4 replies)
  83. Reflex Sight - Rerolling hit locations (4 replies)
  84. need some canon (3 replies)
  85. 1 shot openings (0 replies)
  86. how to adjust PC HPs (2 replies)
  87. Perk Effects (1 replies)
  88. Any quality maps for fallout 2d20 in FGU? (15 replies)
  89. Learning to use the Fallout rules in FGU (1 replies)
  90. Question about the action points text color. (8 replies)
  91. Death Markers (2 replies)
  92. assets (5 replies)
  93. movement (4 replies)
  94. Player AP and D#, C# (5 replies)
  95. 2d20 system (4 replies)
  96. New Fallout Campaign Feb. Start (19 replies)
  97. does FO come with the unity ulitimate license? (1 replies)
  98. Are Patch Notes Posted? (2 replies)
  99. Damage and Critical Injuries question (5 replies)
  100. Lfg (2 replies)
  101. What do you key in for <loc>? (6 replies)
  102. Wait is the D0-5 for? (Shown in thread) (2 replies)
  103. Scavenging tables in GM's Toolkit (2 replies)
  104. Do perks work? (3 replies)
  105. Items and Assets Issue (4 replies)
  106. Looking for a nice Far Harbor map (Gridless) (1 replies)
  107. Fallout Theme Not There? (2 replies)
  108. how do we increase damage for ranged attacks? (1 replies)
  109. How do we add Piercing 2+ to a weapon? Has this been overlooked? (2 replies)
  110. Looking for the Well rested status (2 replies)
  111. Party Sheet Item Distribution Problem (1 replies)
  112. I don't think this is working as expected *possible spoliers* (5 replies)
  113. How about adding the Location die to the pool. (2 replies)
  114. Tag Skills and Item Parcels for tag Skills during character creation (1 replies)
  115. GM Quick Reference Charts PDF for those interested (0 replies)
  116. How do we de-level a character that has been over leveled? (1 replies)
  117. How do I raise the number of successes need to hit in combat? (7 replies)
  118. How is range handled? (0 replies)
  119. How do I add new traits? (4 replies)
  120. How is cover handled with the Fallout plugin? (10 replies)
  121. Armor (2 replies)
  122. How do I create a new item entry? (1 replies)
  123. 2D20 Summer with Modiphius (0 replies)
  124. What this ruleset made with the latest errata edition? (7 replies)
  125. "Iron Fist" perk implementation advice (2 replies)
  126. Aiming/Pipboy (2 replies)
  127. Fallout 2d20 ruleset feedback and suggestions (24 replies)
  128. Confused about Initiative (3 replies)
  129. ReRoll option (added in Release Updates for May 31st, 2022) (10 replies)
  130. Initiative quiestion? (4 replies)
  131. New to the 2d20 system (0 replies)
  132. Basic vs Advanced effects (1 replies)
  133. Hit location table included? (2 replies)
  134. Noob Question re: Difficulty Level of Skill Tasks (2 replies)
  135. Tag skills in the Skill Tab? (7 replies)
  136. Group Think! Maps, tiles, etc (2 replies)
  137. Game Masters Tool Kit Booklet (16 replies)
  138. The Fallout RPG by MODIPHIUS preview video with SuperTeddy! (1 replies)
  139. Question concerning the adventure "With a bang Or a Whimper" and images. (3 replies)
  140. Vault or Rulesets Folder? (4 replies)
  141. craeting campaign (11 replies)
  142. Official Fallout 2d20 Bug Report Thread (667 replies)