banesorka
June 6th, 2025, 19:07
So I am working on creating some custom NPCs for my campaign, and I was wondering about default effects when adding a NPC to the combat tracker.
I have the typical immune to poison and radiation effects working just fine, as well as Big. I am wondering if there is one that will get parsed into "REGEN #".
From what I can tell, the special ability BIG is being parsed and registered in the combat tracker as Big, but the special ability "STIM PUMP" does not get parsed into anything in the effects section. I know I can manually add this effect after I add the NPC to the combat tracker, but I am wondering if there is anything I can do to the NPC sheet that will make this automatic like the other effects.
Thanks in advance for all assistance!
I did find the following forge item: https://forge.fantasygrounds.com/shop/items/361/view and will be playing around with it, but I wold prefer a ruleset native method.
I have the typical immune to poison and radiation effects working just fine, as well as Big. I am wondering if there is one that will get parsed into "REGEN #".
From what I can tell, the special ability BIG is being parsed and registered in the combat tracker as Big, but the special ability "STIM PUMP" does not get parsed into anything in the effects section. I know I can manually add this effect after I add the NPC to the combat tracker, but I am wondering if there is anything I can do to the NPC sheet that will make this automatic like the other effects.
Thanks in advance for all assistance!
I did find the following forge item: https://forge.fantasygrounds.com/shop/items/361/view and will be playing around with it, but I wold prefer a ruleset native method.