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July 3rd, 2026, 22:27 #531
Fixed in next release (whenever GP gets to it). Keep in mind the things I have to do to support dice expressions for damage is pretty obtuse and kludgy. Still - appears to work where I use it now - and in your case of Bane with the -1d4 stuff.
Generic Actions extension - V1.97 - Bug - recent FG update caused issues with dice expression option processing with ADV or DIS so removed some logic that tried to compensate for effects.Free(Forums/Forge) Extension(FGU 5E):
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July 4th, 2026, 02:36 #532Zealot
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Thanks, SR!
PS: someone did, in fact, pick a sorcerer that knows Sorcerous Burst.
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July 4th, 2026, 18:42 #533Free(Forums/Forge) Extension(FGU 5E):
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July 4th, 2026, 19:04 #534Zealot
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I think we'll be fine, even if we play tomorrow. 1st level characters, so I don't expect the sorcerer's single d8 to explode that often.
(Having written that, I shall now prepare myself for a statistically unlikely day.
)
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July 7th, 2026, 23:05 #535
Rewrote EE to support INVACT settings for NPC spells, innatespells - and PC powers - when the proper options are set.
Last edited by SilentRuin; July 8th, 2026 at 14:30.
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July 14th, 2026, 20:06 #536Zealot
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Is there a recommended way to override some of the assets? If I have a preferred WEBM file, where can I save it so that it will become the default?
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July 14th, 2026, 20:17 #537
You have to know how to format the filename also into how GAL handles it. But you can make your local folder like this.
-MrDDT
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July 14th, 2026, 23:04 #538
The directories it searches are below...
"images/Generic Actions"
"campaign/images/Generic Actions"
Campaign directory will always override the fantasy grounds directory (fantasy grounds images is also where modules put images). So if you drop your image in that campaign directory listed above it will be the one used.Free(Forums/Forge) Extension(FGU 5E):
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July 15th, 2026, 03:51 #539Zealot
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Cool! Successfully got that to work. Is there another extension required to have spells placed with an NPC token? For example, I successfully got my desired asset to show up on the caster (the 'self' asset) for Fog Cloud, trying to follow the example from your video, but adding the Fog Cloud NPC to the map doesn't seem to be working. Wondering if there is some dependency on another extension I am missing.
Last edited by snaggle2th; July 15th, 2026 at 04:08.
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July 15th, 2026, 04:27 #540-MrDDT
Discord @mrddt
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