Fantasy Grounds Merchandise
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  1. #531
    Quote Originally Posted by coyote670 View Post
    Ah! That would be it. I did use it in the old campaign, for the Sorcerous Burst cantrip, and I turned it on for the new campaign in case of sorcerer; but I didn't turn it on in the test campaign.

    I'll turn it off and hope no one picks a sorcerer that knows Sorcerous Burst.

    Thanks!
    Fixed in next release (whenever GP gets to it). Keep in mind the things I have to do to support dice expressions for damage is pretty obtuse and kludgy. Still - appears to work where I use it now - and in your case of Bane with the -1d4 stuff.

    Generic Actions extension - V1.97 - Bug - recent FG update caused issues with dice expression option processing with ADV or DIS so removed some logic that tried to compensate for effects.
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  2. #532
    Thanks, SR!

    PS: someone did, in fact, pick a sorcerer that knows Sorcerous Burst.

  3. #533
    Quote Originally Posted by coyote670 View Post
    Thanks, SR!

    PS: someone did, in fact, pick a sorcerer that knows Sorcerous Burst.
    Will be delivered next week appears - if you need a copy before then DM me in discord.
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  4. #534
    I think we'll be fine, even if we play tomorrow. 1st level characters, so I don't expect the sorcerer's single d8 to explode that often.

    (Having written that, I shall now prepare myself for a statistically unlikely day. )

  5. #535
    Rewrote EE to support INVACT settings for NPC spells, innatespells - and PC powers - when the proper options are set.
    Last edited by SilentRuin; July 8th, 2026 at 14:30.
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  6. #536
    Is there a recommended way to override some of the assets? If I have a preferred WEBM file, where can I save it so that it will become the default?

  7. #537
    MrDDT's Avatar
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    You have to know how to format the filename also into how GAL handles it. But you can make your local folder like this.
    Attached Images Attached Images
    -MrDDT
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  8. #538
    Quote Originally Posted by snaggle2th View Post
    Is there a recommended way to override some of the assets? If I have a preferred WEBM file, where can I save it so that it will become the default?
    The directories it searches are below...

    "images/Generic Actions"
    "campaign/images/Generic Actions"

    Campaign directory will always override the fantasy grounds directory (fantasy grounds images is also where modules put images). So if you drop your image in that campaign directory listed above it will be the one used.
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  9. #539
    Cool! Successfully got that to work. Is there another extension required to have spells placed with an NPC token? For example, I successfully got my desired asset to show up on the caster (the 'self' asset) for Fog Cloud, trying to follow the example from your video, but adding the Fog Cloud NPC to the map doesn't seem to be working. Wondering if there is some dependency on another extension I am missing.
    Last edited by snaggle2th; July 15th, 2026 at 04:08.

  10. #540
    MrDDT's Avatar
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    Quote Originally Posted by snaggle2th View Post
    Cool! Successfully got that to work. Is there another extension required to have spells placed with an NPC token? For example, I successfully got my desired asset to show up on the caster (the 'self' asset) for Fog Cloud, trying to follow the example from your video, but adding the Fog Cloud NPC to the map doesn't seem to be working. Wondering if there is some dependency on another extension I am missing.
    Yes you can do that, you need to read the readme on how to use GAL. Its a lot to type here, its all in the readme.
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

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