Thread: 5E - Better Combat Effects Gold
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June 11th, 2026, 16:52 #861
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June 11th, 2026, 18:18 #862
Hi,
I wanted to report an issue with the SAVEADD tag regarding the new native Exhaustion condition handling.
Currently, FGU handles Exhaustion natively on the effects tab, automatically upgrading it and handling the stacking logic (Exhaustion, EXHAUSTION: 2, EXHAUSTION: 3, etc.) when applied through standard UI/ruleset methods.
However, usingfails to apply the condition on a failed save. It seems like the programmatic effect injection used by SAVEADD might be bypassing the core ruleset's condition processing wrappers (like the ones handling the native auto-stacking hooks), or the text string isn't hitting the right listener to increment the existing tracker effect.Code:SAVEADD: Exhaustion
Would it be possible to look into aligning the SAVEADD handler with the new native Exhaustion effect? Thanks!
EDIT: my bad the NPC was immune that was why the exhaustion was not applied (i'm dumb xD)Last edited by Henix; June 11th, 2026 at 18:28.
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June 25th, 2026, 10:26 #863
Hi, I think I've spotted an issue with how standard core ruleset tags are parsed when Better Combat Effects Gold is enabled.
The Issue:
Standard attribute replacement tags like [INT], [STR], etc., are not being evaluated and replaced by their numerical values when an effect is added to the Combat Tracker. Instead, they are being added as literal strings.
Example Effect:
Observed Behavior:Code:DMG: [INT]
Testing in a clean campaign with EVERY other extension disabled:
- With BCEG Disabled: The effect parses correctly into the Combat Tracker (e.g., if the PC has a +4 INT modifier, it becomes DMG: 4).
- With BCEG Enabled: The effect lands in the Combat Tracker exactly as written: DMG: [INT], and the bracketed tag is never evaluated.
It seems like BCEG's custom effect-traversal or application hooks might be overriding or intercepting the core ruleset's standard handler before it has a chance to parse the bracketed attribute tags.
Has anyone else encountered this? Thanks!
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June 25th, 2026, 19:01 #864Warrior-Priest
- Join Date
- Mar 2017
- Posts
- 57
I have, albeit with the [PRF] tag instead.
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June 25th, 2026, 19:27 #865
I'd like some clarity on BCEG. Right now, to my knowledge, MW is the one making changing to BCEG after the large scale changes to effects logic in FG.
But what is the long term prognosis here? MW is with smiteworks and to my knowledge is not "inheriting" BCEG - but just getting it back to working as he did AURAs before Bwatford took it over.
No one has stepped up to take over BCEG. I for sure will not.
So question is - what is the long term stability for this heavily used extension if there is no one person actually managing? Sure, we see people asking for fixes - and I assume MW will address those as part of the port to insure it is back to working.
But what about longer term?
EXTENSIONS = RISK
Unsupported extensions though?
They = "soon to no longer work and fall by the way side".
Hence, what is the long term prognosis of BCEG?Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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June 25th, 2026, 20:31 #866-MrDDT
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