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  1. #391
    Quote Originally Posted by Arnagus View Post
    Well, I will then have to deprecate the extension. Too bad as I did not find any equivalent to auto-calculate spell damage based on up-casting or character level.
    There are a couple available on the Forge that do just that.

    AoE Spells Auto-Targeting & Upcast - BETA
    https://forge.fantasygrounds.com/shop/items/3024/view

    WOB: Spell Casting Automation (FGU 5E 2025)
    https://forge.fantasygrounds.com/shop/items/2861/view

  2. #392
    AoE Spell Auto Targeting and Upcast if amazing.
    -MrDDT
    Discord @mrddt
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    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  3. #393
    Watched video - a lot of moving pieces on that thing - I'll stick to manual doing things for upcasting for now. FG updates breaking another thing on me out of my control I'll have to pass on But it does look good - wish the dev luck on maintaining - hope he does not suffer as much as I do (sigh)
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  4. #394
    Thank you all so much for the feedback and for mentioning the extension!

    @bwatford - Thanks a lot for recommending my extension, I'm really happy to see it being shared and helping out!

    @MrDDT - Thanks for the awesome shoutout!

    @SilentRuin - Thank you for the good luck wishes! I completely understand your caution, there are definitely a lot of moving pieces under the hood, and trying to stay ahead of FGU updates can definitely feel like a marathon sometimes. Wishing you the absolute best of luck with your own work as well, and let's hope future FG updates don't break too many things for us! xD

  5. #395
    Quote Originally Posted by Henix View Post
    @SilentRuin - Thank you for the good luck wishes! I completely understand your caution, there are definitely a lot of moving pieces under the hood, and trying to stay ahead of FGU updates can definitely feel like a marathon sometimes. Wishing you the absolute best of luck with your own work as well, and let's hope future FG updates don't break too many things for us! xD
    I wish future updates would not break us - but I've learned the hard way that is just not the way it is I spend all my time keeping things running the way they "were" after every major update - its a huge investment of time for sure. Helps immensely if you're using your own extensions in your own games - I can't imagine doing any of this if that was not the case. If you need anything out of my code though, feel free to use it - strip it out - change it for your own purposes whatever. The fate of all extensions is one day they will cease to be maintained. Its the main ones like AOE effect (recently taken over by bwatford) and BCEG (MW is currently fixing - none is picking it up long term to my knowledge though) that worry me most.

    EXTENSIONS = RISK!

    A mantra to live by
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  6. #396
    Warning: Any custom effect with an [SDC] effect tag will not be translated when placed programmatically by EE in an NPC's CT entry. Used to work with (SDC) but that was all changed to [SDC] and only translates correctly when dragged from custom effects manually and dropped on NPC's CT entry. Which of course, will not help anything done by EE. No fix currently.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  7. #397
    Hi, I am making custom magic items and noticed recently that equipping an item that is not identified or attuned still applies the items effects onto the Character. I'm using Advanced Effects, Equipped Effects, and Jack of all Things. Previously I noticed it only applied if the item was ID'd and Attuned (if required attunement). Could a possible update on FG's end have broken this feature? I tried looking it up but I can't seem to find anything.

    EDIT: (As a side note, Jack of all Things portion still works with attunement/equipment if that might be a possible issue)
    Last edited by blackbladiz; Yesterday at 14:23. Reason: Update

  8. #398
    Quote Originally Posted by blackbladiz View Post
    Hi, I am making custom magic items and noticed recently that equipping an item that is not identified or attuned still applies the items effects onto the Character. I'm using Advanced Effects, Equipped Effects, and Jack of all Things. Previously I noticed it only applied if the item was ID'd and Attuned (if required attunement). Could a possible update on FG's end have broken this feature? I tried looking it up but I can't seem to find anything.

    EDIT: (As a side note, Jack of all Things portion still works with attunement/equipment if that might be a possible issue)
    Works fine for me. So unless you've defined something wrong, you have a conflict with some other extension and you'll have to turn that one off or take it up with that extension dev.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  9. #399
    Quote Originally Posted by SilentRuin View Post
    Works fine for me. So unless you've defined something wrong, you have a conflict with some other extension and you'll have to turn that one off or take it up with that extension dev.
    I'm dumb, I didn't realize that "Advanced Effects" and "Equipped Effects" were used differently. Advanced Effects has a tab that applies the effects on equipped (and should read ID/Non-ID to apply effect) but it seems that one is the one that is broken and I haven't really been using Equipped Effects to it's full potential. Sorry to have wasted your time.

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