Fantasy Grounds Merchandise
Page 1 of 4 1 2 3 ... Last

Thread: AoE Effects

  1. #1

    AoE Effects


    Please see the FORGE for the latest version.

    AoE Effects – Now Available!

    After a major overhaul and extensive testing, we’re proud to release AoE Effects v1.0 — the next evolution of the popular Aura Effects extension.

    AoE Effects expands far beyond simple auras. It is now a powerful and flexible Area of Effect management tool for Fantasy Grounds, giving GMs precise control over how effects are applied based on token proximity and shape.

    Download AoE Effects on the Forge

    Key Features

    • Multiple Shape Support — Spheres, Cylinders, 3D Rectangles (including Cubes), and now full Cone support with adjustable angles and orientation.
    • Smart Token Detection — Choose exactly how auras trigger with the new Token Overlap Behavior setting (Center, Quarter, Near Edge, or Edge).
    • Global Aura Adjustment — Fine-tune every aura in your campaign at once using the new Aura Size Adjustment option (in feet).
    • Advanced 3D Calculations — Accurate height-aware detection for cylinders, cubes, and cones.
    • Performance Focused — Efficient token tracking and movement filtering to keep games running smoothly.


    What’s New in v1.0

    • Official name change from “Aura Effects” to AoE Effects to better reflect its expanded capabilities.
    • Full support for Cone shaped effects.
    • New GM options for controlling aura triggering behavior and global size adjustments.
    • Improved accuracy and internal tweaks (especially for Edge-based cubes).
    • Cleaner architecture and better long-term maintainability.


    This extension is compatible with D&D 5E, D&D 4E, D&D 3.5E, PFRPG, PFRPG2, SFRPG, and SFRPG2.

    We’d like to thank everyone who contributed to the original Aura Effects extension, as well as the community members who helped test and shape this major update.

    Feedback, bug reports, and feature suggestions are all welcome in this thread.

    Get AoE Effects on the Forge →

    If you are looking for the old Aura Effects forum thread you can find it here!
    Last edited by bwatford; June 11th, 2026 at 05:58.

  2. #2
    Lo Zeno's Avatar
    Join Date
    Mar 2020
    Location
    United Kingdom
    Posts
    588
    I just downloaded the new version and it's giving an error when launching a campaign:

    [6/9/2026 9:31:14 AM] [ERROR] Unable to locate extension file. [AoE Effects] [/strings/strings_aura.xml]

    This happens on a new, blank campaign with no other extensions. Once the campaign loads, the extension effects don't actually work.

  3. #3
    Quote Originally Posted by Lo Zeno View Post
    I just downloaded the new version and it's giving an error when launching a campaign:

    [6/9/2026 9:31:14 AM] [ERROR] Unable to locate extension file. [AoE Effects] [/strings/strings_aura.xml]

    This happens on a new, blank campaign with no other extensions. Once the campaign loads, the extension effects don't actually work.
    Delete the old one and update again and it should fix it. I uploaded a new build.... a trailing / was the cause.

  4. #4
    Lo Zeno's Avatar
    Join Date
    Mar 2020
    Location
    United Kingdom
    Posts
    588
    Indeed, it's fixed and it works now, thanks.

    The Forge page mentions this:
    Disabling Aura Effect Chat Messages

    You can suppress aura apply/removal notifications for specific factions or all factions by adjusting the “Silence Notifications for Aura Types” setting.
    I can't find that setting in the Options window though, where is it available?

  5. #5
    MrDDT's Avatar
    Join Date
    Nov 2018
    Location
    Disney World, FL
    Posts
    2,018
    Thanks for all the work you put into this and keeping this running and adding in good stuff. Thanks!!!!!
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  6. #6
    I noticed there were AoE effects, one using the old Aura effects thumbnail and the newest one with the banner you have in your op. Are they both the same?

  7. #7
    Quote Originally Posted by cds29 View Post
    I noticed there were AoE effects, one using the old Aura effects thumbnail and the newest one with the banner you have in your op. Are they both the same?
    They are identical, it is a glitch that is causing both to show in the Forge, it has been reported to Moon Wizard.

  8. #8
    Quote Originally Posted by Lo Zeno View Post
    Indeed, it's fixed and it works now, thanks.

    The Forge page mentions this:

    I can't find that setting in the Options window though, where is it available?
    That was left over coding from the old Aura Effects, looking into that issue.

  9. #9
    In case anyone wants some examples I use in my GAL extension - these show different AURA shape uses - look between "AURA:" and the following ";" skipping any colors which was for some other extension I don't even use (lot of BCEG effect syntax you can ignore).. FYI a lot of default arguments taken advantage of - and I'll be danged to hockey sticks if I ever use that misnamed misbegotten "cube" keyword that is really an orthogonal 2D flat square. Most of these are also designed to not be placed at 0 degrees but instead respect the tokens orientation.

    TESTED GAL NPCs - Token moving into aura:
    - at height inside, above, below, and within shape range
    - when alive or dead
    - if single that it only applies once per round
    - if once that it only applies once
    - Center/Quarter/Near Edge/Edge overlap of target tokens.
    - any speed effects applied to movement by step counter

    Entangle - worked:
    Entangle; (C); IFT: !DYING; AURA: 20 all,!self,3drect, point; AoE Entangle; IF: !DYING; SPEED: difficult

    (BCEG SRE - remove on source end turn)
    Entangle; (with save); (C); IFT: !DYING; AURA: 20 all,!self, 3drect, point, once; AoE Entangle; IF: !DYING; SAVEA: [SDC] STR (M); SAVEADD: EntangleRestrained

    EntangleRestrained; Restrained; 'Use Action to make STR check to escape

    Fog cloud - worked (need to test OBSCURED: physical)

    Fog Cloud; (C); LIGHT: 20/20 darkness; AURA: 20 all,!self, point; AoE Fog Cloud; OBSCURED: physical

    Darkness - worked (need to test OBSCURED: magical darkness)

    Darkness; (C); LIGHT: 15 /15 darkness; AURA: 15 all,!self,point; AoE Darkness; OBSCURED: magical darkness; [D: 1 hour]

    Flaming Sphere - worked:

    Flaming Sphere; (C); LIGHT: 20 torch; IFT: !DYING; AURA: 5 all,!self; AoE Flaming Sphere; IF: !DYING; SAVEE: [SDC] DEX (M)(H); SAVEDMG: 2d6 fire, spell

    Moonbeam - worked (though lighting does not seem to apply unless something else is done to the CT entries effects like add/remove) (need to test height):

    Moonbeam; (C); LIGHT: 5/0 91C9E7FF; IFT: !DYING; AURA: 5 all,!self, cylinder|0|40, point, single; AoE Moonbeam; IF: !DYING; SAVEA: [SDC] CON (M)(H); ; SAVES: [SDC] CON (M)(H); SAVEDMG: 2d10 radiant, spell; IF: TYPE(shapechanger); DISSAV

    Spike Growth - worked

    Spike Growth; (C); AURA: 20 all,!self, point; AoE Spike Growth; SPEED: difficult; 'Camouflaged spikes: WIS(Perception) DC (SDC) to notice take 2d4 piercing damage every 5ft

    Web - worked

    Web; (C); IFT: !DYING; AURA: 20 all,!self,3drect|20|0|5, point; AoE Web; IF: !DYING; SPEED: difficult; DISSKILL: perception

    Web; (C); IFT: !DYING; AURA: 20 all,!self, single, 3drect|20|0|5, point; AoE Web; IF: !DYING; IF: !CUSTOM(WebRestrained); SAVEA: [SDC] DEX (M); SAVES: [SDC] DEX (M); SAVEADD: WebRestrained; 'Escape DC (SDC) STR

    WebRestrained; Restrained

    Call Lightning - worked - just asset placement for this one

    Call Lightning; (C)

    Hunger of Hadar - worked

    Hunger of Hadar; (C); LIGHT: 20/20 darkness; IFT: !DYING; AURA: all, !self, 20 point; AoE Hunger of Hadar; IF: !DYING; OBSCURED: magical darkness; SPEED: difficult; DMGO: 2d6 cold, spell; SAVEE: [SDC] DEX (M); SAVEDMG: 2d6 acid, spell

    Sleet Storm - worked

    Sleet Storm; (C); LIGHT: 40/40 darkness; IFT: !DYING; AURA: 40 all,!self, cylinder|0|20, point; AoE Sleet Storm; IF: !DYING; OBSCURED: physical; SPEED: difficult

    Sleet Storm; (C); IFT: !DYING; AURA: 40 all,!self, cylinder|0|20, point, single; AoE Sleet Storm; IF: !DYING; SAVEA: [SDC] DEX (M); SAVES: [SDC] DEX (M); SAVEADD: SleetStormDeluge

    SleetStormDeluge; prone; 'If you fail save and concentrating on spell, lose concentration

    Stinking Cloud - worked but darkness issues where tokens see when they should not.

    Stinking Cloud; (C); LIGHT: 20/20 darkness; IFT: !DYING; AURA: 20 all,!self, point; AoE Stinking Cloud; IF: !DYING; OBSCURED: physcial; SAVES: [SDC] CON (M); SAVEADD: Retching and Reeling

    Retching and Reeling; incapacitated

    Evard's Black Tentacles - worked

    Evard's Black Tentacles; (C); IFT: !DYING; AURA: 20 all,!self, 3drect, point; AoE Evard's Black Tentacles; IF: !DYING; SPEED: difficult

    Evard's Black Tentacles; (C); IFT: !DYING; AURA: 20 all,!self, single, 3drect, point; AoE Evard's Black Tentacles; IF: !DYING; SAVEA: (SDC) DEX (M); SAVES: (SDC) DEX (M); SAVEDMG: 3d6, bludgeoning, spell; SAVEADD: EvardRestrained

    EvardRestrained; Restrained

    Ice Storm - worked

    Ice Storm; IFT: !DYING; AURA: 20 all,!self,cylinder|0|40,point; AoE Ice Storm; IF: !DYING; SPEED: difficult

    Wall of Fire * - worked

    Wall of Fire Inner Circle; IFT: !DYING; AURA: 10 all,!self, cylinder|0|20, point; AoE Wall of Fire Inner Circle; IF: !DYING; SAVEA: (SDC) DEX (H)(M); SAVEE: (SDC) DEX (H)(M); SAVEDMG: 5d8 fire

    Wall of Fire Inner Line; IFT: !DYING; AURA: 60 all,!self, 3drect|10|0|20, point; AoE Wall of Fire Inner Line; SAVEA: (SDC) DEX (H)(M); SAVEE: (SDC) DEX (H)(M); SAVEDMG: 5d8 fire

    Wall of Fire Outer Circle; IFT: !DYING; AURA: 10 all,!self, cylinder|0|20|20, point; AoE Wall of Fire Outer Circle; IF: !DYING; SAVEA: (SDC) DEX (H)(M); SAVEE: (SDC) DEX (H)(M); SAVEDMG: 5d8 fire

    Wall of Fire Outer Line; IFT: !DYING; AURA: 60 all,!self, 3drect|10|0|20, point; AoE Wall of Fire Outer Line; IF: !DYING; SAVEA: (SDC) DEX (H)(M); SAVEE: (SDC) DEX (H)(M); SAVEDMG: 5d8 fire

    Cloudkill - worked

    Cloudkill; (C); LIGHT: 20 /20 darkness; IFT: !DYING; AURA: 20 all,!self,point; AoE Cloudkill; IF: !DYING; OBSCURED: physical

    Cloudkill; (C); IFT: !DYING; AURA: 20 all,!self, single, point; AoE Cloudkill; IF: !DYING; SAVEA: [SDC] CON (M)(H); SAVES: [SDC] CON (M)(H); SAVEDMG: 5d8 poison,spell

    Insect Plague - worked

    Insect Plague; (C); IFT: !DYING; AURA: 20 all,!self, point, once; AoE Insect Plague; IF: !DYING; SPEED: difficult; DISSKILL: perception; SAVEA: [SDC] CON (M)(H); SAVEE: [SDC] CON (M)(H); SAVEDMG: 4d10 piercing, spell

    Wall of Light - worked

    Wall of Light; LIGHT: 120 light; IFT: !DYING; AURA: 60 all,!self,3drect|5|0|10,single,point; AoE Wall of Light; SAVEA: (SDC) CON (H)(M); SAVEE: (SDC) CON (H)(M); SAVEDMG: 4d8 radiant, spell; SAVEADD: WallofLightBlinded

    WallofLightBlinded; Blinded

    Wall of Thorns * - worked

    Wall of Thorns Circle; IFT: !DYING; AURA: 20 all,!self, cylinder|0|20, point; AoE Wall of Thorns Circle; IF: !DYING; SAVEA: (SDC) DEX (H)(M); SAVEDMG: 7d8 slashing, magic

    Wall of Thorns Line; IFT: !DYING; AURA: 60 all,!self, 3drect|5|0|10, point; AoE Wall of Thorns Line; IF: !DYING; SAVEA: (SDC) DEX (H)(M); SAVEDMG: 7d8 slashing, magic

    Incendiary Cloud - worked

    Incendiary Cloud; (C); LIGHT: 20/20 darkness; IFT: !DYING; AURA: 20 all,!self, point; AoE Incendiary Cloud; IF: !DYING; OBSCURED: physical

    Incendiary Cloud; (C); IFT: !DYING; AURA: 20 all,!self, point, once; AoE Incendiary Cloud; IF: !DYING; SAVEA: [SDC] DEX (M)(H); SAVEE: [SDC] DEX (M)(H); SAVEDMG: 10d8 fire, spell

    These all need to use state RTS to make sure its instant one time operation as best you can - NEED TESTING

    Burning Hands; AURA: 15 all, cone, single, !self; SAVEA: [SDC] DEX (H)(M)(RA); SAVEDMG: 3d6 fire

    Cone of Cold; AURA: 60 all, cone, single, !self; SAVEA: [SDC] CON (H)(M)(RA); SAVEDMG: 8d8 cold

    Aganazzar's Scorcher; AURA: 30 all, 3drect|*5, single, !self; SAVEA: [SDC] DEX (H)(RA); SAVEDMG: 3d8 fire

    Lightning Bolt; AURA: 100 all, 3drect|*5, single, !self; SAVEA: [SDC] DEX (H)(RA); SAVEDMG: 8d6 lightning

    Thunderwave; AURA: 15 all, 3drect|*15|0|15, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d8 thunder

    Breath Weapons (need to use state RTS to make sure its instant one time operation as best you can) - NEED TESTING

    Black Dragonborn Breath Weapon; AURA: 30 all, 3drect|*5, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 acid
    Blue Dragonborn Breath Weapon; AURA: 30 all, 3drect|*5, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 lightning
    Brass Dragonborn Breath Weapon; AURA: 30 all, 3drect|*5, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 fire
    Bronze Dragonborn Breath Weapon; AURA: 30 all, 3drect|*5, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 lightning
    Copper Dragonborn Breath Weapon; AURA: 30 all, 3drect|*5, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 acid

    Gold Dragonborn Breath Weapon; AURA: 15 all, cone, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 fire
    Green Dragonborn Breath Weapon; AURA: 15 all, cone, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 poison
    Red Dragonborn Breath Weapon; AURA: 15 all, cone, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 fire
    Silver Dragonborn Breath Weapon; AURA: 15 all, cone, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 cold
    White Dragonborn Breath Weapon; AURA: 15 all, cone, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 cold

    Fear (need to use state RTS to make sure its instant one time operation as best you can) - NEED TESTING

    Fear; AURA: 30 all, cone, single, !self; SAVEA: [SDC] WIS (RA); SAVEADD: Frightened
    Attached Images Attached Images
    Last edited by SilentRuin; Today at 16:57.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  10. #10
    Thanks for that list @SilentRuin, that is very helpful.

    We are already hard at work, on correcting the "cube" issue that is present in the extension that was left over from the old Aura Effects coding.

    The logic that we will be using for version 2 of this extension will address the issue and make cubes, well cubes (3 dimensional), and squares will be flat.

    - default will stay sphere (3d)
    - circle (flat, no height)
    - cylinder (3d)
    - square (flat, no height)
    - cube (3d)
    - wall (3d)
    - Line (flat, no height)

    But that is down the road a bit, trying to get beyond the version 1 release at the moment.

Page 1 of 4 1 2 3 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in