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May 6th, 2026, 16:34 #121Crusader
- Join Date
- Jan 2024
- Posts
- 24
1. Great, it works. Thanks.
3. Works too.
4. Seems to work now after the hotfix.
5. Hovering over the text of an ability (not its action buttons) would display text from the main window, thus letting the user know what the ability does. Saves the user the extra steps of clicking to open its window and having to close it thereafter.
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May 6th, 2026, 18:26 #122
5. Have to be careful as the tooltip system will block view of elements that may require interaction and there is no scroll to the control. So a lot to consider when it comes to tooltips.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 8th, 2026, 05:57 #123Templar
- Join Date
- Mar 2007
- Posts
- 116
Did the new update do something to DH? If I put an effect on someone in the Spotlight Tracker, I get an error when the spotlight moves to them and the actual actor tracker stays on the last actor as well as the new one.
Screenshot 2026-05-07 225010.png
Screenshot 2026-05-07 225325.png
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May 8th, 2026, 15:07 #124Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 8th, 2026, 21:11 #125Warrior-Priest
- Join Date
- Jul 2015
- Location
- California, USA
- Posts
- 56
Features from armor and weapons appear to be doubling when equipped. Examples are the Heavy Feature from Chainmail Armor (and Butcher's Axe, so not just armor) and the Flexible feature on Gambeson Armor. It's also not just the Evasion calculation. The Baking Tray Breastplate's Very Heavy feature should give -2 Evasion and -1 Agility and both the Evasion and Agility mods are being doubled. This must be a relatively new bug as this was not the case a week or two ago.
The Armor marking / clearing automation is still mostly doing the opposite of what it should, other than the "Use" button in the Armor section which functions correctly. Applying armor damage from an adversary "DMG: 1 (Armor)", repair skills such as a Guardian's Frontline Tank "Heal: 2 (Armor) [Self]", and Short Rest -> Repair Armor are all doing the opposite of what they should.
Long Rest -> Repair All Armor seems to not do anything, although Tend to All Wounds and Clear All Stress work.
Long Rest -> Prepare and Prepare with Ally seem to not do anything, although Short Rest -> Prepare works.
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May 8th, 2026, 21:36 #126Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
May 8th, 2026, 22:10 #127Warrior-Priest
- Join Date
- Jul 2015
- Location
- California, USA
- Posts
- 56
Fantastic, all of those look great now! Thanks again for the quick work!
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May 9th, 2026, 03:44 #128Templar
- Join Date
- Mar 2007
- Posts
- 116
So, the way Prayer Dice work, when you use them to modify a roll, you use them after the roll is made. But in FG, when you expend them for the modifier, it adds the modifier to the next roll. Is there a way to fix this? Not necessarily to add to the previous roll, I'm pretty sure FG can't do that, but to at least allow the die to be expended without the modifier being added?
The "reduce incoming damage" action is a bit weird, too. It adds a -X DMG effect to the caster, which would reduce the next damage roll my player makes. This should also be applied after the incoming damage roll, so an automated effect doesn't really work well here either...Last edited by Agamon; May 9th, 2026 at 04:05.
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May 9th, 2026, 14:38 #129
Some allowances need to be made due to how fantasy grounds operates. I use what is available to me to make it work.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 9th, 2026, 15:39 #130Crusader
- Join Date
- Jan 2024
- Posts
- 24
Discovered a few more, plus some suggestions:
1. ADVATK and DISATK no longer work.
2. IMMUNE not longer works.
3. It doesn't seem possible to add a bonus to Diffculty in Reaction rolls. In this instance, the Difficulty would be negated.
4. Is it possible to have a Direct Dmg effect?
5. Is it possible to have a half/double dmg effect?
6. Is it possible to make it possible to rearrange Actions and Features in, for instance, an adversary?
7. Is it possible to add a Self/Target toggle for Action rolls? This would be useful if there was a rule that states that the PC has to make a future Action roll against a set Difficulty.
Thanks
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