DICE PACKS BUNDLE
Page 9 of 16 First ... 7 8 9 10 11 ... Last
  1. #81
    Thanks.

    By the way, is it possible to make an unmodified Duality dice roll without clicking on a trait in the character sheet? Likewise, to roll just a single Hope die or a single Fear die?

  2. #82
    Quote Originally Posted by superteddy57 View Post
    I believe there were instances where the player could use their rest roll on party members. I'll double check, but that would be the reason I didn't have it set to automatically target the player themself.
    Yes, this is the case, so I think it's better that the downtime stuff isn't automated.

  3. #83
    Quote Originally Posted by Agamon View Post
    Yes, this is the case, so I think it's better that the downtime stuff isn't automated.
    Is the dice result drag-and-droppable onto a PC to automate the Hp/Stress/Armor use removal?

    Also, shouldn’t armor use be removed for Long Rests anyway, just like it does for HP and Stress?

    Anyway, for now, do you think creating an item, naming it Short Rest and adding actions to subtract from hp/stress/armor use would be the best way to automate this?
    Last edited by boooooooo; April 29th, 2026 at 06:21.

  4. #84
    Quote Originally Posted by boooooooo View Post
    Is the dice result drag-and-droppable onto a PC to automate the Hp/Stress/Armor use removal?

    Also, shouldn’t armor use be removed for Long Rests anyway, just like it does for HP and Stress?

    Anyway, for now, do you think creating an item, naming it Short Rest and adding actions to subtract from hp/stress/armor use would be the best way to automate this?
    You could actually place the party members into the combat tracker and they could target who they are using the rest roll on, including themselves. You are free to do what you feel is right for your player/game. I coded it that way to help accommodate many facets of play and for those moments where the rest is used to assist another. You could drag and drop the text output to the character receiving it to automate the healing process as well.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #85
    Ok, so I tried creating actions and clicking on them, and also clicking on default actions provided by the ruleset. But I’m getting a bunch of (Clause) errors instead of HP/Stress/armor use replenished. I can replicate it consistently if the amount of resource to be removed is higher than current resource. But it also happens at other times sometimes too. So maybe this is a bug?

  6. #86
    Can you show me the editor window for the actions you made? I'll remake them on my end and test to see.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #87

    Join Date
    Jul 2015
    Location
    California, USA
    Posts
    57
    The Thistlefolk Thief in The Sablewood Messengers book is missing the Back Off feature.

  8. #88
    Quote Originally Posted by superteddy57 View Post
    Can you show me the editor window for the actions you made? I'll remake them on my end and test to see.
    Here's an example using an unmodified action that's included in the game. Stress only clears if the "heal" roll result is less than the amount of marked stress. I.e. if it has 6 stress marked, a heal 4 would remove 4 stress. But if there's only 2 stress marked, a heal 6 would not remove the 2 stress. I'm not running any extensions.

    On another note, do notice that the ancestry and community sections are empty (image 2) even though they have been selected (clank and highborne respectively). Image 5 shows that they only become available after a restart of the application.
    Attached Images Attached Images
    • File Type: png 1.png (142.7 KB, 4 views)
    • File Type: png 2.png (132.8 KB, 3 views)
    • File Type: png 3.png (328.6 KB, 3 views)
    • File Type: png 4.png (41.9 KB, 5 views)
    • File Type: png 5.png (132.4 KB, 2 views)
    Last edited by boooooooo; April 30th, 2026 at 13:00.

  9. #89
    What's interesting at first glance is the number of clause tags. I'll use what you gave me and test it out. See if I can see why it's producing that many clause tags.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #90
    Quote Originally Posted by boooooooo View Post
    Here's an example using an unmodified action that's included in the game. Stress only clears if the "heal" roll result is less than the amount of marked stress. I.e. if it has 6 stress marked, a heal 4 would remove 4 stress. But if there's only 2 stress marked, a heal 6 would not remove the 2 stress. I'm not running any extensions.

    On another note, do notice that the ancestry and community sections are empty (image 2) even though they have been selected (clank and highborne respectively). Image 5 shows that they only become available after a restart of the application.
    Pushed a fix to address this issue
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

Page 9 of 16 First ... 7 8 9 10 11 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in