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April 14th, 2026, 16:48 #51Warrior-Priest
- Join Date
- Sep 2018
- Posts
- 46
Character portraits survive character deletion.
Reproduction steps
Create some characters and make sure they all have character portraits. Pay attention to the order the characters are created.
Delete all the characters.
Create a new character. The first new character created will have the same portrait already assigned to it that the previous first created character had.
Create a second new character. It has a portrait assigned to it of the second created character previously.
If you delete Say the 3rd created character, and create a new character it will then have the portrait of that deleted character.
My guess is that the portrait isn't deleted out of the portrait folder when the character is deleted, so when you recreate a character and it gets assigned a number (0001) it sees that portrait for 0001 exists, and so it is already assigned to that character.
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April 14th, 2026, 17:02 #52
Neither of these issues were solved by the update.
Each tier should behave exactly the same for *Gain +1 bonus to two unmarked character traits and mark them*, thus allowing all traits to be improved each tier and two traits to be improved per check box marked.
*Take an upgraded subclass card...* changes Foundation to Specialization but doesn't add the specialization actions.Stephen Pliska-Matyshak
Dungeon Master
"Play It Again" Adventures
Email: [email protected]
almebezbik.com

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April 14th, 2026, 17:22 #53Dominic Morta
Ruleset Developer
Smiteworks
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April 14th, 2026, 17:58 #54Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 15th, 2026, 04:59 #55
Each tier (including tier 4) should behave exactly the same for *Gain +1 bonus to two unmarked character traits and mark them*, thus allowing all traits to be improved each tier and two traits to be improved per check box marked.
Also, the spellcast trait isn't displayed in the Subclass sectionLast edited by spliskamatyshak; April 15th, 2026 at 05:40.
Stephen Pliska-Matyshak
Dungeon Master
"Play It Again" Adventures
Email: [email protected]
almebezbik.com

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April 15th, 2026, 15:35 #56Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 18th, 2026, 04:26 #57Warrior-Priest
- Join Date
- Jul 2015
- Location
- California, USA
- Posts
- 56
The ruleset is looking great! Thank you for the work done on this!
A few things I'm seeing:
1) Clicking the Character Details right under the character name brings up the detail screen with four clickable links, but the Community link brings up the "Select Community" dialogue box rather than the Community card.
2) Some Ancestry and Community selections are not showing any details on the Abilities tab, only the text "Your character has no ancestry (or community) features to display.". Examples I've seen this on are the Faerie ancestry and Wildborne community. I thought this might be just that they don't have any "rollable" features, but the Orderborne community has a link to their Dedicated ability with no buttons to press. Related, if I clear the Faerie ancestry and Wildborne community and add in others, such as Drakona and Orderborne, they do not update with those features on the Abilities tab, as if the original selections have broken that area of the sheet, but the Character Details section has the updated links.
3) Most mod buttons show chat text that the mod has been "activated" but the Experience buttons have no chat output or other visual notice that it has been clicked. Can experiences get the same chat text output as other mods to indicate it has been clicked? If they are clicked more than once (for example, if someone clicks it, doesn't see anything happen, so clicks again), the experience mod is added twice to the roll, or however many times the button is clicked before the roll is made.
Thanks!
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April 18th, 2026, 05:24 #58
Is this with the SRD or Core Rulebook module for #2?
3) The mod actions send it to the modifier box, you can see the number change and there are slots under the number box that you can click on to remove them from the box. They use the core functionality of the feature. I will add it to my notes next time I circle back to see if it can be more obvious.Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 18th, 2026, 05:43 #59Warrior-Priest
- Join Date
- Jul 2015
- Location
- California, USA
- Posts
- 56
#2 - This is with the Core Rulebook. I do not have the SRD loaded - should I? I always assumed this should not be loaded if the full books are loaded instead, but maybe that's a bad assumption.
#3 - I see the mod changing now, that is helpful to know they are tallied there. The slots under the mod number are quite tiny but I see how they can be cleared if there is an error. This works, but if a chat output can be added for the experiences so that they are (more) visible in chat like the others, that would be cool.
Thanks again!
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April 18th, 2026, 05:48 #60
1) I was able to find the issue and will have the fix in the next update.
2) Not really, you can have both, but I asked cause it might be related to the record itself. I tested it on my end and it's showing the abilities for Faerie and Wildbourne when I add them to a fresh character. So I'm not sure what might be going on your end and we might need to dig deeper. Can you create a fresh campaign and attempt to make a character with that ancestry and community and see if it replicates?
3) I have a solution that will be part of the next update.Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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