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  1. #31
    Still working on the reaction rolls
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #32
    "I've included a way for effects to now be passively collected like the passive boosts from the features/cards. This is new and would appreciate any reports related to it."

    I can see with the Ancestry Feature Wings of the Faerie that adding the Flying: EVASION: 2 does add it to the passive bonuses of evasion
    Tava's Armor still seems to fail, but that looks like its because there is a space between ARMOR and the colon. "Tava's Armor;ARMOR : 1" instead of Tava's Armor;ARMOR: 1 which does add the passive to it.


    In addition now DMG: 1 (Hope) [Self] actually gives the character hope instead of takes it away.
    Heal 1 (Hope) [Self] still gives hope, but oddly enough now seems to have an extra bit of data before that
    "Character Name:
    [HEAL] Tava's Armor (i just added the heal action to this to test)
    [CLAUSE: hope (1)]
    [CLAUSE: hope (1)] [CLAUSE: hope (1=1)

    DMG: 3 (Hope) [Self] is giving the character 3 hope instead of using it.

  3. #33
    Quote Originally Posted by Alynn View Post
    "I've included a way for effects to now be passively collected like the passive boosts from the features/cards. This is new and would appreciate any reports related to it."

    I can see with the Ancestry Feature Wings of the Faerie that adding the Flying: EVASION: 2 does add it to the passive bonuses of evasion
    Tava's Armor still seems to fail, but that looks like its because there is a space between ARMOR and the colon. "Tava's Armor;ARMOR : 1" instead of Tava's Armor;ARMOR: 1 which does add the passive to it.


    In addition now DMG: 1 (Hope) [Self] actually gives the character hope instead of takes it away.
    Heal 1 (Hope) [Self] still gives hope, but oddly enough now seems to have an extra bit of data before that
    "Character Name:
    [HEAL] Tava's Armor (i just added the heal action to this to test)
    [CLAUSE: hope (1)]
    [CLAUSE: hope (1)] [CLAUSE: hope (1=1)

    DMG: 3 (Hope) [Self] is giving the character 3 hope instead of using it.
    Thanks for the feedback. I see the issue with the Hope issue. Huge help. Will update the module data as well.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #34
    I pushed the fix for the hope adding when using the damage action. I double checked the modules for both the Core Rulebook (Players) and the SRD (Players) and I'm not seeing the effect for Tava's Armor have a space in it. I did another push to ensure everyone is getting what I'm seeing.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #35
    Yeah, I forgot when you put something on a character it makes a copy for the sheet. So of course it wouldn't update in the character. A fresh copy from the system looks good.

    Is there anything specific you would like me to concentrate on. I can continue to play with the characters I made and randomly come across what I come across, or if you would like me to concentrate in one location or another let me know. I try to play with this at least an hour a day for not just QA but also for my own project. So it's two birds and all that.

  6. #36
    Have fun and let us know when you run into something. I'm still working on the Reactions and getting those working better than they are. Something is not connecting and it's being sneaky. Once I have that complete I'll do another push and I believe that should cover the reports up to this point.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #37
    Testing methodology- Going through the adversaries in alphabetical order. I am only reporting the first time I see the issue, so if a later adversary has that same issue as a previous, I do not write it out again.
    Since I know that reactions are actively being worked on I am omitting what I find there.

    Adult Flickerfly -
    Hallucinatory Breath - Needs to have a Tracker added to it Halucinatory Breath of 1d6 with a loop.
    - Once you roll the random number for the loop it doesn't change. It should roll the 1d6 each time it resets the loop. If this needs to be done manually each time having the ability to roll it without having to open up the action and clicking inside the tracker dialog box would be nice.
    Whirlwind: Clicking the DMG: 1 (Fear) does nothing, if you drag and drop it on the Adversary it does spend the fear.
    Uncanny Reflexes: Clicking the DMG: 1 (Stress) [Self] clears stress on the adversary instead of marking it.

    Arch-Necromancer -
    Dance of Death - Should also have a Damage 1 Fear on it as you can option to spend a fear to do full damage.
    Beam of Decay - The DMG: 2 (Stress) when put on a PC clears the stress on the PC instead of marking it.
    Your Life is Mine - Another countdown loop without a Tracker built into it.

    Assassin Poisoner -
    Out of Nowhere - has no actions. It should be giving advantage to attack rolls to the Assassin Poisoner
    Fumigation - Should have an expend On next action for the Dizzied effect.
    Last edited by Alynn; April 8th, 2026 at 20:12.

  8. #38
    These are great as I might not get the actions quite right, I do appreciate recommendations on improving them. I'll get those updated to the modules. I have pushed a new build earlier that I think addresses the reaction issues.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #39
    Is it possible to get a modifier field on the Random Max line of the Tracker action? So that you could create a max of, say, 1d6+2?

  10. #40
    Tier 3 choice for *Gain +1 bonus to two unmarked character traits and mark them* is only giving one trait selection per checked box instead of two.

    Also, Tier 3 choice for *Take an upgraded subclass card...* isn't applying the upgraded card actions for the subclass to the subclass section of the actions tab.
    Stephen Pliska-Matyshak
    Dungeon Master
    "Play It Again" Adventures

    Email: [email protected]

    almebezbik.com

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