DICE PACKS BUNDLE
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  1. #41
    Dmg: 1 (Stress) clears 1 stress. (Healing stress also correctly clears stress).

    I had one player whose duality rolls did not auto proc the fear and hope, but the other two did. I have no idea how that might happen...his options had it set to "Yes".

  2. #42
    I currently have a build of updates being pushed the next weekly update (Tuesday) that I tested and not seeing the issues above. I would wait til that update and report back if you are still having issues. If so, I will need a copy of your campaign and the character in question in regards to the auto resource generation.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #43
    I saw the discord convo, and I think the issue might have been that the one player was constantly making weapon attacks during the fight. I'll have to check and see if that's the issue.

  4. #44
    I'm super sorry if this has been posted before on the thread, but I haven't found it, so might as well repost just to be sure!
    When you click to adjust a character's loadout for the cards they are currently using, it let's you have six active cards. But unless it's a feature I've missed, at least in the Core Set, it says max cards are five:
    Loadout Print 1.png
    Loadout Print 2.png

  5. #45
    Quote Originally Posted by Lockhout View Post
    I'm super sorry if this has been posted before on the thread, but I haven't found it, so might as well repost just to be sure!
    When you click to adjust a character's loadout for the cards they are currently using, it let's you have six active cards. But unless it's a feature I've missed, at least in the Core Set, it says max cards are five:
    Loadout Print 1.png
    Loadout Print 2.png
    Thank you for the report. I'll get that adjusted.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #46
    Hi.
    I've just been trying the Daggerheart SRD ahead of purchasing the core ruleset, however I noticed that I cannot select multiple ancestry for mixed ancestry.
    Is this something that is only available after purchasing the core ruleset, or not yet implemented? Thanks

  7. #47
    An update is going out Tuesday that should allow drag and drop of the ancestry features to an ancestry record. The intended way for mixed ancestries is creating a new ancestry record. This will make it available for selection.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #48
    I have two bugs to report:
    1. when advancing to tier 3 and selecting the "Take an upgraded subclass card...", the abilities still list as foundation with no option to add or copy over the abilities from the subclass card:
    subclass upgrade.png

    2. when advancing to tier 3 and selecting the multiclass options, but not committing to the multiclass, removing the option also removes the class and subclass abilities:
    multiclass 1.png
    multiclass 2.png
    multiclass 3.png
    multiclass 4.png

  9. #49
    Quote Originally Posted by lordbulljr View Post
    I have two bugs to report:
    1. when advancing to tier 3 and selecting the "Take an upgraded subclass card...", the abilities still list as foundation with no option to add or copy over the abilities from the subclass card:
    subclass upgrade.png

    2. when advancing to tier 3 and selecting the multiclass options, but not committing to the multiclass, removing the option also removes the class and subclass abilities:
    multiclass 1.png
    multiclass 2.png
    multiclass 3.png
    multiclass 4.png
    Thanks for the report. You are correct, the process is a bit disconnected and causes issues. I will have this fix part of the next weekly update (Tuesday).
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #50
    Pushed an update to address all reports up to this point
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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