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April 7th, 2026, 03:42 #21
Will be part of next update
* Chat output will be based on the guidelines provided by the publisher. I have updated them to be more consistent with their guidelines.
* The experience mod buttons were not intended to be dragged. Have disabled that feature
* The attack rolls without a target will now display if the roll is with HOPE or FEAR
* Fear tracker is setup as intended. It's not hard locked for those that wish to homebrew past the limit.
* Fear actions don't need a target as either would have worked. I refined them to not include any option for target selection.
* Updated the Wizard Subclass feature.
* I've included a way for effects to now be passively collected like the passive boosts from the features/cards. This is new and would appreciate any reports related to it.
* Continuing to work on this as the reaction system needs a bit more work.
* The chat output has been addressed and will be part of the next update
* The option will be fixed with the next update.
* I'm not seeing issues here with that and might need some repeatable steps that you are doing so I can try and do it exactly as you are.
* Will be resolved with next update
* Multiclass issues should be fixed with next update
* The unarmored options needs to be selected in the the armor editor by clicking on the armor score
* I'll need further elaboration on the steps you are doing to see where it's going wrong. I'm not seeing these disappear.
* Addressed in next updateDominic Morta
Ruleset Developer
Smiteworks
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April 7th, 2026, 04:17 #22Templar
- Join Date
- Mar 2007
- Posts
- 116
double post
Last edited by Agamon; April 7th, 2026 at 04:20. Reason: double post
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April 7th, 2026, 04:19 #23Templar
- Join Date
- Mar 2007
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- 116
I'm making an item and adding an action to it that requires an action with a Spellcast roll. But setting the action to hope/fear makes it a 1d20 roll.
Screenshot 2026-04-06 211500.png
It was set to 2d12 last week before I just updated, but it wasn't a duality roll.
Double checking, and I can confirm that this is happening because the action was created before the update. New items' actions work as intended. All good, thanks!Last edited by Agamon; April 7th, 2026 at 06:46.
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April 7th, 2026, 05:30 #24Crusader
- Join Date
- Jan 2024
- Posts
- 24
Hi, thanks for the fixes via the latest updates.
The following bugs seem to not have been addressed as of yet:
- Conditions aren't visible on tokens on maps
- The Restrained condition confers Adv to the attacker (which shouldn't be the case)
- The Hidden condition does not confer Disadv to the attacker
- Countdown Trackers tick up instead of down
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April 7th, 2026, 07:34 #25Adept
- Join Date
- Feb 2018
- Posts
- 4
I'll try to explain. May be this help you to fix whole multiclass problem (I think they are connected)
1) I create Ranger-Wayfinder and level up him to 4 level. Let's level up him to 5 level.
2026-04-07_09-10-35_FantasyGrounds.png
2) Pick Multiclass advancement
2026-04-07_09-11-01_FantasyGrounds.png
3) Pick any class-option (I'll pick wizard)
2026-04-07_09-11-27_FantasyGrounds.png
4) Pick any domain
2026-04-07_09-11-47_FantasyGrounds.png
5) Close this windows
2026-04-07_09-13-02_FantasyGrounds.png
6) Look at character list/abilities. MainClass-Subclass features (in that screenshot-case Ruthless Predator and Path Forward) copied in Multiclass-Subclass features. It shouldn't. Morever if you try to delete Ruthless Predator from the Multiclass-Subclass it also deleted from MainClass-Subclass.
(oh, 5 image limit of forum)
I hope this helps.
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April 7th, 2026, 07:46 #26Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 7th, 2026, 10:12 #27Adept
- Join Date
- Feb 2018
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- 4
After patch muticlass work properly! Thanks!
But there is new problem and this about rules of system. When you choose multiclass you receive only new Class features without their Hope feature. For example I created wizard, leveled up him to 5 level and choose to multiclass into rogue. I should receive only Cloaked and Sneak Attack features. Rogue's Dodge should not be present because this is Hope feature.
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April 7th, 2026, 14:22 #28Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 7th, 2026, 20:57 #29Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
April 7th, 2026, 20:57 #30Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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