DICE PACKS BUNDLE
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  1. #21
    Quote Originally Posted by Lockhout View Post
    Very small thing I noticed, on all class' descriptions, the suggested traits are all positive, but one of them should be a -1.
    This is just on the description, since the actual trait is being accounted for correctly afaik!
    Attachment 66986
    Will be part of next update

    Quote Originally Posted by Alynn View Post
    Marking/Clearing is backwards for both Fear, Armor, and Hope

    Adding a Fear says "Adds a Fear"
    Removing a fear says "Marked a Fear" It should probably say Used, or cleared.

    Character sheet
    Hope
    When you click the plus you gain a hope
    When you click the minus you mark a hope this should also say Used or Cleared

    Armor
    When you click the + to mark the armor it says you "gain" armor this should be marked.
    When you click the - it says you marked armor, and it should say cleared.

    If you grab the +/- button for Experiences and drag the error Script execution error: [string "C:..s_experience_entry:activate"]:3: attempt to call field 'actionDrag' (a nil value) is thrown.

    When rolling an attack roll without a target such as ATK: 2d12 there is no hope/fear in the text.

    Fear tracker allows you to add fear past 12 (admittedly this may be by design, but not rules as written).

    Ramp Up (Cave Ogre ability) is coded as DMG: 1 (Fear) for targets. Should be self.

    Face Your Fear (Wizard School of War ability) is coded as 1 [MOD] but should be adding an extra 1d10 magic damage

    Book of Ava - Tava's Armor. It adds the ARMOR: 1 but it does not show the increase of score on the character sheet, nor can you mark that last slot created by the spell. Manually putting the slot in Misc Bonuses does work the way I would expect. if it is supposed to fall under Passive Boosts, ARMOR: 1 does not do that.

    When an adversary targets one or more PCs with a Reaction effect such as AGI DC 14
    Dice roll for each character, but Agility is not added to the reaction roll. And it does not compare the result with the DC to provide Success/Failure results in the text. This means our successful reactions also do not remove the target.
    If the PC is also VULNERABLE it shows Disadvantage in the text, and also shows the D6 as red, but ADDS the d6 to the total value instead of subtracts from it. And Again, no Success/Failure is reported as well. Attachment 67013

    If you add a bonus to a reaction it only uses the Bonus number and ignores the Stat value.

    If you create a reaction and you do not give it a type, stat, or bonus, it will display the success or failure text, and remove targeting from the successful reaction rolls.
    * Chat output will be based on the guidelines provided by the publisher. I have updated them to be more consistent with their guidelines.
    * The experience mod buttons were not intended to be dragged. Have disabled that feature
    * The attack rolls without a target will now display if the roll is with HOPE or FEAR
    * Fear tracker is setup as intended. It's not hard locked for those that wish to homebrew past the limit.
    * Fear actions don't need a target as either would have worked. I refined them to not include any option for target selection.
    * Updated the Wizard Subclass feature.
    * I've included a way for effects to now be passively collected like the passive boosts from the features/cards. This is new and would appreciate any reports related to it.
    * Continuing to work on this as the reaction system needs a bit more work.

    Quote Originally Posted by Agamon View Post
    A few items:

    General duality rolls vs Difficulty state in the chat if it is a success/failure with hope/fear, but attacks do not. And the white on yellow hope die number is not the easiest to read to manually figure it out.Attachment 66987

    I have the option Auto Hope/Fear Gains turned on, but nothing seems to happen when duality rolls are made.

    Finally, not a bug, per se, but I'm not sure if I'm doing something wrong while creating a new item, or if it is maybe a bug not letting me do what I need to. It won't let me create an action that is a spellcast roll, and it won't let me add a cost (stress/hope). Is there an eta on the wiki being updated with the DH ruleset?
    * The chat output has been addressed and will be part of the next update
    * The option will be fixed with the next update.
    * I'm not seeing issues here with that and might need some repeatable steps that you are doing so I can try and do it exactly as you are.

    Quote Originally Posted by Stryfe484 View Post
    When I click the link to open the Pitched Battles Environmental Entry from the Spotlight Tracker, I get an error message.
    Attachment 66993
    * Will be resolved with next update

    Quote Originally Posted by Izvirt View Post
    BUGS:
    - Multiclass seems broken. Just level-up to 5 level and choose multiclass option. Error in a image.
    Attachment 66994
    - I feel like Bare Bones (Valor-domain-card) should work automatically but it don't
    Feature-wish:
    - Party Sheet with added characters is completely blank-white now. Why? You can add resources and experiences of players there.

    PS:
    Sorry for my English. I understand it well but speak very rarely.
    * Multiclass issues should be fixed with next update
    * The unarmored options needs to be selected in the the armor editor by clicking on the armor score

    Quote Originally Posted by Izvirt View Post
    Error was disabled. Picking subclass (of multiclass option) copying features of main class in a character-list/abilities. I try delete only one feature and they both disappear. ( Attachment 67004 ) Subclass in a character details just can't be added (no error message). ( Attachment 67005 )

    I wish you an easy search and fix of these bugs, as well as a good mood.
    * I'll need further elaboration on the steps you are doing to see where it's going wrong. I'm not seeing these disappear.

    Quote Originally Posted by Alynn View Post
    DMG: 1 (Armor) does not actually mark any armor on a PC.

    This does not happen if you drag/drop the DMG: 1 Armor onto the PC or if the adversary has them targeted when you click the action.
    This was tested with the Acid Burrower Spit Acid ability

    In addition, if you click the DMG: 1 (HP) action and this marks the last HP of the character, the system does not detect that they died.
    If you then roll a normal damage roll against them you will get a message that damage exceeds hp, but we also do not trigger being dead.
    * Addressed in next update
    Dominic Morta
    Ruleset Developer
    Smiteworks

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    Have a suggestion?-Feature Request

  2. #22
    double post
    Last edited by Agamon; April 7th, 2026 at 04:20. Reason: double post

  3. #23
    Quote Originally Posted by superteddy57 View Post
    * I'm not seeing issues here with that and might need some repeatable steps that you are doing so I can try and do it exactly as you are.
    I'm making an item and adding an action to it that requires an action with a Spellcast roll. But setting the action to hope/fear makes it a 1d20 roll.
    Screenshot 2026-04-06 211500.png
    It was set to 2d12 last week before I just updated, but it wasn't a duality roll.

    Double checking, and I can confirm that this is happening because the action was created before the update. New items' actions work as intended. All good, thanks!
    Last edited by Agamon; April 7th, 2026 at 06:46.

  4. #24
    Quote Originally Posted by boooooooo View Post
    Hi. Here are some bugs that I think I've discovered:

    - Conditions aren't visible on tokens on maps
    - The Restrained condition confers Adv to the attacker (which shouldn't be the case)
    - The Hidden condition does not confer Disadv to the attacker
    - A damage to armor button removes instead of adds to the target's marked armor
    - When applying a Reaction Roll from an adversary with a DC written onto a target, no success/failure result is displayed
    - Clicking on icons that spend Fear does not reduce Fear
    - Countdown Trackers tick up instead of down

    Suggestions:
    - Countdown trackers aren't currently automated based on roll results
    - an alternate way to toggle Adv/Disadv, e.g. hold CTRL
    - the marking of an additional HP, for instance in the Construct's passive Weak Structure, is currently not automated
    - the doubling of HP/Armor/Stress indicated by the Outer Realms Abomination's Realtiy Quake effect is currently not automated
    - A better way to track Prayer Dice so that the dice results are visible and spendable on the character sheet itself


    Questions:
    - Is there a way to add an effect that confers resistance to Physical/Magical dmg so that it halves the respective type of damage?
    - Is there a way to track Withered tokens (from the Witherwild campaign frame)?

    Hi, thanks for the fixes via the latest updates.

    The following bugs seem to not have been addressed as of yet:
    - Conditions aren't visible on tokens on maps
    - The Restrained condition confers Adv to the attacker (which shouldn't be the case)
    - The Hidden condition does not confer Disadv to the attacker
    - Countdown Trackers tick up instead of down

  5. #25
    Quote Originally Posted by superteddy57 View Post
    * I'll need further elaboration on the steps you are doing to see where it's going wrong. I'm not seeing these disappear.
    I'll try to explain. May be this help you to fix whole multiclass problem (I think they are connected)
    1) I create Ranger-Wayfinder and level up him to 4 level. Let's level up him to 5 level.
    2026-04-07_09-10-35_FantasyGrounds.png
    2) Pick Multiclass advancement
    2026-04-07_09-11-01_FantasyGrounds.png
    3) Pick any class-option (I'll pick wizard)
    2026-04-07_09-11-27_FantasyGrounds.png
    4) Pick any domain
    2026-04-07_09-11-47_FantasyGrounds.png
    5) Close this windows
    2026-04-07_09-13-02_FantasyGrounds.png
    6) Look at character list/abilities. MainClass-Subclass features (in that screenshot-case Ruthless Predator and Path Forward) copied in Multiclass-Subclass features. It shouldn't. Morever if you try to delete Ruthless Predator from the Multiclass-Subclass it also deleted from MainClass-Subclass.
    (oh, 5 image limit of forum)

    I hope this helps.

  6. #26
    Quote Originally Posted by boooooooo View Post
    Hi, thanks for the fixes via the latest updates.

    The following bugs seem to not have been addressed as of yet:
    - Conditions aren't visible on tokens on maps
    - The Restrained condition confers Adv to the attacker (which shouldn't be the case)
    - The Hidden condition does not confer Disadv to the attacker
    - Countdown Trackers tick up instead of down
    Not all reports have been completed, just pushing what I was able to get done today.

    Quote Originally Posted by Izvirt View Post
    I'll try to explain. May be this help you to fix whole multiclass problem (I think they are connected)
    1) I create Ranger-Wayfinder and level up him to 4 level. Let's level up him to 5 level.
    2026-04-07_09-10-35_FantasyGrounds.png
    2) Pick Multiclass advancement
    2026-04-07_09-11-01_FantasyGrounds.png
    3) Pick any class-option (I'll pick wizard)
    2026-04-07_09-11-27_FantasyGrounds.png
    4) Pick any domain
    2026-04-07_09-11-47_FantasyGrounds.png
    5) Close this windows
    2026-04-07_09-13-02_FantasyGrounds.png
    6) Look at character list/abilities. MainClass-Subclass features (in that screenshot-case Ruthless Predator and Path Forward) copied in Multiclass-Subclass features. It shouldn't. Morever if you try to delete Ruthless Predator from the Multiclass-Subclass it also deleted from MainClass-Subclass.
    (oh, 5 image limit of forum)

    I hope this helps.
    It does, thank you. Will be looking it over.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

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    Have a suggestion?-Feature Request

  7. #27
    After patch muticlass work properly! Thanks!

    But there is new problem and this about rules of system. When you choose multiclass you receive only new Class features without their Hope feature. For example I created wizard, leveled up him to 5 level and choose to multiclass into rogue. I should receive only Cloaked and Sneak Attack features. Rogue's Dodge should not be present because this is Hope feature.

  8. #28
    Quote Originally Posted by Izvirt View Post
    After patch muticlass work properly! Thanks!

    But there is new problem and this about rules of system. When you choose multiclass you receive only new Class features without their Hope feature. For example I created wizard, leveled up him to 5 level and choose to multiclass into rogue. I should receive only Cloaked and Sneak Attack features. Rogue's Dodge should not be present because this is Hope feature.
    Thanks for the report. I'll look into it.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #29
    Quote Originally Posted by boooooooo View Post
    Hi, thanks for the fixes via the latest updates.

    The following bugs seem to not have been addressed as of yet:
    - Conditions aren't visible on tokens on maps
    - The Restrained condition confers Adv to the attacker (which shouldn't be the case)
    - The Hidden condition does not confer Disadv to the attacker
    - Countdown Trackers tick up instead of down
    * For the conditions to be visible I'll need to see what I missed when adding since they are not part of the normal list of conditions. Still looking this over
    * Will be fixed in the next update
    * Will be fixed in the next update
    * It's intended by design.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #30
    Quote Originally Posted by Izvirt View Post
    After patch muticlass work properly! Thanks!

    But there is new problem and this about rules of system. When you choose multiclass you receive only new Class features without their Hope feature. For example I created wizard, leveled up him to 5 level and choose to multiclass into rogue. I should receive only Cloaked and Sneak Attack features. Rogue's Dodge should not be present because this is Hope feature.
    Should be fixed with next update. Will however need to remove them manually on existing characters.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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