-
March 7th, 2026, 23:07 #361Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
March 8th, 2026, 04:52 #362Crusader
- Join Date
- May 2025
- Posts
- 11
There's still problem with the occupation window. For example, Soldier should not be able to select any attributes for Occupation Points like I said before. It need to be specific and the right one as per the book rules.
There is still problem with the skill selection from drop down list. Look at the attachement image file, it says Two of the Following, and the drop down list gives you the option to select anyone of them. It needs to be filtered to the only option available for that occupation as per the rules from the book. This is just from the Soldier Occupation, but It's the same problem for all of them, there is no filter on any drop down list.
Occupation Bug.png
-
March 8th, 2026, 05:39 #363
That is not possible under the current design to limit selection as those records were made manually and not something that is accessible to someone without the tools to limit selections. I opened up the records to allow for custom occupations to be made with an eye to expanding it to be limited within selections. That is a whole project in it's own right and not done with this round of updates. For now the GM will have to police the players in choosing the allowable skills/specializations.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
March 8th, 2026, 19:47 #364Crusader
- Join Date
- May 2025
- Posts
- 11
For some reasons, the skill Fighting Brawl when add in Occupation skills, doesn't give you the option to add skill point in the Occ column and is not flagged as a Occupation skill. The small blue square is shown when you lock the sheet but not in edit mode. Its working for all the other fighting specilization except Brawl.
I found out about the problem after realizing that all the skills on my players character sheet were now all mixed up between OCC ans PERS skills after latest update. Total under each column were now unbalanced and I had to try to repair them to be as they were before.
Trying my best to give a constructive remark; fixing something broken every game session or so is very unproductive as a GM and kinda make it very hard to play the game as it supposed to.
-
March 8th, 2026, 20:13 #365Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
March 9th, 2026, 00:42 #366Crusader
- Join Date
- May 2025
- Posts
- 11
-
March 10th, 2026, 05:13 #367Adept
- Join Date
- Apr 2020
- Posts
- 3
This is not a bug per se, but as i posted in the main bit, but ive been running a masks campaign using this software for a year, and had very few issues, and since early this year, the constant updates changes skills and occupations and module format have really ****ed things up. It seems as though every week, we are getting a change where numbers have to be moved around and recalculated. Why are there suddenly a bunch of changes happening? Why is there not a version being updated and pushed MUCH less frequently, and unless i just make sure noone updates, which the software FREQUENTLY warns me not to do, I dont see a way around this interruption. It would be great if we could just chill.
-
March 24th, 2026, 19:46 #368
Seems dice roller codes aren't working in CoC 7e, seems to ignore the multiplier:
/roll 3d6*5
Example of above comes back as "5 2 2" presents total of "9".
FG Forge Modules
Tools
-
March 24th, 2026, 19:53 #369
I can't replicate. Are you using any extensions?
Screenshot from 2026-03-24 14-51-42.pngDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
March 24th, 2026, 20:08 #370
New campaign, with no extensions or modules. Literally just ran an update prior to starting it. Created a Core campaign and that worked as expected.
FG Forge Modules
Tools
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote

Bookmarks