Fantasy Grounds Merchandise
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  1. #361
    Quote Originally Posted by Livius21 View Post
    I've found a couple of new bugs, the game is now all broken. All skills specialization have now disappeared from the sheet on the skill tab and its now impossible to add new one from the add new language, art & craft, figthing, science and firearm buttons at the top of the sheet.

    Also creation of a new character is all bugged when trying to set occupation skills. Occupation Points from attribute selection is not limited from the choice you should have for that occupation. Occupation skills drop down lists are all empty from that same occupation window, so impossible to complete that part of character creation. For example , Soldier should have occupation point equal to 2X EDU(+DEX x 2 or STR x 2). climb or swim should be available next to occupation skills.

    This is all tested with a out of the box Call of Cthulhu ruleset (2026-03-05) with no modules loaded
    Attachment 66759
    Delete the eras in your campaign and reload it for the era records to rebuild. If you made any custom ones you'll have to remake them. Same for above.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #362
    There's still problem with the occupation window. For example, Soldier should not be able to select any attributes for Occupation Points like I said before. It need to be specific and the right one as per the book rules.

    There is still problem with the skill selection from drop down list. Look at the attachement image file, it says Two of the Following, and the drop down list gives you the option to select anyone of them. It needs to be filtered to the only option available for that occupation as per the rules from the book. This is just from the Soldier Occupation, but It's the same problem for all of them, there is no filter on any drop down list.

    Occupation Bug.png

  3. #363
    Quote Originally Posted by Livius21 View Post
    There's still problem with the occupation window. For example, Soldier should not be able to select any attributes for Occupation Points like I said before. It need to be specific and the right one as per the book rules.

    There is still problem with the skill selection from drop down list. Look at the attachement image file, it says Two of the Following, and the drop down list gives you the option to select anyone of them. It needs to be filtered to the only option available for that occupation as per the rules from the book. This is just from the Soldier Occupation, but It's the same problem for all of them, there is no filter on any drop down list.

    Occupation Bug.png
    That is not possible under the current design to limit selection as those records were made manually and not something that is accessible to someone without the tools to limit selections. I opened up the records to allow for custom occupations to be made with an eye to expanding it to be limited within selections. That is a whole project in it's own right and not done with this round of updates. For now the GM will have to police the players in choosing the allowable skills/specializations.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #364
    For some reasons, the skill Fighting Brawl when add in Occupation skills, doesn't give you the option to add skill point in the Occ column and is not flagged as a Occupation skill. The small blue square is shown when you lock the sheet but not in edit mode. Its working for all the other fighting specilization except Brawl.

    I found out about the problem after realizing that all the skills on my players character sheet were now all mixed up between OCC ans PERS skills after latest update. Total under each column were now unbalanced and I had to try to repair them to be as they were before.

    Trying my best to give a constructive remark; fixing something broken every game session or so is very unproductive as a GM and kinda make it very hard to play the game as it supposed to.

  5. #365
    Quote Originally Posted by Livius21 View Post
    For some reasons, the skill Fighting Brawl when add in Occupation skills, doesn't give you the option to add skill point in the Occ column and is not flagged as a Occupation skill. The small blue square is shown when you lock the sheet but not in edit mode. Its working for all the other fighting specilization except Brawl.

    I found out about the problem after realizing that all the skills on my players character sheet were now all mixed up between OCC ans PERS skills after latest update. Total under each column were now unbalanced and I had to try to repair them to be as they were before.

    Trying my best to give a constructive remark; fixing something broken every game session or so is very unproductive as a GM and kinda make it very hard to play the game as it supposed to.
    I pushed an update a little bit ago and would ask you update and check it under this update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #366
    Quote Originally Posted by superteddy57 View Post
    I pushed an update a little bit ago and would ask you update and check it under this update.
    Update Cthulhu (7th Edition) ruleset (2026-03-08) did indeed correct the Fighting Brawl problem
    Thanks

  7. #367
    This is not a bug per se, but as i posted in the main bit, but ive been running a masks campaign using this software for a year, and had very few issues, and since early this year, the constant updates changes skills and occupations and module format have really ****ed things up. It seems as though every week, we are getting a change where numbers have to be moved around and recalculated. Why are there suddenly a bunch of changes happening? Why is there not a version being updated and pushed MUCH less frequently, and unless i just make sure noone updates, which the software FREQUENTLY warns me not to do, I dont see a way around this interruption. It would be great if we could just chill.

  8. #368
    Seems dice roller codes aren't working in CoC 7e, seems to ignore the multiplier:

    /roll 3d6*5

    Example of above comes back as "5 2 2" presents total of "9".

  9. #369
    I can't replicate. Are you using any extensions?
    Screenshot from 2026-03-24 14-51-42.png
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #370
    New campaign, with no extensions or modules. Literally just ran an update prior to starting it. Created a Core campaign and that worked as expected.

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