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  1. #631
    Thanks for the report. Will be some time till I can tackle this. I will push an update when it's been fixed.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #632
    Hey all!

    Setting up to run the Machine Frequency starter quest and I've come across some bugs in the system:

    I cannot seem to get the COVER effect to work, at all. I have tried it with COVER: # <loc>, COVER: # All, and just COVER: # but the cover dice are never actually rolled when damage is rolled against the character in cover. I've tried different values and different hit locations but had no success (when testing with a specified hit location I also made sure the attack actually went against that location before I rolled for damage).

    "Pipe Gun" has 2 entries, both originating from the core rulebook module. One of them has the range listed to Close, the other to Medium. There should only be a Close range one.
    "Laser Gun" also has 2 entries, once listed as weighing 5 lb and costing 79 caps, and the other at weighing 4 lb and costing 69 caps. The 79/5 entry shouldn't be there.

    Some issues with Mister Handy characters:
    You cannot allocate their plating (Body, Arm, Thruster etc.) in the drop-down menu. The list that lets you choose a location is empty. This might not be a bug and just a limitation with how the body system works with non-humans, but I figured I'd mention it anyway (as a workaround, we can just manually adjust their DR to get around this).

    There is no "Flamer (Arm Attachment") item, but all the other ones (auto 10mm pistol, buzz-saw, laser emitter, pincer) exist. It's statistically the same as the "Flamer" weapon so we can just use that one, but I figured I mention it since you went through the effort of making attachment versions for all the others.

    The Pincer Arm attachment is set up as a Melee Weapon, when it should be Unarmed (Arm Attachment Table, CRB p. 54)

    As per CRB, p. 55 Mister Handy characters can carry a flat amount of 150 lb that is not increased by Strength or perks (but IS increased by armour mods). The FG sheet incorrectly takes Strength into account here. (e.g. a 8 Strength Mister Handy should have a carry capacity of 150, but in FG it has 230). Since we cannot edit the "Max Encumbrance" field ourselves, there is no way to manually adjust this for Mister Handy characters.

    This last one is technically up for debate (because it's the only place in the rulebook where they use negative weight in writing), but I'm fairly certain the intention behind the Robot Modules (CRB, p. 185) is that your maximum carry weight of 150 gets lowered by the module's weight specified on the table, as a downside that you have to deal with for getting the module's benefit. In FG, the mods are set up to increase a character's weight limit instead of lowering it.

    I also want to say that this ruleset has some real nifty automation and mechanics going on! Especially with how you set up letting players do re-rolls and the targeting system. It's super slick one of the best rulesets I've seen on FG! Thank you for all the effort you folks put into making it!

  3. #633
    I was able to track down the issue with cover, it will be part of the next update. I will need some time to go through the module data and get it updated. As for Handy characters I'll need to find a solution to adjust some of that process. Thank you for the report and we'll try and get these resolved.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #634
    I double checked some of what you provided.

    Some issues with Mister Handy characters:
    You cannot allocate their plating (Body, Arm, Thruster etc.) in the drop-down menu. The list that lets you choose a location is empty. This might not be a bug and just a limitation with how the body system works with non-humans, but I figured I'd mention it anyway (as a workaround, we can just manually adjust their DR to get around this).
    The body and Thruster appear to be working correctly once you have placed the Mr. Handy origin onto the character. For the arms, legs and so on, you'll need to change the location on the item to match the location. Like for the robot arm, Arm 1 or Arm 2.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #635
    Quote Originally Posted by havokman98 View Post
    In the main rulebook in chapter 2 under Actions, it says "You can attempt one minor action on your turn in combat."

    It should read "You can attempt one major and one minor action on your turn in combat."
    Pushed a fix to address this report.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #636
    Messing around with the ruleset... Making a character using Tribal from Wanderer... He gets a bow with the Naturalist package. Bow shows as "WIP" in its title and no damage die attached.

  7. #637
    Quote Originally Posted by ProfDogg View Post
    Messing around with the ruleset... Making a character using Tribal from Wanderer... He gets a bow with the Naturalist package. Bow shows as "WIP" in its title and no damage die attached.
    what module? You mean the Wanderer's Guide?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #638
    Quote Originally Posted by superteddy57 View Post
    what module? You mean the Wanderer's Guide?
    Yep... Sorry, should have been clearer...

  9. #639
    I’m also experiencing inconsistent mouse DPI and sensitivity behavior in Fallout 2d20, especially after switching DPI profiles. Just adding this here in case it helps with tracking the issue.

  10. #640
    Quote Originally Posted by alex johnson View Post
    I’m also experiencing inconsistent mouse DPI and sensitivity behavior in Fallout 2d20, especially after switching DPI profiles. Just adding this here in case it helps with tracking the issue.
    This wouldn't be a ruleset specific issue if you are having that issue. It would be a general issue and best to report it in the support forums above the ruleset specific ones.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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