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  1. #351
    First bit hopefully helps with context of problems on the Chase system. :-) Second bit is the problem I am having.

    First: Please note, I removed all mods and am only running a base game for all the testing below. I have a game I have been running since August of 2024. I had some problems after the last rounds of patches with my players, and they were having errors whenever I would add a creature to the combat tracker. See below:

    Screenshot 2026-01-26 161204.png

    So I was debugging today, and found that if I removed these lines from the DB.xml on each of the characters the error went away:

    <activatechase type="number">0</activatechase>
    <chase type="number">0</chase>
    <chaseposition type="string">3</chaseposition>

    I had to remove this from the old characters (5 of them) that have been in the campaign a long time, the newer character (no chase had been initiated, only one of them as one of the players had died late last year) did not have those. Once I removed those lines from all the combat tracker entries for the players in the DB campaign stopped causing errors. I probably should have done an easier method and removed the characters by right clicking and deleting them, then adding them back normally, it seems to have done the same thing fixing the issue (tested that after the XML edits). :-) Seems the old chase data was laying around in the combat tracker.

    Second Bit: I then went to try to create a new chase, and I get another error. :-/ So I created a new campaign raw with a test character, a test chase, dragged the chase onto the player and then I tried the "Menu" then "Chase" then "Clear Chase" from the combat tracker, and I get the error below on either my old campaign or the new fresh one.

    Screenshot 2026-01-26 163506.png
    Last edited by Amerisun; January 26th, 2026 at 22:03. Reason: Clarification
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  2. #352
    Quote Originally Posted by Amerisun View Post
    First bit hopefully helps with context of problems on the Chase system. :-) Second bit is the problem I am having.

    First: Please note, I removed all mods and am only running a base game for all the testing below. I have a game I have been running since August of 2024. I had some problems after the last rounds of patches with my players, and they were having errors whenever I would add a creature to the combat tracker. See below:

    Screenshot 2026-01-26 161204.png

    So I was debugging today, and found that if I removed these lines from the DB.xml on each of the characters the error went away:

    <activatechase type="number">0</activatechase>
    <chase type="number">0</chase>
    <chaseposition type="string">3</chaseposition>

    I had to remove this from the old characters (5 of them) that have been in the campaign a long time, the newer character (no chase had been initiated, only one of them as one of the players had died late last year) did not have those. Once I removed those lines from all the combat tracker entries for the players in the DB campaign stopped causing errors. I probably should have done an easier method and removed the characters by right clicking and deleting them, then adding them back normally, it seems to have done the same thing fixing the issue (tested that after the XML edits). :-) Seems the old chase data was laying around in the combat tracker.

    Second Bit: I then went to try to create a new chase, and I get another error. :-/ So I created a new campaign raw with a test character, a test chase, dragged the chase onto the player and then I tried the "Menu" then "Chase" then "Clear Chase" from the combat tracker, and I get the error below on either my old campaign or the new fresh one.

    Screenshot 2026-01-26 163506.png
    I'll have a look.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #353
    Pushed a fix to address the chase issue you were running into.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #354
    There's still something going on with Chase in Combat Tracker. There's some kind of error when trying the Clear Chase Button and also the Roll NPC Speed Checks
    Combat Tracker Chase Error.png

  5. #355
    pushed a fix to address your report.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #356
    Yes it's now working as before!
    Many thanks sir

  7. #357
    hawkwind's Avatar
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    the Survival skill is missing from the character sheet

  8. #358
    Thanks for the report. I'll have a look.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #359
    I've found a couple of new bugs, the game is now all broken. All skills specialization have now disappeared from the sheet on the skill tab and its now impossible to add new one from the add new language, art & craft, figthing, science and firearm buttons at the top of the sheet.

    Also creation of a new character is all bugged when trying to set occupation skills. Occupation Points from attribute selection is not limited from the choice you should have for that occupation. Occupation skills drop down lists are all empty from that same occupation window, so impossible to complete that part of character creation. For example , Soldier should have occupation point equal to 2X EDU(+DEX x 2 or STR x 2). climb or swim should be available next to occupation skills.

    This is all tested with a out of the box Call of Cthulhu ruleset (2026-03-05) with no modules loaded
    bug FG.png

  10. #360
    Quote Originally Posted by Livius21 View Post
    I've found a couple of new bugs, the game is now all broken. All skills specialization have now disappeared from the sheet on the skill tab and its now impossible to add new one from the add new language, art & craft, figthing, science and firearm buttons at the top of the sheet.

    Also creation of a new character is all bugged when trying to set occupation skills. Occupation Points from attribute selection is not limited from the choice you should have for that occupation. Occupation skills drop down lists are all empty from that same occupation window, so impossible to complete that part of character creation. For example , Soldier should have occupation point equal to 2X EDU(+DEX x 2 or STR x 2). climb or swim should be available next to occupation skills.

    This is all tested with a out of the box Call of Cthulhu ruleset (2026-03-05) with no modules loaded
    bug FG.png
    I'm having the same problem. I can no longer create a character. When opening the Occupations tab, every occupation is missing its skills, including those from the Investigators' Handbook.

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