Thread: 5E - Aura Effects
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December 29th, 2025, 19:31 #1291Patriarch
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- Dec 2004
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5E - Aura Effect: Auras adding an Aura?
I see that the 5E - Aura Effects thread it closed, but I hope it's okay that I start another one to ask some questions.
The situation:
1) I'm using Auras and Auras Visualized
2) I have an aura that throws up a little foot icon inside a red circle with a line on a token when I apply a custom condition: Difficult Terrain; AURA: 1 DifficultTerrain
3) I have Entangle coded as: Entangle; AURA: 20 Entabgle,cube; Entangle AoE (Difficult Terrain); AURA: 1 DifficultTerrain
4) This works perfectly when a token enters the Entangle's aura. They pick up the little crossed out foot aura/condition icon as they step into the area.
5) Unfortunately, when they exit the Entangle's Aura the console throws the following error:
[ERROR] Handler error: [string "FG-Aura-Effect:...s/manager_aura_tracker.lua"]:116: bad argument #1 to 'pairs' (table expected, got nil)
Now, even though the error is thrown, when the token leaves the Entangle Aura, the foot icon is correctly removed.
Is there a way I can suppress or avoid this thrown error?
I've attached a snapshot of showing how it works.
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December 29th, 2025, 20:11 #1292FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 7th, 2026, 18:59 #1293Templar
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- May 2017
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- Wisconsin, USA
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PR Created to silence error
I've created a PR against the aura extension here. Hopefully @bmos can get this properly tested/merged in to resolve your issue.
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January 7th, 2026, 22:59 #1294High Patriarch
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- Feb 2017
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Aura's Emanating from Objects
Hi Folks,
I'm trying to set up an Aura emanating from a witch's cauldron. Essentially it is like Spirit Guardians but only a 5' radius and only does 1d8 necrotic. I've created an 'npc' for the cauldron to get the CT entry. I've tried to create a custom effect of:
Granny Greenapple's Cauldron; AURA: 15 !ally,circle,single,blue; ($) Cauldron AoE; IF: FACTION(notself); SAVES: 14 WIS (M)(H); SAVEDMG: 1d8 necrotic
Unfortunately, it's rolling damage on the cauldron itself. I'm missing something here and I'm assuming it's something really stupid. Any help is greatly appreciated. Thanks.
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January 7th, 2026, 23:06 #1295
Think you need !self at the start or faction !self. It should be like spirit guardians except the range, so check it's coding.
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January 8th, 2026, 12:02 #1296
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January 11th, 2026, 00:44 #1297
Thanks to KentMcCullough for submitting a fix on Github. Pushed it today.
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January 11th, 2026, 17:37 #1298
I've been struggling with trying to speed up GAL by ignoring a lot of AURA processing during movement (added effects etc.). But the drag of a token always "catches" at the edge of an aura as it updates the CT with the effect data. I thought it was me and I was trying to resolve it but I'm now pretty sure its just pure AURA. Most people won't see this "catch" in the drag movement of the token as it crosses the boundary I think - but it happens even with only aura loaded (just not very noticeable).
However, in my live campaign I have a paladin player (char 8 if you can believe it) with 3 active auras all at the same boundary (devotion, protection, courage) so when a token is dragged over that boundary I see the catch in the drag of the token (freezes over boundary while token and mouse keep moving). As long as I keep moving past the freeze point after it unfreezes (while it updates the CT entry effect text) - it catches back up to where it should be. Unless I don't move after it unfreezes in which case it rubber bands back to boundary when I release the drag (drag ends). Its just way more noticeable from client than host with all the other stuff going on and can cause rubber banding issues.
I've tried to work around this odd drag behavior in my code where the token seems to disconnect from the tokens getPosition data (lag?), because it can also have the host token appear in correct spot where a client stopped moving but any code retrieving that getPosition will get a previous point. Super weird and I do something very insane to compensate for it (just during all this research over what is going on with aura and drags as its not the only thing that can have weird stuff going on with drag).
I just wondered if anyone else has seen this and/or if there is some known cause or fix.Last edited by SilentRuin; January 11th, 2026 at 17:43.
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January 22nd, 2026, 04:15 #1299Patriarch
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- Dec 2004
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Is anybody else experiencing crashes with Auras after the 5.1 patch? I can reliably crash my server when I use this aura as soon as it touches an ally on the battlemap.
Aura of Protection & Warding; AURA: 8 AuraOfProtection,ally,point; Aura of Protection & Warding AoE; SAVE: 3; RESIST: necrotic,psychic,radiant
Update: This is repeatable on a 5e session with no other mods than Aura Effects loaded.Last edited by Hjorimir; January 22nd, 2026 at 04:20.
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January 22nd, 2026, 16:38 #1300
Don't make me update this to include height hacks and wall of fire line with width and circle with embedded circle area BMOS. I will not be happy.
SUPPORT THESE! DO IT. DO IT NOW!
(I really hate wall of fire as a DM. And height, spent 5 minutes in live game trying to figure out why aura was not effecting tokens - damn 2D JUNK!
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