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  1. #1291

    5E - Aura Effect: Auras adding an Aura?

    I see that the 5E - Aura Effects thread it closed, but I hope it's okay that I start another one to ask some questions.

    The situation:
    1) I'm using Auras and Auras Visualized
    2) I have an aura that throws up a little foot icon inside a red circle with a line on a token when I apply a custom condition: Difficult Terrain; AURA: 1 DifficultTerrain
    3) I have Entangle coded as: Entangle; AURA: 20 Entabgle,cube; Entangle AoE (Difficult Terrain); AURA: 1 DifficultTerrain
    4) This works perfectly when a token enters the Entangle's aura. They pick up the little crossed out foot aura/condition icon as they step into the area.
    5) Unfortunately, when they exit the Entangle's Aura the console throws the following error:

    [ERROR] Handler error: [string "FG-Aura-Effect:...s/manager_aura_tracker.lua"]:116: bad argument #1 to 'pairs' (table expected, got nil)

    Now, even though the error is thrown, when the token leaves the Entangle Aura, the foot icon is correctly removed.
    Is there a way I can suppress or avoid this thrown error?

    I've attached a snapshot of showing how it works.
    Attached Images Attached Images

  2. #1292
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    Quote Originally Posted by Hjorimir View Post
    I see that the 5E - Aura Effects thread it closed...
    Not sure why it was closed. I've re-opened it and moved this post here.

    If any moderator closed this thread, please let us know the reason - it's best to post information in the thread when closing so everyone is in the know. Thanks.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #1293

    PR Created to silence error

    Quote Originally Posted by Hjorimir View Post
    I see that the 5E - Aura Effects thread it closed, but I hope it's okay that I start another one to ask some questions.

    The situation:
    1) I'm using Auras and Auras Visualized
    2) I have an aura that throws up a little foot icon inside a red circle with a line on a token when I apply a custom condition: Difficult Terrain; AURA: 1 DifficultTerrain
    3) I have Entangle coded as: Entangle; AURA: 20 Entabgle,cube; Entangle AoE (Difficult Terrain); AURA: 1 DifficultTerrain
    4) This works perfectly when a token enters the Entangle's aura. They pick up the little crossed out foot aura/condition icon as they step into the area.
    5) Unfortunately, when they exit the Entangle's Aura the console throws the following error:

    [ERROR] Handler error: [string "FG-Aura-Effect:...s/manager_aura_tracker.lua"]:116: bad argument #1 to 'pairs' (table expected, got nil)

    Now, even though the error is thrown, when the token leaves the Entangle Aura, the foot icon is correctly removed.
    Is there a way I can suppress or avoid this thrown error?

    I've attached a snapshot of showing how it works.
    I've created a PR against the aura extension here. Hopefully @bmos can get this properly tested/merged in to resolve your issue.
    I'm always looking for ways to enhance the fantasy grounds experience, feel free to reach out to me with suggestions.
    For a list of all my extensions look here.

    The best way to contact me regarding any of my extensions is on Discord in the #kent-mccullough-stuff channel.

  4. #1294

    Aura's Emanating from Objects

    Hi Folks,
    I'm trying to set up an Aura emanating from a witch's cauldron. Essentially it is like Spirit Guardians but only a 5' radius and only does 1d8 necrotic. I've created an 'npc' for the cauldron to get the CT entry. I've tried to create a custom effect of:

    Granny Greenapple's Cauldron; AURA: 15 !ally,circle,single,blue; ($) Cauldron AoE; IF: FACTION(notself); SAVES: 14 WIS (M)(H); SAVEDMG: 1d8 necrotic

    Unfortunately, it's rolling damage on the cauldron itself. I'm missing something here and I'm assuming it's something really stupid. Any help is greatly appreciated. Thanks.

  5. #1295
    Think you need !self at the start or faction !self. It should be like spirit guardians except the range, so check it's coding.

  6. #1296
    Quote Originally Posted by Hjorimir View Post
    I see that the 5E - Aura Effects thread it closed, but I hope it's okay that I start another one to ask some questions.

    The situation:
    1) I'm using Auras and Auras Visualized
    2) I have an aura that throws up a little foot icon inside a red circle with a line on a token when I apply a custom condition: Difficult Terrain; AURA: 1 DifficultTerrain
    3) I have Entangle coded as: Entangle; AURA: 20 Entabgle,cube; Entangle AoE (Difficult Terrain); AURA: 1 DifficultTerrain
    4) This works perfectly when a token enters the Entangle's aura. They pick up the little crossed out foot aura/condition icon as they step into the area.
    5) Unfortunately, when they exit the Entangle's Aura the console throws the following error:

    [ERROR] Handler error: [string "FG-Aura-Effect:...s/manager_aura_tracker.lua"]:116: bad argument #1 to 'pairs' (table expected, got nil)

    Now, even though the error is thrown, when the token leaves the Entangle Aura, the foot icon is correctly removed.
    Is there a way I can suppress or avoid this thrown error?

    I've attached a snapshot of showing how it works.
    I see a spelling error. Not sure if relevant:
    Entangle; AURA: 20 Entabgle,cube
    If you want it done
    I can do it
    If I can't do it
    I will get it done
    If I can't get it done
    You don't need it done

  7. #1297
    Thanks to KentMcCullough for submitting a fix on Github. Pushed it today.

  8. #1298
    I've been struggling with trying to speed up GAL by ignoring a lot of AURA processing during movement (added effects etc.). But the drag of a token always "catches" at the edge of an aura as it updates the CT with the effect data. I thought it was me and I was trying to resolve it but I'm now pretty sure its just pure AURA. Most people won't see this "catch" in the drag movement of the token as it crosses the boundary I think - but it happens even with only aura loaded (just not very noticeable).

    However, in my live campaign I have a paladin player (char 8 if you can believe it) with 3 active auras all at the same boundary (devotion, protection, courage) so when a token is dragged over that boundary I see the catch in the drag of the token (freezes over boundary while token and mouse keep moving). As long as I keep moving past the freeze point after it unfreezes (while it updates the CT entry effect text) - it catches back up to where it should be. Unless I don't move after it unfreezes in which case it rubber bands back to boundary when I release the drag (drag ends). Its just way more noticeable from client than host with all the other stuff going on and can cause rubber banding issues.

    I've tried to work around this odd drag behavior in my code where the token seems to disconnect from the tokens getPosition data (lag?), because it can also have the host token appear in correct spot where a client stopped moving but any code retrieving that getPosition will get a previous point. Super weird and I do something very insane to compensate for it (just during all this research over what is going on with aura and drags as its not the only thing that can have weird stuff going on with drag).

    I just wondered if anyone else has seen this and/or if there is some known cause or fix.
    Last edited by SilentRuin; January 11th, 2026 at 17:43.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  9. #1299
    Is anybody else experiencing crashes with Auras after the 5.1 patch? I can reliably crash my server when I use this aura as soon as it touches an ally on the battlemap.

    Aura of Protection & Warding; AURA: 8 AuraOfProtection,ally,point; Aura of Protection & Warding AoE; SAVE: 3; RESIST: necrotic,psychic,radiant

    Update: This is repeatable on a 5e session with no other mods than Aura Effects loaded.
    Last edited by Hjorimir; January 22nd, 2026 at 04:20.

  10. #1300
    Don't make me update this to include height hacks and wall of fire line with width and circle with embedded circle area BMOS. I will not be happy.

    SUPPORT THESE! DO IT. DO IT NOW!

    (I really hate wall of fire as a DM. And height, spent 5 minutes in live game trying to figure out why aura was not effecting tokens - damn 2D JUNK! )
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

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