Fantasy Grounds Merchandise
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  1. #1451
    Quote Originally Posted by anstett View Post
    In exploring Locations I found one from the Great Rift Book one that is incorrectly formatted.

    Tersta in the Khouth subsector of the Corridor sector (all names are correct in the filter) - no data for the entry. In the Type filter this is the only entry that shows the Statistics numbers rather than "World".


    Detail from the book (Great Rift Book one, page 25):
    Name - Tersta
    Location - 0102
    Bases - (no entry)
    Statistics - C574522-7
    Trade Codes - Ag Ni
    Travel Code - (no entry)
    Allegiance - Imperium
    Gas Giants - (no entry)
    Quote Originally Posted by MoNeart View Post
    Hi, in ship combat getting [ERROR] Script execution error: [string "MGT2:scripts/manager_spacecraft_combat.lua"]:546: attempt to perform arithmetic on local nThrustMod' (a nil value) when I tried to have it calculate initiative. I suspect I'm doing something wrong with how the ship is setup or something.
    I'm currently on vacation, but will tackle these on monday.

    Quote Originally Posted by anstett View Post
    One more Locations quirk that feels like a bug to fix.

    When entering a new location if the Type is not "World" or "Planet" the window suppresses the Sector and Subsector Fields.

    Use case: Entering in all the various other planets in a system. Each should/can have its own Location entry.

    So when searching the Trojan Reach as a Sector and then a listing of Planet - Gas Giant it brings up a listing of all the systems in the sector with gas giants.

    If the Type is changed from World to a Starport, Planet - Gas Giant, etc. as a Type then currently the two Sector and Subsector fields are not available to enter information. Which prevents searching/filtering by those two fields.

    The entry does correctly filter down below for any new Type we create. I would like to still keep the other two dropdown filters.

    Edit:
    After changing the Type to World or Planet and adding in the Sector and Subsector data, lock to commit, then change the Type back to something different the fields are still suppressed from showing but do work in the drop down filters as expected.
    I can expand the types to have it, but wasn't sure spaceports had the same setup. If you can make a list, I'll make that available.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #1452
    Enjoy the holidays!

    The Sector and Subsector fields should be available for all Locations. That keeps the filters the same across all of them.
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.islandkingdoms.org - My D&D 2e game
    Dragonslayers.space - My Traveller play by post game

  3. #1453
    I pushed an update to address the recent reports.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #1454
    I don't know that it is technically a bug, but when you create an NPC you can't add more than one piece of armor. There are a few that stack in game. But the easiest example is say an energy shield and any other armor. When you drag it onto the NPC it just replaces the other item.

  5. #1455
    Quote Originally Posted by Elvedui View Post
    I don't know that it is technically a bug, but when you create an NPC you can't add more than one piece of armor. There are a few that stack in game. But the easiest example is say an energy shield and any other armor. When you drag it onto the NPC it just replaces the other item.
    It was how it was built. You can list all the armor in the armour type field and just have the total protection in that field.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #1456
    Hi, in an older version of FGU, I had put in place loads of planetary data for each system. This included a lot of bespoke stuff like trade information that the players could then access through shareable links on a system map that I'd created.

    I note, however, that all this information has now been erased. The links have been broken as a result. I also note that the Location template has been updated (there is now a tab for a picture). I'm not sure this was even called 'Locations' before? Is this the reason for me losing all this data? Is there any way I can get it back as I spent loads of time putting this together?

  7. #1457
    all systems and homeworlds were merged with locations. Links would have to be updated. Did you replace the data from the module records or did you create new records?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #1458
    Quote Originally Posted by superteddy57 View Post
    all systems and homeworlds were merged with locations. Links would have to be updated. Did you replace the data from the module records or did you create new records?
    I took the existing data forms and modified them, so usually adding a ton of stuff to the skeleton info that was already there. I think IIRC that these were System templates. All of that stuff has gone.

  9. #1459
    NickSmith's Avatar
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    Hi, brave FG developers

    I have now updated to the 2022 update of the Core Book :-) , and having just tested First Aid, it seems to be behaving the same in the 2022 update, as the previous version.
    ie. first aid does not have "min. 1 point"
    I rolled a final total of 8, therefore effect 0, and ended up with
    [0 Healing]

    Good luck

  10. #1460
    Quote Originally Posted by superteddy57 View Post
    It was how it was built. You can list all the armor in the armour type field and just have the total protection in that field.
    Hopefully, this can be fixed at some point so we can just drag and drop, but yes there is a workaround.

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