Thread: Official MGT2e Bug Report Thread
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December 28th, 2025, 21:49 #1441Grand Templar
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You have the correct product, but i talked to the creator when it was first released (don't remember who that was now) and they added the planet descriptions in the notes fields. It used to be there.
I updated and a very few are showing up now, but still all of my starport and trade data is gone and most of the data is gone. I had every planet in Trin's Veil, Glisten, Distric 268, Sword Worlds and some others added to my campaign. I had descriptions, trade and starport data. Some had maps in the notes sections as well. I had started creating new entries for a few planets (assuming the system data was still present) before i realized all my system data was deleted.
Not sure i understand your comment on the type and atmosphere? I know that the new location tab allows me to create types and i did create a planet type, but none of the system type data shows up unless i type it in???
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December 28th, 2025, 23:51 #1442
Can you provide me with the next oldest db.session file as the latest one didn't contain world or location data?
As for my type comment, I was referring to having only 'Planet', 'World', 'System' as the type with no other text to have it display the system data fields:
Screenshot from 2025-12-28 18-50-28.pngDominic Morta
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December 29th, 2025, 13:26 #1443Grand Templar
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December 29th, 2025, 13:54 #1444Grand Templar
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I noticed that the Marches Adventure 2 has the location spelled wrong. It is spelled Sworld Worlds instead of Sword. The problem when you have too much content purchased is there are so many duplicate systems. Rather than one system with additional tabs for adventure content or something along those lines.
I am also seeing that when you pull up the locations tab there is a reference to where the location came from (ie the book). For some of the ones where i added content it has created a new category which is just a subsector name such as District 268. So because of how the ruleset is set up/organized, i have 4 entries for 567-908. One from Behind the Claw, one from Spinward Marches 1 - The Bowman Arm, one from Marches Adventure 1 - High and Dry and one from my addition.
Due to all of this confusion with too many copies for each system, when i was setting up my campaign, i copied my notes into each of the two, three or four planets that showed up in my library so that I wouldn't miss the data depending on which one i pulled up. Now it is just more confusing since one of the updates has created new planets for some of the ones i entered data on, but now even those i need to clean up formatting since it doesn't carry over the same data.
I now also noticed that you deleted the sublocations from the planets so now that has deleted a ton of other work that i have done. All of my detail has been deleted.Last edited by Elvedui; December 29th, 2025 at 14:08.
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December 29th, 2025, 14:34 #1445
i think you may have just updated the systems in the module records directly. Please check the moduledb folder and post that file here for me to look at. I''m not seeing any systems stored within the campaign itself. Which leads me to believe it's just altered systems instead of copied records to the campaign
Dominic Morta
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December 29th, 2025, 15:44 #1446Grand Templar
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I definitely just updated the behind the claw and others since it leads to confusion and this was all done well before the whole new section on Worlds/locations was added. However, i also created new entries when the locations was added and made lets say Flammarion as a planet and added sublocations to that for bars, shops and a few other items. Those are now all gone too.
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December 29th, 2025, 16:11 #1447
I would copy those out to your desktop for safe keeping and try to plug these files into the moduledb folder and see if it is still missing the notes for those records.
Dominic Morta
Ruleset Developer
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How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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December 31st, 2025, 18:11 #1448
In exploring Locations I found one from the Great Rift Book one that is incorrectly formatted.
Tersta in the Khouth subsector of the Corridor sector (all names are correct in the filter) - no data for the entry. In the Type filter this is the only entry that shows the Statistics numbers rather than "World".
Detail from the book (Great Rift Book one, page 25):
Name - Tersta
Location - 0102
Bases - (no entry)
Statistics - C574522-7
Trade Codes - Ag Ni
Travel Code - (no entry)
Allegiance - Imperium
Gas Giants - (no entry)We do not stop playing because we grow old.
We grow old because we stop playing.
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December 31st, 2025, 18:20 #1449Warrior-Priest
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Hi, in ship combat getting [ERROR] Script execution error: [string "MGT2:scripts/manager_spacecraft_combat.lua"]:546: attempt to perform arithmetic on local nThrustMod' (a nil value) when I tried to have it calculate initiative. I suspect I'm doing something wrong with how the ship is setup or something.
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December 31st, 2025, 18:40 #1450
One more Locations quirk that feels like a bug to fix.
When entering a new location if the Type is not "World" or "Planet" the window suppresses the Sector and Subsector Fields.
Use case: Entering in all the various other planets in a system. Each should/can have its own Location entry.
So when searching the Trojan Reach as a Sector and then a listing of Planet - Gas Giant it brings up a listing of all the systems in the sector with gas giants.
If the Type is changed from World to a Starport, Planet - Gas Giant, etc. as a Type then currently the two Sector and Subsector fields are not available to enter information. Which prevents searching/filtering by those two fields.
The entry does correctly filter down below for any new Type we create. I would like to still keep the other two dropdown filters.
Edit:
After changing the Type to World or Planet and adding in the Sector and Subsector data, lock to commit, then change the Type back to something different the fields are still suppressed from showing but do work in the drop down filters as expected.Last edited by anstett; December 31st, 2025 at 18:49. Reason: additional Type clarification
We do not stop playing because we grow old.
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