Thread: Official MGT2e Bug Report Thread
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November 9th, 2025, 18:50 #1381
I've already pushed the update. I verified by testing.
7 Str 7 End 0 Athletics
Screenshot from 2025-11-09 13-48-26.png
7 Str 7 End 5 Athletics
Screenshot from 2025-11-09 13-49-41-1.pngDominic Morta
Ruleset Developer
Smiteworks
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November 10th, 2025, 12:59 #1382
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November 10th, 2025, 20:12 #1383
The Athletics without parenthesis should change the value
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
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Have a suggestion?-Feature Request
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November 11th, 2025, 12:38 #1384
Okay, I understand my mistake. It works if the character is connected to a player and not directly through the interface by the GM.
That’s not exactly how the system is supposed to work, but it’ll do. You didn’t change the maximum capacity or the “-3,” which doesn’t apply in the 2nd edition, but I understand that it’s not a priority, that there’s no official developer, etc.
Thank you very much.
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November 11th, 2025, 13:12 #1385
I'm not sure what you mean and might need to elaborate on your response. The current encumbrance follows what you posted with STR+END+(Athletics Levels) if str or end as the stat.
Screenshot from 2025-11-11 08-08-04.png
This is the attributes for the test character
Screenshot from 2025-11-11 08-10-09.png
This is the skills for the test character
Screenshot from 2025-11-11 08-10-44.png
Here is the inventory with the encumbrance levels
From what I saw it looks to be following what you posted. I might be misunderstanding what you are asking, but wanted to show you how I tested. This is without a player and with only the GM side of things.Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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November 11th, 2025, 21:24 #1386
I had created a new campaign as a GM, and when creating a character, I modified the STR and END attributes and added the skill, but it still didn’t work. It only worked when I started a session as a Player, joined the newly created campaign, and took control of the character... Then everything updated.
Also, I never said that the Athletics skill level should be added to the Strength and Endurance attributes to calculate maximum carrying capacity, but rather the levels of Athletics (strength) and Athletics (endurance) — the ones in parentheses.
Here’s how the game works: the Athletics skill has three specialties — Strength, Dexterity, and Endurance. At the start, you have Athletics at 0. If you gain 1 skill point, you must assign it to one of the three specialties, but your general Athletics skill remains at 0. You gain another skill point, you assign it to one of the three specialties again, and so on — Athletics will always stay at 0.
Read again what I wrote: “plus any levels in Athletics (strength and/or endurance).”
That’s why, in my first screenshot, I had Athletics at 0, but Athletics (strength) at 2 and Athletics (endurance) at 1, because I expected to get 17 (STR 7 + END 7+ Athletics (strength) 2 + Athletics (endurance) 1), yet it stayed at 14.
Is that clearer?
And sorry, English is not my native language, so I probably caused some confusion in my explanation.
Thank you for your patience (and chatgpt for the translation
)
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November 24th, 2025, 16:02 #1387
Something seems to be wrong with spacecraft combat. Specifically the application of damage from a PC Ship attack to an enemy ship.
I added a PC spacecraft the proper way, assigned a player to the gunner position and made an attack using the Ships tab on that PC. It will register the hit properly, but after rolling damage, none of the damage gets applied to the enemy ship. I have tried various enemy ships of varying sizes and armour levels. No damage gets applied.
However, when the enemy ship makes an attack against the PC ship, damage works as expected.
PS: One other request related to Spacecraft records:
- Please make the Description field wrap text and grow to accommodate wrapped text
- Please make the Traits field (right under the Description field) wider, the text wrap, and grow to accommodate wrapped text
Last edited by Stargrove; November 24th, 2025 at 16:48.
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November 30th, 2025, 10:13 #1388
I'm not able to replicate your report. Can you provide more details on the ship attack?
Screenshot from 2025-11-30 05-12-18.pngDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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November 30th, 2025, 16:22 #1389
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November 30th, 2025, 16:38 #1390
So...more testing.
If I drag the Spacecraft from the Ships tab on the Party Sheet to the Spacecraft Combat Tracker then I get the results above. If I instead drag the entry from the PC SPACECRAFT windows to the Spacecraft Combat Tracker, then it seems to work fine. I certainly can't explain why as they seem to be the same entry. For example, if I edit the name of the ship from the spacecraft sheet after opening the entry in the PC SPACECRAFT window the name updates on the PARTY SHEET. So, they would seem to be the same. However, those two records do not seem to be the same when it comes to dragging them into the SPACECRAFT COMBAT TRACKER.
To recap:
- Dragging the Ship entry from the PARTY SHEET to the SPACECRAFT COMBAT TRACKER does not seem to be working properly.
- Dragging the Ship entry from the PC SPACECRAFT window to the SPACECRAFT COMBAT TRACKER seems to be working properly.Last edited by Stargrove; November 30th, 2025 at 16:43.
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