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  1. #151
    Quote Originally Posted by superteddy57 View Post
    TOV's core rulebook. It's the structure that was used to build the parser.
    What is the structure? Is it documented somewhere?

    I just did a copy/paste straight from the monster vault 1 pdf (aboleth) using TOV as the importer and it pretty much worked except all the abilities scores were +0

    (some wierdness like "-" getting a \&#8211, otherwise known as the en dash...pdf is using non-ascii characters).
    Last edited by drempel; October 18th, 2025 at 03:52.

  2. #152
    I believe it was the Gamemaster's Guide or the Player's Guide that it was setup to be a copy/paste from that source. You would need to do further clean up by removing those dashes with the clean up tool in the right click context menu. There is not documentation on it.
    Dominic Morta
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  3. #153
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    Quote Originally Posted by superteddy57 View Post
    I found the bug that's causing the error, but the structure of this npc stat block doesn't match the one from the rulebook and won't parse correctly. It would need to be made into the same structure as expected from the core rulebook.
    I have updated the extension and tried to import from npcs from the TOV core book and the import is still full of errors...tov npc.jpg, what am i doing wrong?

  4. #154
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    Quote Originally Posted by hawkwind View Post
    I have updated the extension and tried to import from npcs from the TOV core book and the import is still full of errors...tov npc.jpg, what am i doing wrong?
    I don't know this ruleset nor do I have any of the books; but from your screenshot the text you are trying to import isn't in the correct order. The stat block should come after speed for example and before immunities and resistances. I also suspect that the minus symbols might be em dases; so make sure that they are actually minus symbols since FGVTT won't interpret em dashes correctly.

    So try putting the elements of the NPC in the same order as they would appear in the NPC sheet.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #155
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    Quote Originally Posted by Zacchaeus View Post
    I don't know this ruleset nor do I have any of the books; but from your screenshot the text you are trying to import isn't in the correct order. The stat block should come after speed for example and before immunities and resistances. I also suspect that the minus symbols might be em dases; so make sure that they are actually minus symbols since FGVTT won't interpret em dashes correctly.

    So try putting the elements of the NPC in the same order as they would appear in the NPC sheet.
    you would be right for dnd 5e or dnd5e24 however Tales of the valiant . I replaced the minus symbols still the same problem
    Attached Images Attached Images

  6. #156
    Not sure what that same problem is. The attributes need to be 'name [bonus]'. Other than that the structure is the same as what you posted.
    Dominic Morta
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  7. #157
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    The problem is that the importer doesn't import the correct hit points amor clas plus attributes even from the core books

  8. #158
    I'm not seeing that with my latest test
    Screenshot from 2025-10-19 11-02-01.png

    This was copied from Monster Vault 1
    Dominic Morta
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  9. #159
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    I think I can see the issue the tool expects CR rating to be on the same line. I'm away from my computer at the moment so I can't test this theory. Thanks for taking the time to reply on your weekend

  10. #160
    Just setting up for a Labyrinth game, and spellcasters in Labyrinth: Adventures and "NPC: Priest" from that book doesn't parse spells to the combat tracker.

    EDIT: simple fix: line breaks needed in Spellcasting text, with At will, 2/day, and 1/day spells each on their own line. Same stat block with same error is in Monster Vault and Game Masters Guide.

    I don't know whether there are other NPCs that need fixing.

    Last edited by ColoradoGM; October 20th, 2025 at 19:35.

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