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  1. #141
    Quote Originally Posted by ferrnando View Post
    I took the time to review the ToV Monster Vault 2 PDF more thoroughly, and the problem is that the FG module has forgotten to include the creatures from the APPENDIX: ANIMALS (page 322) and the APPENDIX: NPCS (page 330).
    In the previous list, I forgot to include 2 creatures, making it a total of 34 creatures missing from the Monster Vault 2 module:
    APPENDIX: ANIMALS
    - Axolotl, Giant
    - Cavalry Camel
    - Feymount Raccoon
    - Hammberbill Goose
    - Hedgehog, Giant
    - Honey Bee, Giant
    - Honey Bee, Swarm of Bees
    - Millipede, Giant
    - Nightwing
    - Oliphaunt Warbeast
    - Opossum
    - Opossum, Giant
    - Skunk
    - Skunk, Giant
    - Tress Lizzard
    - War Pig
    - Wooly Hippopotamus
    APPENDIX: NPCS
    - Arcane Grenadier
    - Bard Maestro
    - Cultist, Necrograft
    - Diviner
    - First Servant
    - High Mechanist
    - Huntmaster
    - Mage Knight
    - Master Assassin
    - Merchant
    - Merchant Captain
    - Monarch
    - Monster Hunter
    - Scavenger
    - Thief Lord
    - Venture Priest
    - Wrestler

    All of these creatures function like any other and have their complete stats. Could you fix this and include them?
    Hotfix uploaded on Sunday, 10/12/25. Hopefully goes live Tuesday.
    Minx

  2. #142
    Quote Originally Posted by Zacchaeus View Post
    No, mainly windows. But when you test things locally things can work. It's only once it's downloaded from the servers that you can get issues like this. I've seen several instances where things have worked on my local machine when developing but don't once they are downloaded by other users, because a single incorrect apostrophe or em dash had sneaked into something.
    Good to know! Thanks Zach.

  3. #143
    Quote Originally Posted by Minxdobby69 View Post
    Hotfix uploaded on Sunday, 10/12/25. Hopefully goes live Tuesday.
    Minx
    Thank you for the fixes in the Monster Vault 2, it was quite fast!

    I’m pointing out 2 small errors:

    1. The links in the "Appendix: Creatures by Challenge" under "Challenge 0 (10 XP)" are missing. The creatures without links are just two: Opossum and Skunk.
    I’m attaching a screenshot. Screenshot 2025-10-14 160811.png

    2. The name of the "Bog Bounder" appears listed under NPCs as "Fiend, Bog Bounder," which is not correct; it should simply be "Bog Bounder." Screenshot 2025-10-14 161640.png
    Last edited by ferrnando; October 14th, 2025 at 22:19.

  4. #144
    hawkwind's Avatar
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    import Npc throwing an error

    Trying to import a npc from text and i get an error message
    Attached Images Attached Images

  5. #145
    Can you share what you were trying to import and what option did you choose for the import mode?
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  6. #146
    Quasit in Monster Vault, should have fire resistance in addition to cold and lightning resistance. same in the Game Masters Guide.

    The player's guide has "Demonic Resilience" for the Quasit which does nothing. Quick look at the players' guide NPC's, it seems all of them that use resilience categories have this error in them (Zombie has Undead Resilience for example instead of the proper keywords).

  7. #147
    hawkwind's Avatar
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    I have tried several npcs from Monster vault 2 and i get the same error message, I havetried all the import modes with TOV causing the error message . Other modes do import but with lots of errors

    here is an example text block

    Broken Fixer

    CR 4

    Large Construct

    Armor Class 15 (natural armor)

    Hit Points 71

    Speed 30 ft.

    Perception 12

    Stealth 15

    Immune Construct Resilience

    Senses darkvision 60 ft.

    Languages understands the languages of its creator and

    Machine Speech but can’t speak

    STR DEX CON INT WIS CHA

    +2 +5 +2 −3 +0 −3

    Auto-Repair. The broken fixer regains 10 HP at the start of its turn if it has at least 1 HP. If the fixer takes lightning damage, this trait doesn’t function at the start of the fixer’s next turn.

    Construct Nature. The broken fixer doesn’t require air, food, drink, or sleep.

    Construct Resilience. The broken fixer is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.

    ACTIONS

    Multiattack. The broken fixer makes two Deadly Tool attacks. It can replace one attack with Repair.

    Deadly Tool. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning, piercing, or slashing damage (the fixer’s choice).

    Repair. The broken fixer restores 11 (2d8 + 2) HP to a Construct or object within 5 feet of it. It can’t use this action to repair itself.

    Flame Jet (Recharge 5–6). The broken fixer unleashes a jet of flame in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 DEX save, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

    BONUS ACTIONS

    Overclock. The broken fixer makes adjustments to a friendly construct it can see within 5 feet of it, enhancing the target’s performance. Until the end of the target’s next turn, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on DEX saves, and it gains an additional action. This extra action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When this effect ends, the target can only take an action or bonus action on its next turn, not both, and can’t make more than one melee or ranged attack during its turn.

  8. #148
    I found the bug that's causing the error, but the structure of this npc stat block doesn't match the one from the rulebook and won't parse correctly. It would need to be made into the same structure as expected from the core rulebook.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  9. #149
    hawkwind's Avatar
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    The text was copied from monster vault 2. By the core rule book do you mean the players book or Monster vault 2?

  10. #150
    TOV's core rulebook. It's the structure that was used to build the parser.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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