DICE PACKS BUNDLE
Page 13 of 20 First ... 3 11 12 13 14 15 ... Last
  1. #121
    Quote Originally Posted by drempel View Post
    I saw it download it, but it's still busted.
    We cleared some things on our side for the product and recommend doing another update, then try reverting the module. If that doesn't work then again remove the vault file and re-update. Could you also try a new campaign and see if it shows up there if you have continued issues.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #122
    Quote Originally Posted by ferrnando View Post
    Hi, the following monsters have not been included in the FGU module "Monster Vault 2":

    Opossum
    Skunk
    Skunk, Giant
    Honey Bee, Giant
    War Pig
    Arcane Grenadier
    Hammberbill Goose
    Hedgehog, Giant
    Honey Bee, Swarm of Bees
    Opossum, Giant
    Feymount Raccoon
    Nightwing
    Scavenger
    Axolotl, Giant
    Merchant
    Millipede, Giant
    Cultist, Necrograft
    Diviner
    Wooly Hippopotamus
    Wrestler
    Huntmaster
    Mage Knight
    Tress Lizzard
    Venture Priest
    Merchant Captain
    Monarch
    Oliphaunt Warbeast
    Thief Lord
    High Mechanist
    Bard Maestro
    First Servant
    Master Assassin

    Coincidentally, I noticed that in the PDF Bookmarks (sidebar), Kobold Press mistakenly omitted these same monsters (bug). But all of these are in the book, not a typo in the book but PDF Bookmark with errors.

    Please add the missing monsters. They don't appear in either the module book or the NPCs.
    In addition to the 32 missing monsters in "Monster Vault 2", the name of the "Bog Bounder" appears listed on NPCs as "Fiend, Bog Bounder", which is not correct, it should just be "Bog Bounder".

  3. #123
    Quote Originally Posted by superteddy57 View Post
    We cleared some things on our side for the product and recommend doing another update, then try reverting the module. If that doesn't work then again remove the vault file and re-update. Could you also try a new campaign and see if it shows up there if you have continued issues.
    Did all of the above. Still the same issue.

    Did it at one point have a different filename? Should I go hunting for a different .dat file and remove it? I've noticed exporting modules that two different .mod's (like X1.mod and X2.mod) that have the same "Name" (like both have been exported with the name "X is Cool") can make it hard to determine which file actually got loaded...

    Dave

  4. #124
    Quote Originally Posted by drempel View Post
    Did all of the above. Still the same issue.

    Did it at one point have a different filename? Should I go hunting for a different .dat file and remove it? I've noticed exporting modules that two different .mod's (like X1.mod and X2.mod) that have the same "Name" (like both have been exported with the name "X is Cool") can make it hard to determine which file actually got loaded...

    Dave
    The other option could be I just wipe out my entire vault, wait for all (checks directory....) 437 files to download...man I've given you guys a lot of money....LOL

  5. #125
    Confirm, I have the same missing art as Drempel in the ToV GMG. I just saw it update, too.

  6. #126
    Quote Originally Posted by ColoradoGM View Post
    Confirm, I have the same missing art as Drempel in the ToV GMG. I just saw it update, too.
    Ok, so it's not just me

  7. #127
    Quote Originally Posted by drempel View Post
    Ok, so it's not just me
    All of the CHAP OPENER art pieces open as black screens. I've had a map in another product that did that because its name included an apostrophe (and it was in the vault so I could not access it to change the name) but none of these have (visible) special characters in their names.

  8. #128
    Quote Originally Posted by drempel View Post
    Ok, so it's not just me
    I just did a fresh install on a mac. (other two installs I've tried are windows).

    Problem still persists.

    No Chapter art, most of the art records (including Naval Battles) are empty.

    So, given everything, sounds like its a problem with the fantasy grounds program, or the fantasy grounds product servers.

    At least two customers have the issue, and it appears on both windows and mac.

    I'm not sure there's much more I can do to help. You guys need to repro in a customer equivalent environment (instead of a dev one) and debug. Or failing that, look into why these accounts aren't working (I do beleive Colorado GM and I both got our GMG's as kickstarter backers if that matters).

  9. #129
    @drempel,

    There are no real differences between our local environments and yours. We added the product to our personal accounts and not seeing the issue as you are.

    Can you please send us a zipped up copy of the campaign folder (either one); as well as the KPFGTOVGMG.dat file from your vault?
    We're trying to track down what is different in your scenario vs. ours.

    Also, could you walk me through the exact steps of how you are opening the Naval Battles?
    (open campaign, click Images, search for Naval Battles, click on Image record (Art - Naval Battles)? Or something else?)

    Regards,
    JPG
    Last edited by Moon Wizard; October 10th, 2025 at 05:41.

  10. #130
    Nevermind, found the issue. The developer used em-dashes for all the file names which will get removed by the compression library (i.e. use of non-ASCII characters). We highly recommend developers not use non-ASCII characters in file names for this reason; and I'll remind the ToV developer.

    Will have to manually fix them all; so I'll push out an update in a bit.

    Regards,
    JPG
    Last edited by Moon Wizard; October 10th, 2025 at 06:35.

Page 13 of 20 First ... 3 11 12 13 14 15 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in